Posts for Phil


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Atma: Doing the trick reduce the timer to 143 and there is 3 fireworks.
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What's funny is that I did talked with klmz and he is already working on a run. JXQ is in his week. Yesterday , he attacks AKA, 2 days ago, it was someone else. Not counting his full negativity towards new runs. Take some vacations Mr. JXQ. You need it :P Edit:
mmbossman wrote:
EDIT: Nevermind, I don't bother to look at the linked movies before I post. Just ignore me please.
No, it's my fault, I forgot to link it when I did submit it.
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JXQ, STFU.
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My theory about that bug is that, if you check with an editor or you already toy with the game, you know that the flagpole is anchored in the ground. By ground, I meant the lowest part of the screen( Maybe even below that) not the floor where Mario walk. So, Mario touches the flagpole in the ground. My theory of why the flagpole doesn't fall is simple. From the top of the block, the one that graphically makes look the flagpole is on, is Y = 0. And top of flagpole is Y = 0 + a. But since Mario hits the flagpole under point zero, Y = 0 - b. Then, the flagpole doesn't drop because it's not programmed to activate something with these values but you still got 100 points as it is the minimum points set that the game gives you.
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Well, I am currently working on SMB1 warpless, SMB1 FDS and those SMB2j runs as mentionned in my homepage 30 minutes after this get submitted. But if someone is already working on some runs, I would like to be informed so I and he won't lose free time for nothing. Also, Bionic Commado project is paused for that, don't worry, I'll continue working on it after those runs get done.
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Ah no, it didn't work, for me. Hi moozooh. ;)
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For better comparison, it's better when movie ends when Mario hit the axe.
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Nice discovery!
moozooh wrote:
Btw, has anyone succeeded in jumping below the topmost block row? I remember it being regarded as a potential timesaver but I don't remember if anyone has actually managed to [dis]prove it.
I don't know what you mean by "topmost block row".
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Imo, you should submit it now. If there are bad styles, nothing prevent you to redo it with people recommendations. Also, bacwkard jumps was liked by MANY people.
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No news = bad news.
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defender wrote:
could a bad rom do this
I don't know, but a slow computer can.
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Not as good as the NES version but it's "drinkable".
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I did like it and I prefer that SNES version. Graphically, musically better. Even though there was repetetive parts, in overall, it was great and there was many unexpected things too. Voting yes. P.S. Check tes messages en haut, J-F.
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I prefer GBArenamer. Today, it was mixed with some other tools, such as DSrenamer, and named differently. I don't remember its new name as I didn't need to use it recently.
Post subject: Re: Requesting for a proper Linux version
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Guybrush wrote:
It seems that people assume all Linux users are coders of some sort
Yes, it seems so and it's sad. I also wanted a user-friendly version of FCEU on Linux or at least, something that is configurable via a .cfg file or something.
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I did posted in SNes9x board and do hope they could help us.
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Nice run. Yes vote for sure.
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Tenshinhan...
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You know you ate too much Gymnopilus junonius when Zurreco makes you laughing.
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upthorn wrote:
Phil wrote:
upthorn wrote:
Phil wrote:
mmbossman wrote:
Everything isn't always about you, Phil.
What's your point? Anyway, I guess you want to provoke me. Cya in a better world, mmbossman.
I think his point is that adelikat could work on other SMB2u improvements without your assistance, and the way you chose to suggest collaboration doesn't give the impression you consider that a valid option.
You are paranoiac. Do you know that the word "if" is for condition? So, if he is interested, he could work with me. But if if he is not interested, he, obviously, won't work with me.
I was not stating my view, I was explaining what mmbossman's seem to be. I don't think you always understand the full implications of your words in english. edit: added quote because this started a new page
The way you write seems the way you think. I don't think you always understand the full implications of your words in english.
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upthorn wrote:
Phil wrote:
mmbossman wrote:
Everything isn't always about you, Phil.
What's your point? Anyway, I guess you want to provoke me. Cya in a better world, mmbossman.
I think his point is that adelikat could work on other SMB2u improvements without your assistance, and the way you chose to suggest collaboration doesn't give the impression you consider that a valid option.
You are paranoiac. Do you know that the word "if" is for condition? So, if he is interested, he could work with me. But if if he is not interested, he, obviously, won't work with me. Don't make me look I said things that I didn't. You make me like I think I rule the world. Oh, weren't you supposed to ignore me? I guess it's for IRC only.
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At 1600 cm/sec, the guy in T&F is the fastest really calculable character for NES that I know. Pixels per frame, what's that!!? Something in some people imagination... :P As for Snes, probably some racing game. Let say Top Gear 3000.
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mmbossman wrote:
Everything isn't always about you, Phil.
What's your point? Anyway, I guess you want to provoke me. Cya in a better world, mmbossman.
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moozooh wrote:
(and pleeeease do other SMB2u runs soon).
Well, if he is interested, he could work with me as I did asked on my personal page. But I think you want me to work on SCV4 before ;)
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Zurreco wrote:
No talking about non-TAS usage of emulators allowed, sorry.
No one said that. Edit: Oh I see...: Emulators Questions and answers concerning each emulator supported on this site. Also, it's rather ambiguous that the version of FCEU we use is named FCEU when it shouldn't. If I remember correctly, the license that project use, GPL or something, restrict people to call a derived project to be called the same name as the original, I remember reading it somewhere. Ex. FCEU XD, FCEU-mm etc... are named differently. In fact, the project, FCEU+rerecord, that we use, is illegal or just morally bad. Anyway Xodnizel wrote: "Official development of FCE Ultra has been halted permanently. If you wish to create a derivative continuation of FCE Ultra, you must choose a different name, like "Uncle Bob's Grand Ol' NES Emulator", "FCE Ultra Super Duper Edition", or something *utterly silly* like "phamicom"(which, incidentally, is already taken)."
Zurreco wrote:
If you want to find a version of FCEU that doesn't force you to use left/right, go find a site that has a subforum for non-assisted works. We don't have a section where people can submit and discuss non-assisted runs, so don't go using that as a justification for a non-imposing emulator or anything.
And what "Speedrun competitions" does have anything to do with General emulation?
Zurreco wrote:
Seriously, though, why doesn't FCEU have this as a toggled feature like other emulators do?
Because it's idiot but not as much as you. Edit 2: Also, Nestopia and Nintendulator are probably better to make movies. speedrun or TAS.