Posts for Radiant


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Experienced Forum User, Published Author, Player (26)
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Wow, you actually did Iji! And killed Tor with a rocket, no less :) I'd love some more submission text, e.g. on why you're using the easiest difficulty level. Also would love to see a full ribbon/poster/supercharge run at some point!
EZGames69 wrote:
Is this game supposed to have sound
Yes, it has pretty good music actually.
Post subject: Re: #6287: Iyerbeth's SNES Invictus "All Exits" in 34:43.7
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This appears to be a rather well-known and influential romhack. I like the thematic level design, the absurd difficulty level, and seeing a different SMW boss for a chance; as well as the music from VVVVVV. Solid run, yes vote.
Post subject: Re: #6271: DrD2k9's C64 Portal in 03:48.5
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Thank you for helping us help you help us all.
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Nach wrote:
My point was that Archive.org is listed as "Watch" on the left side. You said earlier that only YouTube said "watch" on it. Which is true on the list, but not the left.
My point is that the youtube link is clearer and more inviting than the archive link. This is true for the buttons as well: even though they both use the word 'watch', the Youtube button is more eye-catching due to its coloring; and Youtube is the better known brand; and it's not clear why there are two identical archive buttons. I'm not sure if the site keeps usage statistics; I would expect at least 90% of users to click on the YouTube link or button. ...and I don't see that as a problem, myself. I get the impression from this thread that the staff prefers that users download the MKV, but I'm not sure why they prefer this, and the poll shows it's not what the users prefer.
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Nach wrote:
How about neither.
On my screen, a YouTube icon appears next to those two archive.org icons. I'm not sure why that's not in your screenshot. Or did you mean that it should be removed from the interface? But yeah, the publication screen offers about eleven separate links or buttons that each show you a movie (two from bittorrent, four from archive, two from youtube, two that show the submission text which commonly includes a youtube encode, and one emulator recording file). I'd say that eleven such options is a bit too much :D
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This is probably a site design issue, but a link like "Watch on Youtube" is immediately clear and obvious to everyone, whereas a link labeled "Mirror archive.org (MKV Modern HQ)" contains several jargon terms and probably reads like gibberish to laymen. So I'd expect almost everybody who uses this site to click the "Watch on Youtube" link instead of anything else. If that's not what we want, well, maybe it's time to make the publication page clearer to the general public.
Post subject: Re: #6245: DreamYao's NES Batman "no kills" in 09:44.85
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There are plenty of games where your character is not a murderer and "defeats" or "knocks out" enemies instead of outright killing them, without making the gameplay different. So this is not something special for the Batman character. So regardless of how it might fit the character, I find attacking without killing not a good fit for a video game, or for that matter a TAS. It just feels too arbitrary. So voting no.
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Thumbs up for the musical support with the Lava Reef boss!
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JXQ wrote:
The Angel Island 2 backtracking is to set up many trips for Tails to zoom through the floor with some version of the slope glitch (I think) to collect rings one-by-one in Knuckles' section near the stage's death barrier (i.e. the horizontal line that the game interprets as "you fell into a pit and died"). The death barrier is higher than it would be when actually playing through as Knuckles, so Sonic can't go down there himself without dying, and most rings are close enough to the death barrier that Tails has to simultaneously collect one while dying, so many trips are necessary. (Some rings here are so far below the death barrier that even Tails can't reach them.)
Voting yes based on this explanation.
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What's with all the backtracking in Angel Island 2? I'm sure there's a reason but would like more info on that :)
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[2119] DOS Avoid the Noid by turska & Ilari in 03:33.52 to moons. It has comparable ratings to e.g. [1321] NES Yo! Noid by nesrocks in 19:29.27 which is in moons. This game is from 1989, older than almost every other DOS game we have a run for, and its graphics/sound/gameplay should be judged by the limitations of the platform at that time.
Post subject: Re: Rule review for DOS games (at least via JPC-rr)?
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DrD2k9 wrote:
the rules as currently written still offer the potential for artificially faster runs due to the default CPU settings emulating systems significantly faster than what some games were designed for.
My point is that this is not true. Inherently, PC games have always been designed not for one particular system setup (or CPU speed) but for several. A game released in, say, 1988 might be specifically designed for a 80386 CPU, but those still come anywhere between 12 and 40 MHz. And games are frequently intended to still work on a slightly older system, such as a 6 MHz 286 CPU, as well as whatever faster system comes out next year. Let me give a concrete example. This is the first Civilization game. It has a 2:30 intro sequence, to give the player something to watch during the calculation-intensive world building process (similar to how Castlevania and Metroid have those slow passage rooms to mask their loading process). If you press ESC, the game will abort the intro as soon as the world is built. On a slow computer, this would take minutes (because that's why the intro is there); on a fast computer, it takes about a second. The game is literally designed to account for anything between 10 and 200+ MHz, because that's how the PC market worked at the time. So in the 1980s / 1990s, you could absolutely buy a faster PC specifically so that games would run faster. And since actual players could (and did) do that, why wouldn't a TAS'er be able to?
Post subject: Re: Rule review for DOS games (at least via JPC-rr)?
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I disagree. The situation in the nomination thread appears because some people mistakenly believe the KQ1 movie is overclocked. In the late 1980s, PCs running at 4.7 MHz and at 20 MHz were both available on the market, and are both part of the target platform despite one being over four times faster!
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Nach wrote:
c-square wrote:
I completely missed this, as there was no question in my mind that the KQ TAS qualifies. On high-end systems of its era, the KQ1 game was literally uncontrollable at the fastest game setting.
I don't know what you're talking about. The game was designed for 2x86. I played it on a 2x86, it wasn't fast at all.
Yes, but did you play at the game's default speed, or did you type in 'fast' at the game's command prompt to change this? That makes a pretty big difference: fast mode is meant for 4.7 MHz machines which were also on the market back then. On high-end PCs back in 1987, 'fast' mode was so unplayable fast that later Sierra games renamed it to 'fastest' and put in another faster-than-regular mode to compensate.
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EZGames69 wrote:
The reason why I think only A sides would be more entertaining is because A sides is what most players have actually played during casual playthroughs, and anyone that has watched speedruns of this game are more used to seeing the A sides done in the any% routes. So alot of people including myself may not find B sides as entertaining.
It strikes me that we should judge this run's entertainment for a general audience and not for the niche-within-a-niche group of people familiar with speedrunning of this particular game. Choosing the fastest route through various levels is a valid approach for any%, with precedent going back at least to Super Mario World. Arguably full-A or full-B could be valid alternative branches, but for any% I don't see how we could fault this. Yes vote.
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Yay, more donkeys monkeys! I agree with your reasoning. Since there is no harder content at higher-numbered difficulty levels, the run which visits all unique content as quickly as possible is the way to go. I don't think that the same level with a different random seed (as shown by the different "first barrel throw" on girder stages) counts as different levels. The same reasoning was used to accept [3452] C64 Congo Bongo by DrD2k9 in 00:32.58. FWIW the Galaxian submission linked by Spikestuff does in fact get harder on higher-numbered difficulty levels, whereas this game does not. Yes vote.
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feos wrote:
Radiant wrote:
does not obtain maps and compasses (which are shown in the inventory).
Those aren't explicitly shown to you at any time, therefore not required for this branch.
They are explicitly shown in the screenshot I posted...
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Congrats on running this game on several different platforms! Personally I enjoy watching these for comparison between ports, plus the fact that all of them appear to have their own quirks and glitches. Yes vote x4.
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It strikes me that "full inventory" is incorrect: the inventory is already full if you get (e.g.) the first sword and shield, because the upgraded sword and shield replace those in the inventory. Furthermore, this run obtains all hearts (which are not shown in the inventory) and does not obtain maps and compasses (which are shown in the inventory). This is a full inventory (except for one medallion, one rod, and four crystals) and it's not what this run does. So "100%" or "full completion" is simply a better name here.
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That was hilarious. Especially the part where you're fighting Dracula and making sure not to hit any of his candles. Definitely yes.
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I must say I don't find this very interesting; it looks like the same trick nine times in a row, and to a viewer it's pretty predictable that you're just going to line up perfect one-shot or two-shot courses. Imho this belongs in the vault.
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Oh great, now I have that soundtrack stuck in my head again :)
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Right, my bad. What I meant to say is, I dislike over-the-top censorship policies including but not limited to the one by Nintendo.
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It's pretty silly how in the US version, you get this dramatic church music after defeating a boss, and then the camera pans to the right to... a completely empty room. I think it's up to the runner to decide, but my preference is for the original Japanese version, because I dislike Nintendo's over-the-top censorship policy.