Posts for Phallosvogel


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Experienced Forum User
Joined: 1/3/2006
Posts: 334
I really dont unterstand whats the issue here. Why is everybody talking about this being slower then the yellow run, since it is for blue? I mean after all, they are 2 different games, whcih already have diffrent publications. So im voting yes on this since its not Pokeomn Yellow and I give a shit about the fact, that it could be faster.
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Nothing new. Gorillaz did it five years ago http://www.eyeliner3d.com/gorillaz_case_study.html
Experienced Forum User
Joined: 1/3/2006
Posts: 334
sorry, I wasnt entertained. The ru seemed to short fo a game I never heared about. Also it got kinda boring after a while. Voting no.
Experienced Forum User
Joined: 1/3/2006
Posts: 334
has anyone really been far even as decided to use even go want to do look more like?
Experienced Forum User
Joined: 1/3/2006
Posts: 334
the game is from 1998, so Im pretty sure it wont work in DOS
Experienced Forum User
Joined: 1/3/2006
Posts: 334
wont we be having light arrows on B? So no ISG and no hover
Experienced Forum User
Joined: 1/3/2006
Posts: 334
the shortcut in the hookshot room seems to be the only benefit. faster text is no argument for switching to j version. also zora-swimming seems to be a lot more useless since a) you cant fly and b) you stop swimming immediatly when you are too close to a shore
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Looked really nice, especially like the part in the boss fight when you chased him. As for encoding psx games, maybe this will help: http://code.google.com/p/pcsxrr/wiki/AviHelp
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Thank you, I jsut watched looks really impressive. Is he still working on it? And is he going to submit it, or is it just for fun, since he posted it on his blog and not on this site
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Marcokarty wrote:
MUGG wrote:
Your trick is already used in ISM's new 96-exit WIP.
Yes, and ISM's run is faster: http://ism.harisen.jp/smw-96exits-ism-wip6.zip Bu congratz bullethead2202, nice video and almost better than ISM's WIP.
Any other upload or encode? Getting a 403 error here
Experienced Forum User
Joined: 1/3/2006
Posts: 334
No you dont. Its done when its done. What benefit do you have if you know how far they are? Get some patience, dude...
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Np. Watched the run on YT though, really entertaining :) Keep up the good work!
Experienced Forum User
Joined: 1/3/2006
Posts: 334
sure to dlete dn2.exe? not dn3.exe, since you are deleting the dn3 files and want to play dn2
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Nice, this game brings back old memories. What about the other episodes, or Duke Nukem 2?
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Those strategies you mentioned for BB and SL sound awesome. Cant wait to see themn
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Awesome. The fact that I hated this level the most when I was a kid makes it even more enterteining.
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Yeah youre right, sorry for ny statement. Ive got no right to judge your taste of music. What star is the 100c one coupled with in a 120% run? Would this TAS come to use actually?
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Looked really nice, but what an annoying shitload of music did you chose there...
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Kinda reminds me of minecraft in 2D. Nice and addicting. Damnit, wanted to sleep
Experienced Forum User
Joined: 1/3/2006
Posts: 334
culd somebody provide an encode for the whole run so far? i dont have access to the emulator or game atm...
Experienced Forum User
Joined: 1/3/2006
Posts: 334
loved this game and love this run. keep on with the impressive work
Experienced Forum User
Joined: 1/3/2006
Posts: 334
TAS Input plugin, you'll find it in the N64 Emulators section. Grunz seemed to have misunterstood you and recommended a graphic plugin
Experienced Forum User
Joined: 1/3/2006
Posts: 334
Derakon wrote:
So, what? You'd rather have no emulator at all? Because that's the other option. Complaining that it doesn't meet your standards isn't helpful. JPC is clearly sufficient for making some TASes, even if it's harder to use than most of the emulators on the site. Getting it out for public use will only accelerate the rate at which improvements are added.
Yeah, I wuld rather have no emulator UNTIL its rerecording features are bulletproof, as demanded by every other emulator around here. We waited so long for this, so we could still wait a little bit more. And thanks for all the tips, but I cant get the hotkeys to work. ..and everytime I start up the emulator it starts recording?
Experienced Forum User
Joined: 1/3/2006
Posts: 334
No offense but I've got no idea how this emulator possibly got accepted. Theres little to no documentation on how to use basic TAS tools. Setting the emulator up is complicated itself, but I guess it has to be for TASing PC games. But dont explain how to use the TAS tools? Like how do you rerecord? How do you end movie recording? How do you even tell that you are still recording? What about frame advance? Savestats? Did anyone look into the file formats? Ive got the feeling, that PCSX was the last emulator, which got accepted under large restrictions. There had to be a lot of work to be done before it got officially accepted by Bisqwit back then. There are many problems with this emulator, and just for having the ability to hopefully TAS some DOS games, I dont think this site should lower its standarts and accept this. There is no offence in my post, i really apreciate the work done here. Ilari did an amazing job by adding the features, but I dont think they match the quality this site demands.
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