Posts for Philip2


Joined: 3/26/2022
Posts: 2
Restarting a previous unclaimed bounty:
A login into my old account didn't work for some reason, so I re-registered under this new one. Posting here to revive an old bounty that wasn't claimed (or even attempted to be claimed) and doubling the potential reward. Offering a bounty of $0-$200 to the creator of a N64 Goldeneye 007 (“GE”) TAS video tutorial that clearly demonstrates the relevant fundamentals. The goal should be to bring PC gamers who are clueless about TAS’ing up to speed to a level of competency where a significant portion could break/tie current GE records. The video(s) must be available for free to the public on submission and not deleted. Some dimensions that the video could cover: 1. the download, installation, configuration, and usage of the best current tools to TAS-speedrun GE (e.g., Bizhawk/MUPEN + plugins, LUA-map, watch window for important variables). 2. The use of these tools in the most important GE TAS high-level workflows (e.g., TAS’ing a common scene in a level, loading/saving controller input sequence as progress so far after working on a level for a while, encoding a video file) 3. Demos of additional workflows with these tools with respect to effectively and efficiently mastering key low-level techniques like: a. Preferred GE Control schemes and when/how to switch to them. Which context makes one better? b. Firing weapons during cinemas and the benefit and tuning of this technique c. Taking damage from nades to boost and optimizing various relevant aspects (angle, distance, timing etc.) d. Taking damage from enemy shots to boost and optimizing various relevant aspects e. Determining key game aspects influenced by the PRNG (e.g., placement of some NPCs, items, NPC death animations) and how to manipulate luck in our favor in key areas through various controllable dependencies f. Important glitches and how to exploit them i. Weapon-switch warping ii. NPC Strafe/Lean iii. NPC Dialogue Shot iv. NPC Warp v. Quickpause to full pause speedup g. Luring guards efficiently and effectively (movement and shooting at certain things) h. Efficiently moving Natalia through levels constrained by her and just the latest cutting-edge techniques in general 100 days from now - on July 4, 2022 - I’ll evaluate all submissions linked and sent to me via forum PM and select the one I like the most, which is roughly based on the product of perceived quality and breadth. A rough baseline will be this TAS GE tutorial by Rising Tempest from 14 years ago. As long as I like the winning video(s) more than the 14 year old video, there will at least be some bounty paid out for the creator of winning video. The maximum reward will only be paid out for a video (or set of videos) that is both very high-quality (i.e., clear) and comprehensive (covering all important topics in detail, like a course). I realize this isn't much compared to the effort required, but I hope there is some motivation out there to grow the active scene.
Joined: 3/26/2022
Posts: 2
A login into my old account didn't work for some reason, so I re-registered under this new one. Posting here to revive an old bounty that wasn't claimed (or even attempted to be claimed) and doubling the potential reward. Offering a bounty of $0-$200 to the creator of a N64 Goldeneye 007 (“GE”) TAS video tutorial that clearly demonstrates the relevant fundamentals. The goal should be to bring PC gamers who are clueless about TAS’ing up to speed to a level of competency where a significant portion could break/tie current GE records. The video(s) must be available for free to the public on submission and not deleted. Some dimensions that the video could cover: 1. the download, installation, configuration, and usage of the best current tools to TAS-speedrun GE (e.g., Bizhawk/MUPEN + plugins, LUA-map, watch window for important variables). 2. The use of these tools in the most important GE TAS high-level workflows (e.g., TAS’ing a common scene in a level, loading/saving controller input sequence as progress so far after working on a level for a while, encoding a video file) 3. Demos of additional workflows with these tools with respect to effectively and efficiently mastering key low-level techniques like: a. Preferred GE Control schemes and when/how to switch to them. Which context makes one better? b. Firing weapons during cinemas and the benefit and tuning of this technique c. Taking damage from nades to boost and optimizing various relevant aspects (angle, distance, timing etc.) d. Taking damage from enemy shots to boost and optimizing various relevant aspects e. Determining key game aspects influenced by the PRNG (e.g., placement of some NPCs, items, NPC death animations) and how to manipulate luck in our favor in key areas through various controllable dependencies f. Important glitches and how to exploit them i. Weapon-switch warping ii. NPC Strafe/Lean iii. NPC Dialogue Shot iv. NPC Warp v. Quickpause to full pause speedup g. Luring guards efficiently and effectively (movement and shooting at certain things) h. Efficiently moving Natalia through levels constrained by her and just the latest cutting-edge techniques in general 100 days from now - on July 4, 2022 - I’ll evaluate all submissions linked and sent to me via forum PM and select the one I like the most, which is roughly based on the product of perceived quality and breadth. A rough baseline will be this TAS GE tutorial by Rising Tempest from 14 years ago. As long as I like the winning video(s) more than the 14 year old video, there will at least be some bounty paid out for the creator of winning video. The maximum reward will only be paid out for a video (or set of videos) that is both very high-quality (i.e., clear) and comprehensive (covering all important topics in detail, like a course). I realize this isn't much compared to the effort required, but I hope there is some motivation out there to grow the active scene.