Posts for RM_Trev

Joined: 1/3/2007
Posts: 2
Location: Corn Country
Well of course you'd have to understand the hardware of both the Genesis and GBA, that goes without saying. I was referring to the program's logic anyway since if the game has that much lag there has to be some unnecessary processes in the programming. And as for the problem with the screen sizes, just scale down the graphics. It would be a pretty good idea anyway since to have such large sprites on a small screen in a sonic game the player would have an extremely small amount of time to react to things.
Joined: 1/3/2007
Posts: 2
Location: Corn Country
Losing the source code is still no excuse. Any hacker worth their salt would be able to disassemble the ROM, figure out the programming, and then port the Genesis ASM instructions to GBA ASM. In a week.