Posts for Player1

Post subject: The length of the movie visible during the recording?
Experienced Forum User, Published Author, Former player
Joined: 3/17/2004
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It seems that we have some skilled programmes among us so I ask if it could be possible to make the lenght of the movie in frames visible during the recording. If it is possible then it would be much easier for the players to make time attacks because you could estimate the progress all the time and you could easily say that you are eg 6 frames faster than your previous version. Now you have to stop and split your movies every now and then to estimate the progress. You could also time some jumps better because you can count the frames easier and you could slow down the game and jump on the right spot with ease. I don't know if virtuanes or some other emulator has this property already but it would be good in famtasia or in any other emulator.
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Bob Whoops wrote:
Don't worry. Ill make sure is as good as yours
I haven't heard of you for a long time. Any progress? I have been working all the summer so I haven't been able to make any time attacks. Today I tried the track 5 for the first time in my life and the time was 37:37 (The WR being 53:39?). I managed to do the same kind of ending as in the track1. I didn't record it and that's why I missed one big jump pad which could have saved 1-2 seconds or something ( I pressed quicksave button too eagerly and couldn't fix my earlier mistake.). Now that I know this track I can plan a route for it to make even faster times. I don't know if I can finish this track at all because I have too little time. I don't even know if bisqwit wants to publish another single track. I haven't played tracks 3 and 4 ever so I don't know how entertaining they are but this track5 seems to be as good as the track1. Earlier I tried to join 2 tracks togerther (track1 and track2) by joining FMVs together with the technique I explained here http://tasvideos.org/forum/viewtopic.php?t=232 to make it easier to make time attacks for this kind of games but there is a little randomness in this game that I don't know about or I made a humane mistake and I didn't success.
Experienced Forum User, Published Author, Former player
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Winning all the races should be a matter of course. The movie wouldn't look at all as impressive if you lose one race even if one knows it is made on purpose. To win all the races (of the qualification(14 races)) is not impossible. I have made it with my nes many times. The thing is that sometimes it is faster in the long run not to try to win a race but save some nitros for the next race. This game has very much different strategies because of the upgrades and the nitros. I hope there will be a Super Off-Road time attack competition some day because that often guarantees a good movie.
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This is one of the only games I play with my brothers nowadays. I actually beat this game today before I saw this thread. There are some things that might be controversial. For example if you let a computer driver to win a race where you would have to waste a lot of nitros to win it so that you can win a slower race faster with more nitros. I wouldn't accept losing races for faster time. It is almost like using death for a shortcut If someone want to do this game let me know so I can give them a few hints.
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The game has 99 races so the movie would be very long. It is very hard to estimate when to use nitros and when not to. If you don't want to play the whole game, you can only play the qualification section (the first 14 races) or you can play single races with full upgrades and 99 nitros. There are 8 different circuits and you can play them clockwise or counterclockwise. I suppose that the latest hack of famtasia can record movies starting from a save state.
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In Top Gear, the first nitro is the best to use in the beginning of the race to avoid long acceleration times. There are also some tricks to get faster times,eg, playing in the 2-players mode and finishing last with the other player to get to start from pole in the next race. You can also use the second player to boost the first player with nitros to get more speed. And to make it more entertaining, there is also the trick to finish the race twice by crashing in the left or right side of the finish line to get more points.
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There were some movies for super mario kart. They were made with emulator and rerecords apparently by Japanese and they beat the world records by 1-2 seconds or something.
Experienced Forum User, Published Author, Former player
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For some reason I decided to continue my Super Mario Bros. speed run today, and I just finished 4-2, and so far it's a total of 125 frames faster than my previous version!!! That is amazing. Did you use the vine glitch or the mushroom?
Experienced Forum User, Published Author, Former player
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I would give it a try if my famtasia worked. Maybe I borrow my big bro's laptop some day. If it works, it'll be a great help in many games.
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Can you identify specific sequences of key presses in FMV file? If yes, it is able to make a program that finds out them. Idea: For example in Excitebike, every time in the beginning of the each track at the exact frame when the screen turns into playing mode (the mode where you can see your bike for the first time), you can do certain button sequence that doens't affect the playing at all or is invisible for viewers (eg select,select,down,select,select). If you do this all the time, it is easy to find those presses from FMV file and copy&paste them and make continuous FMV Am I missing something?
Post subject: Joining FMVs together?
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Now that we can convert .fmv to .vmv (and vice versa) or atleast we almost can. Could it be possible to join two .fmv s together if there were no randomness. In Excitebike there are 5 tracks to beat, but if more than 1 person try to do a timeattack for them it can turn out that playerA can do the tracks 1,3 and 5 the fastest and playerB the tracks 2 and 4. It can be very difficult and timetaking for 1 person to do all the tracks. Even if he could do all the tracks there can always be some mistake that we find out later ,eg in the track2, and then he/she had to do all the tracks 2,3,4 and 5 again. This idea has been mentioned before but I guess we didn't know enough about the composition of .fmv files then.
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Wow, that was pretty cool. Now that I know the secret, Ill beat you :p There was no secrets. I know 2 places where to improve(not sure) but I don't have time to do it. That was my first attempt to record with famtasia. My best time for the first lap is 24:52(failed on the 2nd lap for an unknown reason) so make sure you beat that time too. And if you don't mind to improve the first track then do the tracks 2,3,4 and 5. I've never even tried them. Edit: Please do the rest of the tracks because they are missing.
Experienced Forum User, Published Author, Former player
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Sorry, I'm postponing my new Super Mario Bros. speed run because I'd rather spend time practicing Super Mario Bros. 3. However, it will get done eventually, but probably not for at least a few more weeks. :( I am really looking forward to your new SMB1 run. I hope you'll get back to this game as soon as possible. Good luck with your SMB3 speedrunning.
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???? i always thought you MUST land on both wheels always, or else you lose speed, has the world turned up side down? :) yes, i just tested it and if you make the bike do a second little jump that jump is at a slower speed, so you MUST land on both wheels. same goes for ramps, you must land on both wheels on ramps Hmm. Where do they say I must land on both wheels? Is it just a newbie FAQ you have read that? I will lose a lot of speed if I land on both wheels that is a fact. Wait to see my .fmv and you'll see how my landing technique works.
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42.43 is my current best time for the 1st track. Somebody told me that the Japanese have tried to do a time attack for the first track and they got 46.3x I have a few ideas how to improve my time
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Still no .fmv My new record for the track1 is 44:32 The World Record is 50:05 Now I believe that sub 43:00 is possible Edit: Now my record is 43:88 Edit2: 43:48
Experienced Forum User, Published Author, Former player
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My new record for the track1 is 46:19 However, I didn't record it I believe that sub 45:50 is possible
Experienced Forum User, Published Author, Former player
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Good to hear that you are still working on this. I tried getting a mushroom and using the bricks to push Mario forward, and it was about half a second faster than taking the vine to the warp zone. However, I think doing the vine glitch to get Mario on the right edge of the screen would be even faster, but I haven't tried it yet I've tried this mushroom thing myself one day but I couldn't estimate the time very well and I thought it were slower but I guess I was wrong. I hope that the vine glitch is even faster. What if taking a mushroom is faster? Being Super Mario slows you down in some places right? You can't hurt yourself either because that slows you down too.
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feitclub wrote:
Player1 wrote:
The jump over the flag pole in 1-1 for those who haven't seen this before. Have fun.
How does this work?
I assume that you know how to use .fmv :D It is a very tricky trick. First you have to jump on the Koopa Troopa on the top of the screen when he is falling down off the screen. That is one glitch I am not going to explain to you but I guess you have seen someone taking a mushroom that is falling off the screen by jumping on the top of the screen. So you can touch items that are falling down by jumping on the top of the screen . Then you have to wait the Koopa Troopa to wake up or something and it starts to follow you outside of the screen. You can see his head if you are using 240 patch. Then you have to walk all the way to the end of the level and when the Koopa Troopa is above(or below :D) the flagpole you have to jump on it and you will get over the flagpole. You can see some scores when you jump on it . Sorry my poor English.(I guess I made a lot of grammar mistakes.)
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a) The landing is a little tricky. When you land the first time your bike jumps a little bit. So you have to _land_ again. There you made a mistake. Your second landing was on the both wheels and that isn't smooth at all. Try to land both times on the first wheel. b) No they don't but if you try to take them you will be slowed down. For example the speed pad after the first BIG jump pad. I usually don't hit it. c) Your end slows you down a lot. I am a lot of faster in the end. I said in the earlier post that I can use B the whole way to the first speed pad after the first lap. Do you know why? - Because I drive much faster than you in the end and in the beginning of the level. Oh sorry, I don't use IRC. Its not like he needs to look at it immediatly though If I didn't use IRC, I couldn't see when you have edited your post, could I? I was lucky to read it at all. Why don't you use IRC?
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Use Post Reply, because I can't see if you have posted something new if you use edit post. I watched the .fmv and I have to say that I use the selection A where there is no opponents so it can be a little difference because I usually ride my bike as straightforward as possible and you try to kill your opponents. a)Your landing isn't smooth. b)You hit every pad thing. c)Try not to slow down your bike anywhere. I was about to improve my best time. I had 24:81 after the first lap and I was able to use B (high speed) all the way to the first speed pad but I missed 1 jump and saved it in the wrong place and it was ruined because I didn't record so I couldn't continue it. In my best time 47:92 I had time 25:22 after the first lap and I couldn't use B all the way to the first pad thing, so I was about to improve my time by 1 sec or more.
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Michael Fried wrote:
I'm redoing my Super Mario Bros. speed run, and so far I just finished 1-2 and it's a total of 3 frames faster than the previous version. However, don't think I'm totally crazy and that I'm redoing the whole thing just for a few frames. I want to try out what Player 1 was talking about in 4-2, and if it ends up not saving time I'll stop making the new version.
Are you still doing this? Tell me if you are not because I want to try if I can find something to improve. Where did you improve 3 frames? Are you using 60fps? I can't figure out any faster way to go to the warp zone in 4-2 than the vine because it is very hard to get ahead of the place where mario usually is if you are small mario. If somebody finds a way to do it under 0.5 sec! with small mario then it can be faster.
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I guess you haven't played this very much. I haven't seen how you made your 54.xx so I can't tell you what went wrong. I haven't made any .fmv s yet but I'll share one if I am up to make one. You pull back before jumps, lean forward in the air, press the turbo button while on the ground, nothing in the air, hit every pad thing, what else? a) I don't pull back before jumps. b) I lean forward in the air all the time and let off B c) I land on the first wheel and lean backwards a little bit the same time and press B d) I don't hit every pad thing
Experienced Forum User, Published Author, Former player
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My best time for the track1 is 47.92 now. I'll try to improve it by 2 seconds when I have time. If I can make it under 47s, I'll consider making a time attack for Excitebike.
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The most of the runs on that page are 'no damage' runs. There has been a link to that page before under topic 'High Level Challenge' at the Game Movie Making section.