Posts for Phil


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Check my 2006 april fool submission. The game doesn't crash because of the glitch... but by pressing left + right on upper-middle wall(Door or not). Huh btw, it's not Sleepz who pointed it out :P but me.
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The Gregs
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Obviously, the NES version...
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I think Bisqwit uses blargg's ntsc filter if I remember correctly. So, nitsuja, willing to add that feature?
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Well, the differences are not so much noticeable. Which one is more accurate? Also, if it could be in Windows version as an option that can be enabled/disabled, it would be nice.
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David Wilson wrote:
Bye!
Bye.
Post subject: Re: Implemented Emulator Scripting (snes9x)
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Swedishmartin wrote:
Fabianx wrote:
Blah blah blah
I think I love you.
He didn't even wrote that :S
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Ash Williams wrote:
I mean that you can start with 1 player, do a level skip to level 2, and then die. At the game over screen you can choose to continue with 2 people. After level 2 you can game over this player until he is needed again (maybe at level 5). Whether or not this is faster than using 1 player needs to be tested however.
But it might be indeed faster to be game over at start of any level. If points restart from 0, you'll only need 20 000 points instead of 50 000 or so.
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Ren wrote:
Just one question: Why do you take the fairy at the end of level 1? Is it faster than letting the life gauge fill up on its own? Or do you like fairy violence?
Yes, it is faster than refilling hearts.
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So? What's happening?
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It would have been better if the movie length could be 22.22.22. ;)
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Thanks Sleepz for the info. It seems Lvl4 really needs to be redone. ;) Who say lvl4, say redoing the whole run :(
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BASEment
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mmbossman: Lol, I was also thinking of putting something like that.
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What if I start 2 player run and one dies at beginning and never come back? Imo, it's not a question if 2 player is selected at intro. Both should be there almost all the run. With the trick, I doubt it will happen. But if you prove I am wrong then it's good, I have no objection. Edit: But the movie might be cool to watch even if it's "half 2 player run".
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But if both die then one won't come back immediatly. It may take several seconds before he joined again which, imo, isn't a full 2 player run.
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RT-55J wrote:
'When you load a state you should be at the exact same moment as when you saved it.
Yes normally, "you should" but it's not always true.
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If you browse this page, http://tasvideos.org/Movies-NES.html , you may find other games that interest you.
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Sorry, I misred :s. After reading again, it looks evident it's not when it is paused. I was busy TASing a game and read too quickly.
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but if the game is paused, it shouldn't lag. Is it different in SMB3 ?
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Here A+ = 100%
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Atma wrote:
No TAS is replicable on actual hardware, so I can't really see that as a valid argument.
Lies
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Imo, you shouldn't waste your time with backward compatibility.
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I think that MAJOR bug needs to be fixed as soon as possible. Also, I think it should be reported to official team.