Posts for RachelB


RachelB
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Wiimote recording is shit, and too much of a hassle :( Might give it a shot though.
RachelB
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Just tried it, it doesn't work :( How unfortunate, using smash stack to crash the game, then run an emulator to run an emulator running another emulator inside dolphin would have made a cool april fools day submission.
RachelB
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Voted yes. Cool game, and well done.
RachelB
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CoolKirby wrote:
What were the results then?
It stayed up through quite a bit of spam. It did get really slow, but it didn't go down that i saw. Hopefully it won't be going down at all anymore.
RachelB
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Toad King wrote:
Not needed. Dolphin can run homebrew .dol files directly.
But less awesome.
RachelB
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CoolKirby wrote:
John11 wrote:
Yes! Dolphin with Homebrew Channel with DosBox running Nesticle! Make it happen people =)
It would make a good April Fool's Day submission. (And now that I said that, someone will probably do it.)
Hmm, it'd require using the wiimote to enter homebrew channel, which would make this difficult. I wonder if dolphin can run dosbox via smashstack... edit: can't get keyboard to work in dosbox, and even if it did, i can't imagine it would be recorded, so this is a bust.
RachelB
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RachelB
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俺ははいを投票しました。asutoroさん、良い仕事! Voted yes, good job!
RachelB
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b) Negative
This is false, mm10 does not even let you use the gc controller.
RachelB
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Yeah, 720p is probably not noticeably worse than 1080p for this game.
RachelB
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Ah, ok. I suppose i have to check every single frame then. Thanks.
RachelB
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8:52: I'd just drop off that ledge instead of jumping (let go of the control stick just before you walk off the ledge). You'll touch the ground quicker and be closer to where you're going next. 9:24: I'm confused why you went all the way around to the ledge on the right side instead of getting out of the water on the left side and running the rest of the way to the switch. Swimming is not very fast.
Redid both of these. Saved a few frames on the first, and quite a lot on the latter (~2 seconds, not sure exactly yet). Can you explain what you mean by a fast midna jump? As far as i can tell, i did them all perfect, and they appear to be the same as what you did in your segmented run.
RachelB
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FatRatKnight wrote:
If someone who is routinely using a Gamecube/Wii emulator (rog, that's you, right?) is complaining about CPU usage of this emulator when idle, then that pretty much rules out my use of this thing.
Dolphin uses no more than 1-2% of my cpu (and usually 0%) when idle. Bizhawk is using more cpu while idle than any other nes emulator does while running (at 60 fps.). I cannot even begin to imagine what it is even doing. And for playing games? Dolphin can play (but not tas) some wii games faster than bizhawk runs nes games. I could understand that if it was just extremely accurate, but after testing it yesterday, that doesn't seem to be the case.
RachelB
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if you're considering upgrading to a new computer and you want to TAS (or even run) games at full speed.
Do note however that many games cannot possibly be ran at full speed while tasing, on any consumer cpu.
RachelB
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zeromus wrote:
Please state what you consider an appropriate level of cpu usage.
I would say no more than a third of what it is now, when not playing anything, and preferably less if possible. It is extremely excessive right now.
RachelB
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My concern was with how much cpu is used. Also, what part of the gui is animated...?
RachelB
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It's the only solution. Any settings that will allow you to get a significant improvement in fps will not work while tasing. You can use the latest build posted in the dolphin thread (3.0-479), which is a bit faster than older revisions, but otherwise the only real solution is to get a faster computer.
RachelB
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Get a faster computer.
RachelB
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Bizhawk is using 20% of my (3 core) cpu while doing nothing (either paused, or no rom loaded).
RachelB
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I'll test rolls. and thanks for the info on wolf dashing. 1. Wasn't possible as far as i could tell. 2. It didn't seem to matter which way i went. 3. eh? 4. Don't think so, but i didn't really test it perfectly, i'll do so later. 5. As far as i can tell, i jumped on the first possible frame. unless there's something else that needs to be done other than just L+A? 6. doh, thanks. 7. got it. 8. #5. 9. luck manipulation. The bokoblin kept spawning wayyy back, and faced away, making it impossible to get his attention without running past him. I'll try to fix that without losing any time. 10. see above. 11. That was the best i could do after a couple hundred attempts. I'll try some more since i'll probably need to redo it anyway. 12. doh, didn't even notice that the one got hit before the others. This is where sound would have helped, but fuck dolphin's 5-10 fps. 13. herpaderp 14. again. 15. interesting, i'll look into that. 16. Not sure if you were listening, they both very clearly die. Thanks for the tips, i really appreciate it.
RachelB
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Tried this some (read: a lot) more and just got it to work: Link to video Saves 5-10 frames, not sure yet. Might be a few frames faster if i can get it with a jump instead of a sidehop, but so far no luck. edit: spoke too soon, got it with a jump, and saved 10 additional frames. I'll update the video once i'm done optimizing it further. edit2: video up, should be 18 +/- 1 frames faster.
RachelB
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Throwing the rock is a little more than half the speed of just carrying it, not sure why anyone thought that could ever make sense to do.
RachelB
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Bobo the King wrote:
rog wrote:
I did not notice any such thing, but i'll test it more.
Please, no more goat herding! You were actually making progress! In all seriousness, do as you please. My stance (which is everyone's stance, whether they realize it or not) is that there is an inherent tradeoff between how much effort you put into something and how many frames it will save, and this tradeoff must be acknowledged and respected. If 20 hours could be spent herding goats to save 10 frames but those same 20 hours could just as well be spent making small optimizations throughout the run to save 100 frames, I think it's clear what should be done. You can't squeeze blood from a stone-- you're never going to save more than a handful of additional frames herding goats. If you think it's worth it to you and you have the stamina to optimize that portion of the game, by all means, herd goats. I'd like to see a finished run, however, even if it's slightly suboptimal.
Well, if throwing the rock ends up being faster (which honestly i don't think it will be, but i need to test it), then i'll have to redo it, if they don't always start in the same position, since it won't hex.
RachelB
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The rocks will only break if you throw them into a wall. Go test it.
gfdsgldhgildsghldrsihgldshg. No idea if that's actually faster then just carrying it, but i'll test it. Rolling is by and large, mostly optimal. Even if it doesn't look perfect, it usually is. It has to be relatively far off to actually lose any time. There are probably some small improvements here and there, but they are definitely minimal.
I noticed quite a few improvements. Do you want me to point all of them
Please do.
And by the way, there actually is some luck manipulation involved in goat herding before it starts. The goats will start facing different directions which changes which way they go when you start to herd them.
I did not notice any such thing, but i'll test it more.
RachelB
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I believe the lines in the background are supposed to be there, because the background doesn't tile properly. The black line around the head definitely should not be, i'll check some settings and let you know.