Posts for Puddings

Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
feos wrote:
This submission was performed on a 100% complete save file to allow the use of all 36 karts to each character.
Is it possible to unlock the kart and the character without having to play 7+ hours? BTW verification movies does not have to be optimized at all.
The ability to select all 36 karts for every playable character isn't unlocked until the player wins all 32 Grand Prixs (50cc, 100cc, 150cc and Mirror) which at best would take a little under 5 hours on console, probably longer on emulator.
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
Mikewillplays wrote:
Pretty funny, but there isn't much to it, maybe it should be considered for playground? But keep working on this game, I would love a full TAS of it.
Thanks! I honestly think it belongs on playground more now that I actually know what that is but I'm new to this so I gave a submission a shot. Next stop is a mission mode TAS and there's a LOT of exciting tricks and glitches to show off!
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
GJTASer2018 wrote:
Did Nintendo ever fix that glitch?
They did (kinda) It doesn't work on the Wii U VC version or the desmume emulator. As for why? Someone who's not me knows :P
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
also is there a discord or something I could join to ask questions as I come across them and when I actually have time? I love message boards but I don't always have the luxury of being able to immediately act on a reply once I receive it ;)
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
CasualPokePlayer wrote:
.SaveRAM files are .sav files with a different extension. Importing .sav files is nothing more than renaming them and placing them in the correct folder (NDS/SaveRAM folder)
actually an updated question on this... I've put saves in the saveram folder and changed the extension but I can't load them? do they have to be named a certain way?
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
This is fantastic, thank you so much!
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
Randomno wrote:
I don't know the answer to most of your questions. However if you're not aware, BizHawk accepts .dsm movies with the Import Movie option. However you'll still need to resync it to the melonDS core
Honestly, that tip alone helps a lot! Thank you and I hope I can eventually answer some of my own questions here soon :D
Puddings
She/Her
Experienced Forum User
Joined: 8/3/2023
Posts: 8
Location: Vermont
Hello, My name is Puddings and I guess I could be called a very passionate Mario Kart DS enthusiast. I have experience in competitive time trials, full game runs and have dabbled a bit in TASing for the game but I'm just really hampered by the complete lack of any resources or help for this game. We've had TASers for this game in the past but unfortunately they're completely gone for 10+ years, banned from the community for "reasons" or disinterested in sharing any of their resources. I was hoping that at least someone on this forum had tried something with this game since 2017 but not so... I'm not very knowledgeable on the ins and outs of BizHawk and the like and I guess I have a few questions (or as I call them shouts into the void) How can I "translate" an AR code into a form that bizhawk could understand? - mainly want to do this cuz the only other way to access most of the karts is to play through the entire game on keyboard at like 40fps and I just don't want to do that How could I import a .sav file into BizHawk and proceed from that? - this seems even less plausible but I have tons of full game complete saves and a save that literally contains every single TAS best known time on it but I can't do anything with it other than replay it on other emulators How can I publish TASes that I make and add resources to the game that I've created? - I've made a few rough TASes both in BizHawk and by manually editing a .dsm (desmume movie file) in notepad and continuously replaying and editing it. I'd like to share these with the site and help anyone else with TASing this game or give them something to go off of. This game has literally no TAS attention but plenty of people who want to create TASes but are completely stifled due to a complete lack of resources and forum. If anyone on this forum can help answer my listed questions or just give me a better idea on how to navigate this site or the bizhawk interface I'd be so grateful. Thank you