Posts for RME

RME
Experienced Forum User
Joined: 8/19/2009
Posts: 4
Now that the desync issue seems to be fixed, how close are we to seeing publushed TASs being developed for GCN games here?
RME
Experienced Forum User
Joined: 8/19/2009
Posts: 4
Phallosvogel wrote:
http://www.megaupload.com/?d=M0CECCU6 there you go synched fine for me, looks great!
Hm, when I use this version of the emu, it doesn't seem to render the game (I can hear it in the background though, and I can hear it do the select file screen), just leaves me with a black screen. The other versions of mupen I tried desynched upon entering Clocktown Any ideas? EDIT: nevermind now it decided to actually render the game, wonder what it was EDIT2: But it still desyncs, guess I'll just wait for encode
RME
Experienced Forum User
Joined: 8/19/2009
Posts: 4
I remember someone made a 3 E-Tank, Varia-less run in Magmoor unassisted and -barely- made it through (like they had 1 or 3 energy left or something) I'm kind of curious what can be done with TASing, but I don't think it'd actually be a time saving maneuver in a real run...
RME
Experienced Forum User
Joined: 8/19/2009
Posts: 4
Well if there's a problem with how he has outlined the format, it would most likely be wise to notify them on the google-code page rather than just posting here if you have not already.