Posts for RachelB


RachelB
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CoolKirby wrote:
I can whip up an encode of this. Is there an AV sync build for this Dolphin revision I can use? And if not, could I ask someone to compile one?
here.
RachelB
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Synced fine for me.
RachelB
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TASeditor wrote:
This proofed, we have transexuals at tasvideos.
Yes, there's a few of us.
RachelB
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Okay, this has come a long way since i last tried it like 6 months ago. I am interested.
RachelB
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Right click the Core project, select properties, then go to configuration properties->c/c++ and add ..\..\..\Externals\Lua to Additional include directories. Alternatively, just change the include to ../../../Externals/Lua/lua.h should work.
RachelB
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Everything is broken :P The include directory for Externals/Lua wasn't set up.
Post subject: Re: Abahbob + lua support
RachelB
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antd wrote:
RachelB wrote:
Ask abahbob, he implemented that himself.
Is the dolphin with lua build available publicly anywhere? Or any link to Abahbob's build?
What i did is at http://code.google.com/r/rachelbryk-lua-scripting/ Almost everything is broken though.
RachelB
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Nope, no lua.
RachelB
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Don't bother with dolphin's memory viewer, it's a waste of time. Cheat engine will work much better.
RachelB
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RachelB
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Joined: 12/3/2011
Posts: 1579
Are you dumping with Natt's a/v sync hack?
RachelB
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But can you guarantee the archive will be available, say, in 5-10 years? Stable versions are usually spread around the Internet, so it's not a problem.
It is mirrored here, and here, so I'd say there's a good chance. If not though, the git repo should be available forever, so we can always recompile it (has to be done to reencode anyway).
Then why won't you release 3.7 of something? What's so cool with round numbers?
It's not really up to me, and i don't see a big enough need to try to push for more frequent releases.
RachelB
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Using "stable" releases of dolphin isn't going to work at all as is. 3.5 was released 2 years and 900+ commits after 3.0, and we are now almost 1500 commits past 3.5 in the last 7 months, and still quite a ways away from 4.0. Dolphin is under fairly heavy development, and releases just are not done anywhere near often enough. Finding builds for older dev builds isn't really a problem in this case either. Builds for basically every single revision ever can be found at http://dl.dolphin-emu.org/oldbuilds/ or http://dolphin-emu.org/download/ . Every single commit, including to branches is built automatically, and available at http://dolphin-emu.org/download/dev/[hash]. In recent revisions, the hash is saved to the movie file. For older ones, it's right in the about menu. Of course we could always fork it and do releases separately. But who would be willing to do that? You suggested rog on irc, but he actually did move to an uninhabited island, never to return, months ago. I could do it, but i don't really think it's a big deal as is. There's not many people tasing dolphin, and in most cases (of course there's two exceptions on the workbench right now...) builds are easily available at http://dolphin-emu.org, and the source is just as easy to find. Obviously it's a still a headache that doesn't exist for any other emulator, but I'm not sure what can realistically be done about it that wouldn't be just as much if not more of a headache. I'm not really interested in maintaining a fork to be released every few weeks that will mostly go unused, and i doubt anyone else is either.
RachelB
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mklip2001 wrote:
It was too hard for me to watch this all in one sitting though.
Oh, i understand that. It can definitely be a bit overwhelming to watch so much awesome at once.
NitroGenesis wrote:
You'd be wrong mr. Roger/Rachel/whatever Byrk. As a member of the Pucca's Kisses Game speedrun community, I can safely tell you that this is how I play the game in my sleep.
I you could not call me that, it'd mean a lot to me.
RachelB
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It's been in the header forever, and hasn't been implemented yet. Same as UniqueID. It's listed as reserved on the dtm page at 0x61.
RachelB
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CoolKirby wrote:
I don't suppose a byte could be added to the dtm format where an author can manually input the frame number, and the submission module could be altered to just read that? Anyway, I'm really glad you decided to submit this, SoulCal. I'll watch it sometime soon.
Manually? Noooooooooooooooooooooo. As Ilari mentioned though, input count will work. GC controller is always polled at 60 hz and wiimote at 200 hz exactly, so it can be calculated that way.
Post subject: dtm header reader
RachelB
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I got tired of using the old outdated one that was made by some person who i can't remember, so i made a new one. You can find it here. Public domain c++ source code is included. You can just drag a dtm onto the exe, and it will spit out values for everything in the header.
RachelB
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SoulCal wrote:
RachelB wrote:
Yes. There's no consistently accurate way to determine movie length for dolphin movies.
Well I prefer using the in-game timer as the length determination anyway, cause it will be what most people want to see.
Well the real length is 1:35:29.66. Not much different anyway.
RachelB
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Yes. There's no consistently accurate way to determine movie length for dolphin movies.
RachelB
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AnS wrote:
even though it doesn't seem to show any TAS-only tricks.
There was like 4 instances of pointing the wiimote past the left side of the screen on one frame, and then past the right side on the next frame. Any less would have resulted in crashing into alligators/rocks/shurikans/spiders. I don't think that could be done by a human.
RachelB
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45 minutes of running right for kisses!
RachelB
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Sure, it's not a masterpiece
You take that back!
RachelB
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Ask abahbob, he implemented that himself.
RachelB
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This applies to latest master: http://pastie.org/8033196
RachelB
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Spikestuff wrote:
Give the user 14hrs... if the user does not update the information, flag the videos.
It's been months, he's not going to respond. He just uploaded a thousand videos and posted them on his site to collect ad revenue.