Posts for RGBCrazy


Banned User
Joined: 11/5/2010
Posts: 1
Location: WAR TOWN, Georgia (USA)
Hi all! Let me get straight to the point. There are a few things I clearly noticed about this game as I have been following it in-and-out over the past few weeks as a guest. I have studied both BoltR's unfinished WIP and c0de red's latest publication 1552M. There were some things that got my attention and it was a debate. Both runs appeared to have maximum life of 11 units. It appeared that Red ended his publication with 8 units of damage in total, however, he still had another three more units of life. In that case, what's wrong with having only 9 units of maximum life and ending input with one unit remaining, huh?!
Publication: Route 06 (see 1552M) wrote:
Getting a LV 4 laser gun starts here and continues at Route 11. The reason is because I focus only on the standalone POW's while avoiding enemies that drop POW's and pickups. I contributed to this stage, too.
Even with Red's strategy of avoiding falling enemies as Gen. Hawk reaches the summit, it appeared that BoltR still had the upper hand on quickness as I sat and LMAO comparing both.
Publication: Route 02 (see 1552M) wrote:
This one seems to be a breeze. After I found out about that rapid-kick technique, I made short work of this miniboss.
That is true, but I bet Red never knew that Hawk had the ability to use a knee-drop as soon as he obtained LV4 Hands, right?! As I watched this part of that run, no knee-drops were used as a finishing move.
Publication: Overkill (see 1552M) wrote:
I've done this Overkill battle several times. Even though the knee-drops were efficient, it would take more frames to defeat this boss this way than it would to rapid-kick. So, I chose what I thought was best, and it certainly wasn't knee-drops.
WHAT?! A single knee drop does 8 damage while it would take three rapid-kicks just to equal about the same value. A single kick does 3 like it said earlier in this thread. Just get close to the mini-boss you're fighting, and then after that - perform a knee-drop. It should take only 3 to 5 frames to do a single knee-drop, rather than up to 12 frames to do three rapid-kicks. Again, use a knee drop as a finishing move! Close call, but this should've been done several more times. OK, OK, all other jokes and debates aside. I been finding solutions to my debates as I been playing this game. I cut off at least 300 frames after the first 5 stages of this game already. But the reason I killed one "FCEUX second" (61 frames) was that I found it kind of important to make sure Hawk is lock-and-loaded (e.g. collecting ammo without overdoing it). So far, my progress is almost finished as I went through the first two doors of Area D. Going into overdrive with this one, yippee...! Watch and learn more. http://dehacked.2y.net/microstorage.php/info/1028929403/gi2--RGBCrazy.fm2
Do I look like someone who really cares what God thinks?! "GI Joe: The Atlantis Factor" - May be improved in the future.