Posts for Phil


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Kilu wrote:
Nope, I am not. How would you know, having never heard the sf pack I'm using? As I said, I have damn fine gm compatible soundfont pack.
How can you say I have never heard MIDI with this kind of interface!? You are really wrong. It's true the sound is better but those pack are generally TOO expensive since we can buy an HDD and record real instruments in .wav-.mp3.
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Kilu wrote:
Phil wrote:
Why poor quality MIDI?
Midi sound quality is as poor as your hardware/software used for playing them. I personally have quite nice gm compatible soundfont, and the quality is better than most of the psx games I have played. After that it's all about how accurately the midi is sequenced.
I know what is MIDI. Synthesized intruments by far not as good as real instruments. To say the sound is better than MOST PSX games music, you are exagerating. I agree with Bisqwit that putting music in background keep people away especially MIDI sound. I will rewrite my question. Since people don't have that hardware, why putting MIDI on a site?
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Why poor quality MIDI?
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Example: From beginning of level 3. Left 1, Up 2, Left 1, in this room, he kill a bat. It's a lost of time killing it since he gain nothing. Swinging your sword lose you ~13 frames. So you got 13 frames in hand to control the randomness to evite to hurt the bat while walking. You must be pretty unlucky to take more than 4 frames for not having a good random.
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The point here is to beat the current WR, which is in game timeunit. So real time doesn't count.
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Truncated wrote:
What other possible improvements do you have in mind?
It seems he kills some enemies in some places, for nothing. That's the main improvement.
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It's easy to know if it starts from reset or not. There's a grey screen at the beginning. Grey screen or not, it's true that someone can cheat. Our best bet anyway is blip FCEU rerecording patch which, for me works well, except some minor bugs that will be corrected soon.
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Ramzi wrote:
Hey, someone's doing a Z1 run again? Sweet. There was that 10-second loss because of the key, I remember. I didn't think anyone would redo the whole run just for that. But I think it'll be cool to be able to say "The fastest..." rather than, "The fastest, except for..."
I must say there's not only this can be improved.
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From beginning to the end of level 3, I am 179 frames faster than the current video. So guys, expect a nice run.
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Boco wrote:
It's an unimpressive attack of the game (but better than the one that exists for the overseas version at least). I'm making another but it'll be a while.
How about doing a timeattack using the USA NES rom with FCEU?
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?I?t? ?a?p?p?e?a?r?s? ?t?h?a?t? ?d?e?f?e?a?t?i?n?g? ?t?h?o?s?e? ?5? ?g?i?b?d?o?s? ?i?s? ?a?p?p?r?o?x?i?m?a?t?e?l?y? ?3? ?&?a?m?p?;? ?? ?s?e?c?o?n?d?s?.? ?B?e?t?t?e?r? ?t?h?a?n? ?t?h?e? ?3? ?o?t?h?e?r? ?p?o?s?s?i?b?i?l?i?t?i?e?s?.?
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Thx, I sincerely didn't want to redo something that took me some hours to accomplish. It's evident the key glitch is, not that much but indeed faster than taking one of those detours. But destroying those 5 gibdos may be faster if the random is pretty good. To test.
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TSA wrote:
Level 3 - One up from the Red Darknut room - is OUT IN THE OPEN! Just touch it, go back.
Is there some other place to obtain a key? I have already done that room and wasn't so easy. I made 1 second faster than Sleepz in that room and I have some doubt I could do it faster. Probably slower.
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This thread is so long and there's some another thread for that game. I don't want to search. Can someone report all can be improved? Or maybe I should create a new thread. I don't know that key glitch at level 1. Explain.
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Truncated wrote:
He didn't pick the middle rupee in the gambling every time.
Something I have seen but thx anyway.
Truncated wrote:
Possibly, but I'm not sure, he didn't switch weapons in advance at some point when he brought up the save and restart menu, forcing him to bring up the menu again later.
Good idea, I will check for that.
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Since I don't know that game very much, never done that game before :( , I will use his main route. However, I will control randomness better than him.
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I'm currently working on an improved version. If you have seen some errors in the current video, it's time to let me know. After 1:36 of gameplay, I am 160 frames faster than Sleepz. Or Sleepzteam should I call.
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It's the reason we need seeders. I agree with Bob Whoops, this topic should be elsewhere.
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I know how to reach your city into a Megalopolis but I don't want to do this game. And I remember some people in Nintendo Power magazine that were clearly superior than me. Anyway the strategy is simple(surely not the best but it works). Residential in the middle of the map. Industrial at the border of the map. Commercial between residential and Industrial. Police departments should be well placed so there's no place that got crimes. Airport at the corner of a map. Anyway, I think this FAQ explain enough things. http://db.gamefaqs.com/console/snes/file/simcity_b.txt
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Frank_Demon wrote:
I maybe wrong, but I tried that trick about the nuclear meltdown, holding L&R but you run out of time anyways, and one of the 2 plants blow up. And as for the UFo, wasent that only in sim city 2000??
There's UFO in Sim City. You must do the first 6 scenarios then Las Vegas should be unlocked with UFOs attack.
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Bladegash wrote:
Visual Boy Advance has .vmv files as well.
That really sucks then.
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Josh the FunkDOC wrote:
1. Savestates tend not to work properly with a lot of games (i.e. Gradius).
I haven't got these problems with MAME32 but I must tell I didn't test with that crappy Gradius. Anyway I think AdvanceMAME should be the one to implement rerecording since it works in both Linux and Windows.
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Bob Whoops wrote:
Its a codec problem. You'll have to download FFDhow. Don't know the url, but you can google it.
The yesterday new release can be downloaded there: http://prdownloads.sourceforge.net/ffdshow/ffdshow-20040828.exe?download
Post subject: Re: Virtual Nes download
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Cazlab wrote:
If it is virtual nes who plays .vmv files i would like to have a link where i can download the emulator pls! thank you!
Is it possible to read the FAQ on this site before posting question already answered? Because there's a link to VirtuaNES homepage. Check there: http://tasvideos.org/EmulatorHomepages.html