Posts for RAT926


Experienced Forum User
Joined: 12/29/2007
Posts: 47
I was able to save 2 frames by changing the previous 1-3 shell grab, but it's still a bit short of the Hammer Bros RNG. I think it's worth looking into to see if I can improve it more. fm2 file Edit: Improved white block ducking and reduced whistle get to 4737 frames, which would be a slight improvement that wouldn't affect the overall TAS. fm2 file
Experienced Forum User
Joined: 12/29/2007
Posts: 47
It is a pity that improvement is in vain due to frame rules. It may be the limit of W1, but I hope that the next 9 frames will be found.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
First of all, this movie is improving 4 frames until it reaches W8.Will it affect RNG and improve overall TAS? fm2
Experienced Forum User
Joined: 12/29/2007
Posts: 47
1-3 was further improved by 1 frame, and the world record of 2 frames was achieved overall. fm2 EDIT:A little more optimization made it possible to improve 5 frames. fm2 And another possibility of corner boosting was discovered in a new way. This may be useful somewhere. https://i.imgur.com/IdmbhB0.gif
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I improved 3 frames with 1-3, but after the fortress it looks desync with a simple TAS Editor movie editing. If we can save 3 frames up to 7-1 this will be an update plan. fm2
Experienced Forum User
Joined: 12/29/2007
Posts: 47
The new TAS is also wonderful. Although it was late to find it is a slight improvement route for another 1ST quest. If these were discovered last year, it would have been more complete TAS.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Great tas. And this route will have 3frame fast possibility. There may have been a more interesting route.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I have an idea for improving the 1F on the field. image Using the 16F early flute in front of the palace, you can improve the 1F. Maybe you might be able to improve even in places of monsters bridge.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I found a little glitch in the 4-2 during a search of the crash. fm2 file The position of the invisible enemy is also on the front. Other, invisible fire hit and scroll lock would also be interesting.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
It is also possible to freeze in a glitch that has been used in the movie. 1-2 crash fm2 file And it also made 35F fast optimized version. fm2 file Glitch did not cause anything thing other than graphics errors and crashes.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I found a new route.GIF IMAGE In the example of if you do not want to use the damage boost, it's about 40F fast. I think that it is probably useful.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Most of the glitch, was discovered in that you have noticed in the middle of a play. I do not have the advanced skills, such as lua script use.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
This route is 10F fast. Please use in the next run.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Other than the starting point, it was not possible to warp to the other room.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Perhaps this would be a glitch of only Japanese version.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Heavy glich successful in recording! Items and Triforce to increase. Use ROM is Zelda no Densetsu - The Hyrule Fantasy (Japan) (v1.1). http://dehacked.2y.net/microstorage.php/info/1722127244/Zelda%20no%20Densetsu%20-%20The%20Hyrule%20Fantasy%20%28Japan%29%20%28v1.1%29.fm2 Put out all of Ghini, only blow the whistle at the entrance of LV6.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I found a strange wall trick. But it takes time to run, it will probably not be used in TAS. http://dehacked.2y.net/microstorage.php/info/932988198/Legend_of_Zelda%2C_The_%28U%29_%28PRG0%29walltrick.fm2
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Dungeon exit animation takes extra time about 60 frames. From the results of the simple validation, I think it is faster to use the back door. 92F faster 12F faster This new route will probably become improvement.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
http//dehacked.2y.net/microstorage.php/info/1715806679/Legend_of_Zelda%2C_The_%28U%29_%28PRG0%29-glitchfest.fm2 I tried to make the glitch fest of new freeze. It would be a glitch that is not enough to cause a memory corruption.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Improved 4 frame. 1 frame input allows you to skip the first step of the stairs.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
Other slight improvement. Position of the link stops in front by the back input. I think it will be the improvement of 1 frame to descend the stairs.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I have improved how to enter for LV8. When you enter from the glitch entrance, it is possible to 7 frames improvement. GIF IMAGE of glitch entrance
Experienced Forum User
Joined: 12/29/2007
Posts: 47
I found a little bit of improvement of 2ND quest. Link is located at the right end. If blow at the same time as the scroll of the screen, you can reduce the time. https://www.youtube.com/watch?v=rniVaC6Tgok Improvement part only is the movie.
Experienced Forum User
Joined: 12/29/2007
Posts: 47
http://dehacked.2y.net/microstorage.php/info/1889626136/Legend_of_Zelda%2C_The_%28U%29_%28PRG0%29soundoffglitch.fm2 I found a glitch to turn off the sound of the field. If a tornado in pick up the right edge of the item, the sound will disappear.