Posts for PreddY


Experienced Forum User
Joined: 11/26/2006
Posts: 115
dezbeast wrote:
Just to let you guys know I've started working on this game already. Right now I'm in the process of researching this game. Hey Bag, it's great that you posted all this info about the game. I shall definately put it to use. Is there anything else I should know?
BOMF seriously ripped the game apart...if you use the full charged-uncharged-full charged strat on bosses you should come ahead in time quickly. Will you provide your WIPs while you progress?
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Joined: 11/26/2006
Posts: 115
ventuz wrote:
I'm somewhat back on this run, just reached first mini-boss in Mars - 6 seconds faster than previous WIP. *edit - at Mars boss, nearly 10 sec faster - off to bed.
hey, could you post or PM your current WIPs so I can review them? ^^
Experienced Forum User
Joined: 11/26/2006
Posts: 115
Sir VG wrote:
One thing I did notice on the run - do you really need to get that energy capsule just before Sigma? You didn't need it and waiting for the energy bar to fill takes time.
Read his comments before you say something like that :) Voted 9 and 10, just awesome!
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Joined: 11/26/2006
Posts: 115
dezbeast wrote:
I'll start after I'm done with Mega Man X. I have less than 5 minutes left on the game.
I am curious now :) good luck on 4.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
dezbeast wrote:
Please don't let the lack of replies discourage you. I would very much like to see this game done. If you complete this, I'll be motivated to work on 4 and then this site will have the whole GB series.
Then, hurry ventuz :D meanwhile, you could just start with 4, dont ya think?
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Posts: 115
times short for me, but be sure you get my support in testing or whatsoever if u clearly STATE that you will FINISH the run once you start to redo it. Otherwise its just a waste of time for me. You understand. but I strongly encourage you to do it, the soudntrack is so great it simply needs a run :D
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Joined: 11/26/2006
Posts: 115
mmbossman wrote:
PreddY wrote:
good job rejecting... now this thread dies again like 1 1/2 years ago, and it would still be dead if I wouldnt't have revived it. so this great game will never get a run on TAS.
Bag of Magic Food wrote:
On the other hand, I didn't want to submit this movie. I was only hoping that Preddy finishing a test run would let us find improvements more easily. It's too sloppy the way it is now.
When the coauthor of the movie admits that it shouldn't have been submitted, you should probably listen, and redo it.
it just will never happen :D
Experienced Forum User
Joined: 11/26/2006
Posts: 115
good job rejecting... now this thread dies again like 1 1/2 years ago, and it would still be dead if I wouldnt't have revived it. so this great game will never get a run on TAS.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
ventuz wrote:
PreddY wrote:
dont know about that one
You ended movie at final shot on Wily, but there's dialog with Ballade waiting for button presses before you get to "Thanks for playing" screen. There's rule that says you need to complete it.
Informed bisqwit about it including updated file. Sorry.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
ventuz wrote:
Nicely done, but you didn't get game to bring to "The End" screen tho.
dont know about that one, because as i know there isn't a Megaman game that requires input after beating Wily to progress. maybe for avi encoding the dialogue can be done or i could do the input and upload it if it doesn't count towards time.
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Joined: 11/26/2006
Posts: 115
Baxter wrote:
PreddY wrote:
actually I didn't find an information on how to setup a co-author. if you could provide a likn or im just blind i would be glad to change it :D
- Go to this page: http://tasvideos.org/2125S.html - Scroll down, at the left you will see "Edit" (You need to be logged in at the site) - At "Real name", enter "Ryan Ferneau & Marcus Göhlert" (or the other way around) - At "Nickname", enter "Bag of Magic Food & PreddY"
thanks, did it istantly. it seems there are things so simple even a diploma isn't enough for :)
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Joined: 11/26/2006
Posts: 115
actually I didn't find an information on how to setup a co-author. if you could provide a likn or im just blind i would be glad to change it :D
Experienced Forum User
Joined: 11/26/2006
Posts: 115
forget about that redoing, i pulled one hell of a segment here: http://megaman-int.quotaless.com/tas/MM4GB2HD.zip managed to manipulate everything i wanted to and the 2nd hunter fight went so well! i need ur help/advice now baggy. see: if u watch the WIP to the end, ull see the tiger drops a large refill. that brought up my mind again :) will i refill any weapon or leave it? im currently thinking about refilling RI for toadi AND crystal instead of using RI only for toadi. ballade cracker should be enough for end fight.
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Posts: 115
Bag of Magic Food wrote:
Most of that looked pretty good. It's a shame we used too many Pharaoh Shots before and had to make an extra weapon switch just for the last hit on the boss. But the way you attacked the giant Mets looked slow. I probably would have used Ring Boomerang on them. And after you crashed into the gumball machine, you didn't jump off the ledge to ascend the ladder faster! You need to think of these things and be precise!
the problem is the non refilling weapons. if i used ring boomerang on both Mets it would be near empty and i would have to manip 3 large refills, as i need ring for toadi and/or crystal man, gonna have to see into that one. damnit. from my view it isnt faster to jump then climb, but ur propably right. should i redo that? i dont think its that bad to redo most of the wily level :) ok, apart from that, from the beginning of my running, i got very precise with movements and frame-exact jumping etc. dont blame me for one mistake :) as u didnt say my hunter 1 fight is shitty, i take it as u think its good. so im off to the 2nd.
Experienced Forum User
Joined: 11/26/2006
Posts: 115
1st Hunter at wily fortress done please tell me any opinions on the level and the hunter fight before i move on to 2nd hunter i plan on maniping a large refill for NA and PH, to kill hunter2/stone man and ring man fast enough. http://megaman-int.quotaless.com/tas/MM4GB1HD.zip
Experienced Forum User
Joined: 11/26/2006
Posts: 115
alright, finished my diploma document and played through fallout 2, so im back to work :) space station defender redone using BOMFs tips: http://megaman-int.quotaless.com/tas/MM4GBSSDrD.zip
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Joined: 11/26/2006
Posts: 115
Bag of Magic Food wrote:
See, this is the kind of boss you want to save Pharaoh Shot for: http://www.mediafire.com/?ht2mthtvvg2
argh, didnt know he takes 2 dmg from a single pharaoh, will redo now. thanks.
Bag of Magic Food wrote:
On the next section, you should try Flash Stopper so you don't have to wait for those rockets.
this was already planned to do as there is a load of those rockets. thanks anyway. btw, u think pharaoh is good on the eye bosses as well?
Experienced Forum User
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space station defender done. the lonely shot after my first charged one seems sloppy but is used to manipulate him into doing ring boomerang a 2nd time as its his fastest attack of all others. killed in 2 turns. http://megaman-int.quotaless.com/tas/MM4GBSSDD.zip
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Escape done, teleporting on space station so the Dr light speaking was skipped afap. didnt get to use chargekick though. http://megaman-int.quotaless.com/tas/MM4GBESD.zip
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Posts: 115
ive done the escape until neat half, its so hard to do, esp timing the right frame where the explosions dont harm u anymore although they are still showed and the different situations for the weapons, did i mention its SO hard? anyway, let me know what u think :) http://megaman-int.quotaless.com/tas/MM4GBEShD.zip kay, im off till next weekend...feel free to tell me any feedback until then.
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Posts: 115
thanks for the tipps...i will try charge kick for test purposes. i wanted to use cracker for most stuff cuz shooting it in a gap of those tanks it kills 3 at once. but i think i will be using pharaoh sometimes. cracker is only needed for wily saucer. the head falls quickly to luck manipulate and charged buster + single shot followups. u didnt comment on my WIPs, are they that bad? ^^
Experienced Forum User
Joined: 11/26/2006
Posts: 115
did u have a test run for ballade v2? i just killed him and hes plain hard, took me more than an hour to manipulate his movement so i can hit him with charged shots AND not getting hurt. u may wanna review it before i go on to my most hated passage: fortress escape. ballade v2 done: http://megaman-int.quotaless.com/tas/MM4GBB2D.zip
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Bag of Magic Food wrote:
It didn't look too bad.
is that a positive statement? :)
Bag of Magic Food wrote:
My test run of StoneMan's stage was done in pieces, so I'll have to sort my movie files out before I can be sure what my strategies would be.
hope you will find them.
Bag of Magic Food wrote:
I just hope you're using Pharaoh Shot in the right places.
i am not as perfect as you are in speedrunning, as you have a lot more experience than i do, but i try my best.
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Posts: 115
Bag of Magic Food wrote:
Every button you press on a non-lag frame changes your luck, even if the button doesn't cause Mega Man to do anything different. So you could press forward while sliding or climbing, Up while not sliding, Down just about anytime you're not near a ladder, B in any situation where you're unable to fire, A when free-falling, Down+A after you've already started sliding, Start (or any other button) during a screen transition, and Select anytime. Try any combination of those buttons on many different frames just before destroying an enemy, and eventually you can receive any item you need without having to deviate from the perfect path.
dude, thanks a lot! didnt know that but i was able to luck manipulate a large W refill for PH that i will need after killing ballade v2.
Bag of Magic Food wrote:
I have a lot of doubts about it. Not everybody will agree on when the level is considered "beaten" or when the password is "obtained", and the judges will have to go to the trouble of making sure every password used is identical to the last one given. It seems like cheating to get around the energy limitations like that--why else would Dr. Right have an instant refill option in the lab? I think it would be better to declare this a "Never chooses the Pass Word option" run up front, since that still allows for the intro skip with the reset code.
you are right, i wont do this as im pretty sure i wont need a complete refill, as the wily stage is pretty simple, and i can adapt to low energies in the boss refights. did u watch my WIP? u didnt say anything about it but i wanted to hear ur oppinion :D and, did u manipulate charge man actively to not get invulnerable until hes killed or were u lucky?
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stone man done tell me what u think, esp u bomf! http://megaman-int.quotaless.com/tas/MM4GBSMD.zip