Posts for RT-55J


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Ferret Warlord wrote:
You might want to double check your URL there, RT.
Thanks. I dunno how I messed up that link lol.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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This was neat, but a bit less entertaining than the existing select glitch run. I'm not up-to-date on current TASVideos policy (sorry, it's been a while), but if possible I feel like this should be a new branch. I would say that this run might benefit from a more thorough knowledge of where particular warps are and such, but the route appears to be direct enough that it seems reasonably optimal (unless there is somehow a way to move the final save point closer to the metroids). Anyhow, I'm going to use this post as an excuse to plug my full disassembly of the game, for anybody who is interested.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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FWIW, this hack is rather well-regarded, being the community's 5th highest rated Super Metroid hack (source). Structurally, it's better to think of this hack as an open-world Mega Man game than a traditional, nominally linear Metroidvania. By that I mean that the four main areas of the game can be done in any order (stuff is slightly rebalanced to accommodate this), and the rewards they provide are useful in the other areas. This is the main appeal of the hack, both when playing casually and when speedrunning it. As for the TAS, I found it quite enjoyable. Thanks for making this.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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Yet another multipage culstercuss of a Super Metroid submission thread. Has anybody kept track of how many of these we've had?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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Man, I was so young when I joined these forums.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Post subject: Re: Flink, the Misadventures of
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Exxonym wrote:
The character moves rather slowly, but if you jump you can reach the normal running speed of 2, yes 2, much faster. Going down slopes is necessary but I haven't found a way to preserve your complete downhill speed.
Have you tried to see if jumping while not holding forward works? It's an odd edge case that they might not have tested, so it might work. Truncated figured out that that worked in Batman and Robin (though in that case the calculated savings were minimal).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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This run made me literally laugh out loud. Kejardon would be proud.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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Thanks for bringing an excellent Genesis soundtrack that I've never heard before to my attention. As for the superplay itself, I abstain from voting due to my lack of familiarity with the game and genre in general.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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Rokko Chan Solidly built Megaman clone.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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This game is essentially a clone of Thrust with a very limited moveset. The end result is entertaining mainly because of how peculiar and awkward it is compared to games of its type with less restrictive movement options.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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No vote because of meh encode.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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yep2yel wrote:
It does loop until you get to a score of 1080 (mid-way through 16th round if you play perfectly), at which point there's a kill screen. I went ahead and stopped on the 5th screen as the 6th is the same as the first, just with one less life.
Honestly, if getting to the killscreen only takes 3 or 4 minutes, then just do it.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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-ziplock-? Now there's a name I haven't seen in a very long time...
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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Bisqwit wrote:
Well, frankly, this suggested business model is not likely to produce anything but mere pennies, if even that. I don't know which CDN you are talking about, but from what I know the subscription fees to high-speed content delivery networks are quite high, and if you are going to use one of those, your membership fees just aren't going to cover it and leave you any reasonable amount of money to cover both of your living expenses.
You're forgetting that speedrunning is more popular than ever. Take SDA's marathons for instance. Their popularity and revenue has been increasing exponentially every year since they started out. I think it's about time that we as TASers stand up for ourselves and take the slice of the million-dollar pie that rightfully belongs to us (about 78%, by my estimate). There are plenty of avid gamers who would love to empty their wallets just for us. I mean, just look at Bobo the King. He's so desperate for watching these new Professional Quality TAS Products that he posted his credit card information on a public forum. Even if we just make "pennies" per subscriber, the sheer volume of paying viewers will greatly offset any upfront cost. Just like P.T. Barnum never said, "There's a sucker born every minute." In short: I, for one, welcome our new corporate overlords.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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Radiant wrote:
The context is that (a) we all know that using cheat codes is against site rules, but (b) some people argue that using debug codes is fine because debug codes are somehow different from cheat codes. I do not believe there is a meaningful difference.
I think in part the justification for using the GT Code is the fact that its very inclusion in the game (ie the final product) was accidental, meaning that it should have been removed in the development process but wasn't, thus making it a programming oversight worth exploiting. The fact that it initially forces Samus into a state with an invalid beam combination (all five beams equipped) that would crash the game and activates a couple specific unused equipment bits (iirc) is evidence that it was a testing mechanism from a non-trivially earlier stage in development, and not something that was meant to assist the end consumer in any way. But really in the end my justification is that resulting TAS is very novel and quite entertaining.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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It wouldn't be a Super Metroid submission without a twelve page long categorization/acceptance debate! Voting yes for awesome.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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No progress on my end. College is a pain. :/ feos, that script works great except when I tested a couple revisions ago it broke in stage 2-2 (the shmup stage) because of the vertical scrolling (you need to factor in the y-cam offsets for that stage to work). It should be a pretty simple fix.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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2 minutes of Sonic being offscreen (doing literally nothing or being unseen) and 1 minute of bossfights, accompanied by not-stellar sounding arrangements of songs from other games. Good effort, but I don't feel the hack deserves publication.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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As a Megaman fan, I feel that the series is over-represented on the star list, though I wouldn't know which ones to remove. With SMW, I'd suggest unstarring this run. I would suggest this Kid Chameleon run as a potential replacement, but the rating suggests otherwise. :/ I would like to suggest Sub Terrania as a star-worthy candidate. To my knowledge, it is the only game of the Asteroids/Thrust-genre on this site, and it's significantly faster-paced and more varied than other games of its genre would end up being (such as Solar Jetman). The death-abuse helps give the viewer an idea of the craft's fragility, which makes the health-management and super-fast speeding around much more impressive. Watching the run is what honestly got me interested in playing the game for the first time and falling in love with it.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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A sufficient solution would be to have the script show the edge of the hitbox at the edge of the screen with the distance away from the screen (in pixels) also displayed. Also on the subject of LUA scripts, I think that it would be useful to have a script that somehow activates the screen-cleaning skull bomb every frame, for testing purposes (mainly for determining the 'optimal' length of the autoscrollers and fights where the screen stops (and to see if they can one-shot bosses (Joker's blimp would be the only place this could be abused, iirc))). What emulator would you recommend using for this project, Truncated? Gens or Bizhawk?
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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Truncated wrote:
Well, it's been two years, but RT-55J hasn't signed in since early 2012, so I think it's a pretty safe bet he won't be TASing this. I am interested in tasing this. Anyone feel like joining me?
I might take another stab at this, but I would need to have some things in Real Life settle down before I could convince myself to dedicate so much time/effort to such a time-consuming and mentally-wearying hobby. Also, honestly, with how atrociously long the autoscrollers are here, I would be tempted just to use the level-skip code to go past the worst of them. One thing that would really help with the project would be a LUA hitbox display that would allow you to see offscreen enemies/projectiles. I remember that aspect was one of the harder things to optimize when I made that WIP up there (for reference, it has over twice as many rerecords as my Bio Force Ape TAS, if that means anything).
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Experienced Forum User, Published Author, Player (147)
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I showed this to one of my brothers and he thought it was a hoax. Mission accomplished.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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feos wrote:
It's my favourite NES game and one of the most colorful games with fantastic music.
*fist-bump* I really how you ended the falling cave stage with the glitched animation frame.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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So I made another playthrough of Sub-Terrania on hard mode. I suspect that I like the game too much for my own good. Encode: Link to video (.gmv file)
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
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Jace wrote:
This forum has had a great reaction so far...
Well, this place did start off as "nesvideos" ;-)
Truncated wrote:
Track #3, Silver Surfer Stage Theme 1, reminded me of the music for Tom and Jerry... so I looked it up, and sure enough, same composer(s?). His (their?) music in that game is also all over the place. Here is a taste of it: http://www.youtube.com/watch?v=hFGKzc66XtQ
Man, Tim and Geoff Follin are quite possibly my favorite musicians of the chiptune era. It's one thing to work wonders with the C64, but it's an entirely different thing to take that same talent and apply it to every other set of limitations like the Amiga, the SNES, the Megadrive, no limitations whatsoever, or even to Spectrum's pathetic little beeper. Seriously, y'all owe it to yourselves to check his stuff out if you haven't.
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.