Posts for Phil


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Josh the FunkDOC wrote:
OK, I have another stupid question: How do I stop a movie and resume it with FCE Ultra? Can't find anything on this, would really like to know. Thanks, Josh.
Maybe you don't have that rerecording version.
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Evidently, all these prementionned features must be included in the Linux version.
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Super Double Dragon on SNES has a couple moves also. One of the best game I have ever played.
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Bisqwit wrote:
Locke wrote:
What kind of keyboard is made in a way to allow such key presses?
Old, expensive keyboards.
I'm glad that I have one of these old , solid and expensive keyboard ;P .
Post subject: Re: USB Console Controllers
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I agree with you, that's so expensive.
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Wow I wish you good work then.
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Yeah I know that stupid thing makes me angry. I'm not sure myself when I miss something.
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Same reason as in Castlevania on NES. Maybe Bisqwit should be able to answer this.
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Itstoearly wrote:
I see... well then, I request that this thread be locked, and I will start a new one in the SNES board. Thanks!
No need to lock that thread.
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Itstoearly wrote:
The reason I like the NES version of monopoly is because it has faster gameplay then the SNES and Genesis versions. Those you can't seem to skip through the animations, and the gameplay therefor seems much slower.
You can disable animation and change the game speed on Snes one.
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A very good game but I think it will take too much time.
Bob Whoops wrote:
Is this game in German? If so, is there an English patch?
It is a japanese strategic game like Shining Force.
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The Snes version is better than the Genesis one.
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TouchOdeath wrote:
About the only thing I see that could have been done better was the 3rd level, where you first climb the walls. The guy that shoots out 2 rockets each time he takes a step. I think genisto and phil should have whipped out their lasers and shot each rocket for entertainment. Other than that the whole video was flawless. Keep up the good work.
You are right. Something that we forgot to do.
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Truncated wrote:
No, the problem is not with the codec. There is a known issue with XP that AVI files (in particular, no idea why) sometimes cannot be deleted. I think there's a fix for it somewhere, but that's all I know. You'll have to hunt it down using your detective skills.
On that thread, I wrote: Third if it continues to do this.I think you have no choice but to desactivate Windows for creating and updating thumbnail. This techniques requires to edit the registry. Click on "Start", "Execute... " then type "regedit" and click on "OK" to reach the registry editor of Windows. Then browse to that key: HKEY_LOCAL_MACHINE\SOFTWARE\Classes\CLSID\{87D62D94-71B3-4b9a-9489-5FE6850DC73E} Below this key,you should see one named InProcServer32 .Just delete it. That should resolve this problem.
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I think you should read this http://tasvideos.org/forum/viewtopic.php?t=221
Post subject: Re: Quite impressed, want settings
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Valagard wrote:
The current 47:00 timeunits Super Metroid movie I was VERY impressed with the quality vs. Filesize. I am working on a Sparkster (HARD) movie right now and its quite long, any help with what settings you used to make the Super Metroid ones would be appreciated. I could probley figure it out but I'm not really keen on spending dozens of hours playing with encoder filters to get the right look Thanks!
check there: http://tasvideos.org/HowToMakeAVI.html
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Never use a beta game for timeattacking. It may contains some bugs that never exist on original cartridge.
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Thx
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TouchOdeath wrote:
I think you can go far enough to make it on the stairs if you waited for the snake to go up just alittle, then sneak under him and jump to get hit. You would barely make it but i think you can.
The problem is the floor upper. It is in the way.
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Zurreco wrote:
when hit, you go into a jumping state. when you jump on to stairs, you can mount them if youre holding up when contact is made. however, unlike jumping, you lose all control until you hit the ground if youve been hit.
Hmm I don't think so. Anyway I rememer it won't go enough far to land on those stairs even if it was possible to land on stairs.
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You can't fall on stairs while being hitted.
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TouchOdeath wrote:
I think I might have spotted something in your run that might save 1 or 2 seconds. but first of all, i dont even know if its even possible to accomplish. From what I have observed, it looks very possible. But i havent tried it and chances are you have probably tested it out. On the treasure level, where theres treasure boxes and gold all over the place. At the end of the 4th screen (when I say 4th screen, I mean when the TV screen fades to black and un-fades to the next part of the level) there are 3 stair cases. They look kinda like this: err.. nevermind... the forums automatically takes out the extra spaces so i cant draw it. Anyways... on the first flight of stairs, theres like a snake on the end that shoots crap out of his mouth (I dont know the name of it.). Instead of just going over the snake and up the first fligh of strairs, instead skip the stairs, go under him and get hit purposely and see if you can land on the last flight of stairs that goes down to the next screen.
Tested and it's impossible to accomplish.
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fuwafuwa wrote:
Phil wrote:
I guess the question is: Would a single hero unit be powerful enough to take out all the leaders, quickly? Recall that leader battles always have animation on -- it'd only take a few leader battles to level out the amount of time it takes to deploy a 2nd unit, if that unit can kill the leader significantly faster than the hero unit could.
I don't think a unit with the hero will be enough powerful.
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It won't be the best nor worst ending. The worst ending is the one when Galf takes control of your body. And the best is like fuwafuwa had described. My strategy is very simple. My goal is to have one unit only. 2 liches, 1 princess and 1 wyrm. No need to have a unit at the base. Why? It's a lost of time to deploy units and I prefer to level up this unit instead. Anyway you are obligated to "fight it out" ;) with this enemy troop and only this unit should be enough powerful to kill those units later in the game. So it will be played like I said.
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Refused then