Posts for RT-55J


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Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
This run deserves a galaxy.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
anubis wrote:
Do you know of any cheap places to buy estonian drums in the states? I don't want to spend more than $150 if possible...
Just go to your local Estonian drum store. Most of the stores sell the drums at rock bottom prices.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Kitsune wrote:
Well, the starting Terran Campaign actually has a 30 minute stage. But it flies by like nothing de to constant Zerg attacks. Each attack force being bigger than the last. For that Level, I found blocking off the roads with Bunkers full of four Infantry each do the job well. All you have to remember is to repair the Bunkers damaged after each onslaught.
You could always leave the base and attack the Zerg before they attack you. It's easily possible to destroy every single enemy unit in the time allotted, but even then the level doesn't actually end until the time is up, so you would just end up doing nothing for 20 minutes IIRC. I think it would be much more entertaining to try to end the level with the whole base, expect for one unit, destroyed.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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Some parts of it looks a bit unoptimized and I think the Ruins 2 route can be significantly improved, but it was enjoyable to watch. Yes vote and publication-worthy imo.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Deep Loner wrote:
Is my understanding correct that 70's Estonian drum based music uses drums a lot? ; )
No, 70's Estonian drum based music uses Estonian drums a lot, not regular drums.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
What thread would I need to post in to post 70's Estonian drum based music videos?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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Dromiceius wrote:
f it's possible to write an emulator for the hardware, what sort of performance would we really need when running it?
Enough for it not to take a bajillion years to encode a movie.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
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Cardboard wrote:
Do you need to shoot them from behind, or is just enough to hit their "back portion"?
I think the missle needs to be traveling the same direction the Metroid is facing. I've tried hitting the back by aiming up, but that didn't do anything.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Thank you for the 2nd pic. I can't stop laughing.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
1600 Points. I feel proud to be a Nintendo Geek.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I was bored so I decided to post here and congatulate Dromy for discovering the true ugliness of salads.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Bag of Magic Food wrote:
Mega Man
<3
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
ALL OF THEM! If that's not an option I'll choose Super Metroid and Gunstar Heroes in a Mega Man X-like environment. Or I'll combine Super Mario Kart and Castlevania to make SUPER ALUCART!
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
nfq wrote:
if we can have these multiple mood-avatar things, can't we have a feature so we can use multiple usernames?
Bisqwit hates fun.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Spider-Waffle wrote:
dual vectoring
I have no idea what that means.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Those poor bosses never knew what hit them... Yes vote. However, I don't think it should obsolete the old movie, as it earns a different ending imo.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Law of Lists: Whenever anybody links to a site with a list, somebody will always attempt to add something clever to the list.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Truncated wrote:
* Contra: Hard Corps - well, you know Contra. They went a bit over the top with bosses in this one. Four different endings to see!
Six actually (although one of them leads to the Game Over screen).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
mmbossman wrote:
Wow, the SNES was NOT meant to handle anything remotely 3D. Unfortunately, throughout the whole movie I felt like I was having a polygon and wireframe acid trip. And, despite the N64 version being an almost direct port, (at least in terms of level layout) because of the crap graphics I couldn't tell what was going on for a good portion of the time.
You spoiled whippersnappers and yer newfangled 60 fps pixel shaded video games. Back in my day we had to draw the pictures ourselves. We were lucky if we got 1 frame a minute. Even then then it was only 16 by 16 dots. We were so poor back then that we couldn't afford pixels. Even if we could we'd have to walk FIF-teen miles in the snow uphill both ways! Back then gravity wasn't as stable as it is nowadays. You young whippersnappers have it so easy these days. </old man> </rant>
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Post subject: Re: #1447: YtterbiJum's SNES Star Fox in 19:47.37
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
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upthorn wrote:
N. Harmonik wrote:
Just out of curiosity, would a Tool-Assisted-Speedrun of the neither finished nor released Star Fox 2 be accepted?
Fixed. and I would guess no, for reasons explained in the fix.
With the exception of a couple odd bugs (no Corneria damage) the game is complete.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Is there any way to calculate the time of the movie without the lag?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I would show you how bad I suck at Contra 3, but microstorage doesn't accept ZMVs and I had quite a few very embarrassing deaths.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
I've read this entire thread but I still have no idea what is going on.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Bisqwit wrote:
No, it's users who have 500 or more posts.
I guess my only option is to go on a spamfest.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Vatchern wrote:
CrimsonPride: a quick question. Were you playing the NES version or the Anniversary Collection?
I did it once on the AC (GCN) at the same place as him, although I never bothered to test it on the real thing.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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