Posts for RGamma


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NitroGenesis wrote:
What's going on here?
Are you viewing http://tasvideos.org/Subs-List.html? Can't reproduce this (probably just a(n interesting) site hiccup).
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Link to video Fitting comment by reddit user juuj:
juuj wrote:
"I don't care who you are. I don't care what you want. If you are looking for a "Never Install" option, I can tell you I don't have one. But what I do have are a very particular set of updates. Updates I have acquired after a very long download. Updates that make me a nightmare for people like you. If you let my updates run now that'll be the end of it. I will not look for them, I will not prompt you. But if you don't, I will look for them, I will find them, and I will begin installing update 1 of 89..."
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Sorry Invariel and Flip, you're wrong: The equations above are just for show. In fact we have apple + grapes + banana = -- WolframAlpha
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Leery2468 wrote:
So what I've got out of this so far; Flash games aren't high on the "To do list" for TASing They won't be for a long time. If I play ANY game on PC, it needs to have its own built in TAS features. Correct?
Yes, except Hourglass can enable TASing on certain kinds of Windows games, see http://tasvideos.org/Movies-Windows-Stars-Moons.html for a list of examples.
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Yes, Adobe Flash is proprietary technology. There are some projects to develop FOSS flash players (like GNASH), but these don't work very well yet (at least last I tried), and there's no TASing infrastructure for those either. But if we can't control the Flash environment itself then we'll have to go one layer up, which is the general application layer and what Hourglass attempts to achieve to emulate mostly (still not enough for your purpose). So to realistically enable TASing of flash games we'll need a (non-trivial) special purpose software for this and none exists nor have I heard of one working on it (maybe Hourglass obviates need for this in the future, but I can't judge that).
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As said, if the game creator doesn't put it into the game itself, this'll be a long time off (or forever), so I wouldn't hold my breath :)
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In principle you can build these tools into the game itself: Games like Starcraft 2, Counter-Strike, Trials, etc have replay features that store and replay (export and import) input in their own format. If you were to put slowdown/frame advance/save states and what have you on top of that, your game would become quite TASable. Whether it could be accepted by this site is debatable, because every new movie format adds complexity to the judging and publication process... P.S.: DOOM is one such example with its own "DOOM demo" input recording format: http://tasvideos.org/2866M.html
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FerretWarlord | My glasses are so disgusting. RGamma | FerretWarlord: Stop sticking them up your butt then RGamma | "glasses ass" FerretWarlord | Who do you think I am, scrimpy? RGamma | scrimpy can't even reach there anymore
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Rabies / 10 Link to video
All syllogisms have three parts, therefore this is not a syllogism.
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I think it's better to understand this summation trickery from a viewpoint of a relation. Given a divergent series and summability method (like Zeta function regularization) that relation is the set of all tuples (sum, number) for which the method works (the relation should be right-unique for the method to be well defined), so Zeta-function-regularization(1+2+4+...) = -1. It's unfortunate that often "=" is used as this already has a rigorous definition in this case (e.g. the e-N-definition of convergence) and by letting <infinite_sum> = S you already imply such a (usually real) S exists, which is good for "back of the envelope" calculations at best. No philosophy involved here.
All syllogisms have three parts, therefore this is not a syllogism.
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Warp wrote:
So, a whopping 1 signature. And this isn't the only place I have advertised the petition. The general sentiment seems to be that of apathy and disinterest. Nice.
It's going to sort itself out, don't worry. There'll be plenty of market for affordable VR solutions in a couple of years once the gaming hardware market is sufficiently advanced price/performance-wise, and that VR hardware generation will be more focussed. I can understand the wish that everything has to be right the first time and things can't advance quickly enough, but the VR situation is out of our hands, so vote with your wallet I guess (and here's hoping that VR-exoskeletons for full-body (not in that sense you dirty rascal) force-feedback soon follow :)).
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Correct, not going to happen... One might think that we're sticking with IRC mainly because our founding fathers or current administrators are old farts, but in truth, aside from that, it is because IRC is open (and still developed: http://ircv3.net/) and there's a huge variety of free and open client and server software, and your comparative discontent with IRC might not actually be a fault of the protocol, but of the client. Having open server software completely puts the network under the community's control (in this case Freenode's), but we could roll our own if we ever wanted (also: bots). If you want VoIP, simply run a Mumble server or similar and invite people there.
All syllogisms have three parts, therefore this is not a syllogism.
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I don't seem to understand the purpose of your project. Is it something like TASBot (see https://web.archive.org/web/20150804031505/http://www.truecontrol.org/ for the device that interfaces with the NES/SNES, there's also something for the N64)? If so, that exists (and has been in use for some time). Note, that no emulator is being run for this sort of verification while the verification itself is running (rather, the input file is converted to something true's device understands and then played back via the controller ports). And the actual a/v capture/broadcast is done by GDQ staff and not under our control. Maybe I'm misunderstanding you here...
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I love these things, a modern day Where's Waldo-like scene (without Waldo):
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I don't think GPU hardware is particularly suited to efficiently emulate those console parts that limit emulation performance today; Vulkan won't change that (although emulators like Dolphin might see a small benefit, also keeping in mind that Vulkan is not only about performance, but more generally about streamlining and a new chance to make more compliant/predictable drivers (Dolphin specifically had/has a lot of problems with rendering bugs on faulty drivers)). Although if it ever is discovered that important parts of emulation of the consoles in question are amenable to efficient computation on graphics hardware, Vulkan might make a difference. Given that BH has support for old-ish systems up to PSX era at this time, any performance improvement would probably be negligible, and an implementation of a Vulkan renderer more of an experiment (maybe it'd make the rendering-specific bits in BH "cleaner", don't know). Can't comment on your SuperFX question.
All syllogisms have three parts, therefore this is not a syllogism.
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What are we doing this now? It desyncs for me as well...
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I can see where you're coming from with this Warp and I tend to be open to everything, but I wouldn't necessarily characterise this trend you describe as "worrying". The core of the issue with these "meta" game techniques comes from the fact, that after all video games can be (in principle) arbitrary programs running on a general computing platform and many of the underlying abstractions these games rely on (e.g. (non)volatile memory, time and computing performance) leak through, making it impossible to distinguish where the game starts and ends, to distinguish where the boundaries of the virtual world in which we think about concepts such as characters, mechanics, rules, abilities and goals and the incidental facts about its implementation on a general-purpose computer lie. As has been stated already, there's no one way to interpret or execute a game (how is "the" memory initialized, how quickly will computations be done, etc) given how underspecified the environment in which it is executed normally is (mostly out of pragmatism). The rigidity of old consoles masked this issue to a certain degree, because if one were to break out of the boundaries of the game world at least underlying system would behave identically: ROM would not be writable, the amount of free writable memory the same, computations be done at the same speed (console hardware iterations exist, but I'm not sure how to gauge their influence at the moment) This certainty is only going to decrease as games running on modern OSes and vastly more varied hardware are opened up to TASing (we're not quite there yet, and there'll be many other issues to conquer such as the frequently changing nature of modern video games via online delivery of patches, something I guess the unassisted speedrun community had to put up with for quite a while now, so there's much to learn from them). For instance arbitrary code execution in these environments would be very circumstantial (depending maybe on permissions, security features and other operating system abstractions and properties such as how memory allocation is done), but also very powerful. So, are you willing to view video games as general-purpose computer programs or are you constraining yourself to the high-level thinking of the virtual world when there never was a specification as to what this entails to begin with (that we can uniquely determine, only conjecture (which is what you do when you talk about in-game and out-of-game mechanics), anyway)? Most speedrunners and followers are probably in-between: obviously "accidental" corruption of important game memory by some external cause (e.g. Cheat Engine) would be out of the question, but what about killing a game while it is in the middle of a non-atomic filesystem transaction? Is process termination a game control? Not in the view of a game as a virtual world, but in the view as a computer program it is. What about if the game has a chat feature, that allowed you to corrupt memory by inputting certain character sequences? In that case one would break out of the notion of a virtual world where concepts like memory and its layout don't exist, but not out of the notion of the virtual world as a certain execution state on a computer, where suddenly entirely different things matter. (I'm not even touching on the subject, what in these two views would then count as game completion!) In the end it is a question of definition: To you it is an unfortunate fact, that game makers didn't/couldn't make their virtual worlds "watertight", to others it is an opportunity that opens up new ways for optimisation. I think that if we promote and encourage the "category aspect" of speedrunning, that there is more than one valid way to interpret (and, by extension, to finish) a video game, we can deal with the complications arising from issues mentioned above, so be vocal about (and active in!) the categories you want to see most, so they don't go away.
All syllogisms have three parts, therefore this is not a syllogism.
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Flossy wrote:
Is there any way to change the location frames and audio dump to in Dolphin?
Try making the directories in question links to other locations
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Warp wrote:
Firstly, there is no such a thing as "the smallest real number larger than 0." Such a real number doesn't exist. Likewise there is no such a thing as "a real number that's larger than all other real numbers". Secondly, you are arguing for n/k to be infinity without n being infinity nor k being 0. That is a contradiction.
I think BrunoVisnadi wasn't talking about the reals, but about the hyperreals: https://en.wikipedia.org/wiki/Hyperreal_number (infinitesimals and infinities don't exist in the real numbers, because the Archimedean property holds; instead they're expressed in first-order formulae of a certain form, whose proofs make use of the AP).
All syllogisms have three parts, therefore this is not a syllogism.
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I must say I side with Warp on this (replace references to you, Warp, with "you" or resp. pronouns to not patronize you). I understand that there's a certain circlejerk going around how "Warp derails any thread", "Oh it's Warp again, prepare for the trainwreck" (not actual quotes) and such, but I don't think it bodes well for any community to mistreat its long-term members like this (as referenced prior). On the contrary, I think Warp generally conducts himself rather well, considering certain other users (Coldstardust and that guy whose name I forgot who posted porn in some submission thread (yes, I argued against his permanent ban, I have sinced changed my view given the history of that member!) come to mind) that plague this community from time to time (aside from spambots, those are a hopeless case). It might be my standards have become too low, maybe my views are twisted or information incomplete (or any combination), but I like to think I get the gist of this (if not, correct and give examples) and I also think that Warp is being held to unusually high standards in this regard with an unusual, but firm, opposition often taking position against anything he posts, just for the sake of it. As for how staff members ought to behave themselves: While this is no legal institution that can actually impart and enforce any laws beyond the scope of this site on its members (like it sounds when one mentions an "official role"), there's a reason that this site actually exists and that we can write text into this textbox and send it to others to read: The fact that we are similar-minded and share a common interest in video games/art and science (the line becomes blurry) and related activities. There'll of course always be a certain group of members that is more closely affiliated with the workings behind this site and community (be it through active involvement in technical contributions or other long-term following, the "core community") and these are often put into administrative positions (or "higher rank", even if unintentionally by the amount of posts) and are understood to be some kind of authority/representation of community (health/conduct). If there's little integrity in that group this site might as well cease to exist, because those that compose that authoritative group (and by definition these appear often to other members and contribute disproportionately often) are being taken as measure for the quality of the community as a hole (justifiably or not) and the community will be judged by those indicators. So yes, I think one can hold staff members to a higher standard, even when "outside the official role" (which is hardly distinguishable from "official role"), than relative newcomers or outsiders, for the good of the purpose of this site and its (core) members itself (also because new members are to be welcomed and not needlessly deterred)! In the individual case of circlejerk-y opposition (like it seems to me it is here) all you're doing is taking away a source of leisure for that particular member: Yet the very reason to provide this leisure is why this site was founded. If Warp didn't care he'd simply go away, but he doesn't and I care to write this text. (As it sometimes turns out, some people's views are wholly incompatible with those of the rest of the group, which leads to their exclusion (or worse). But I believe this to not be the case here and we don't need to turn into an echo chamber or the sort.) On the topic of the "Giants" thread specifically I also take Warp's stance: I'd rather see an actually interesting topic rather than some fantasy that stands to fall apart at its seams whenever one examines it closer (assuming it wasn't ironic, hello Planet X). While Warp hasn't been the most amicable at times, I see that he places value in getting others to see that there are other much more tangible (and fascinating) topics rooted in hard science (this term is being thrown around casually a lot ("science vs X"), much to its demise) and I see this (even though it might not sound like it all the time) as well-intentioned, even though conveying this properly might be an exercise in futility. OTOH this was the off-topic forum and as long as general guidelines are being followed even outlandish topics (within reason) ought to be allowed and tolerated and there comes a point where the bloating of that thread for the sake of pointing out flaws in its plausibility or utility ought to be stopped or taken to private chat or a separate thread. I wish that we could make this case more about things that we care about in this community instead of about people/gossip. Whether the complete (and truthful) reasoning behind this controversy will be revealed is up to those directly involved, but I wish it will be; maybe it can make a change.
All syllogisms have three parts, therefore this is not a syllogism.
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Ready Steady Yeti wrote:
RGamma wrote:
Posting it here will not get it any Google search hits because the TASVideos forums are not indexed by Google.
Damn it. Any other ideas?
Dunno, ask them to put elementary information like this on their website?
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Posting it here will not get it any Google search hits because the TASVideos forums are not indexed by Google.
All syllogisms have three parts, therefore this is not a syllogism.
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You haven't even described your setup. Set up DDNS/static IP (if your ISP offers the latter)? Set up VPN server (what software specifically (commonly openvpn or softether), post configs/logs)? And yes, a tunnel (e.g. with ssh (see apart from -D/-L also -N and -f)) with a proxy (e.g. polipo) on your server at home would do the job as well.
All syllogisms have three parts, therefore this is not a syllogism.
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grassini wrote:
i was wondering one encoder absolutely has to do all the encodes,is it more productive this way?i'm a total noob on the subject?
Not necessarily, but transferring the source material is prohibitive (for many systems) with current internet speeds, so this is the pragmatic way to go. And having several people obtain the source material themselves is just redundant work and not much faster, but some form of distributed encoding process is in our box of ideas in case you're wondering...
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Sorry for all the delay, the encodes are ready and to be uploaded in the coming days (60GB in total). I have (quite massively) underestimated encoding time, but it's all done now. This has been a surprising PITA, so please make the next TAS shorter :) Edit: I'll try to find a video editor that doesn't suck for the cutscene-less encode, suggestions welcome.
All syllogisms have three parts, therefore this is not a syllogism.
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