Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Wow, you actually did Iji! And killed Tor with a rocket, no less :)
I'd love some more submission text, e.g. on why you're using the easiest difficulty level. Also would love to see a full ribbon/poster/supercharge run at some point!
Yes, it has pretty good music actually.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
This appears to be a rather well-known and influential romhack. I like the thematic level design, the absurd difficulty level, and seeing a different SMW boss for a chance; as well as the music from VVVVVV.
Solid run, yes vote.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
My point is that the youtube link is clearer and more inviting than the archive link. This is true for the buttons as well: even though they both use the word 'watch', the Youtube button is more eye-catching due to its coloring; and Youtube is the better known brand; and it's not clear why there are two identical archive buttons. I'm not sure if the site keeps usage statistics; I would expect at least 90% of users to click on the YouTube link or button.
...and I don't see that as a problem, myself. I get the impression from this thread that the staff prefers that users download the MKV, but I'm not sure why they prefer this, and the poll shows it's not what the users prefer.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
On my screen, a YouTube icon appears next to those two archive.org icons. I'm not sure why that's not in your screenshot. Or did you mean that it should be removed from the interface?
But yeah, the publication screen offers about eleven separate links or buttons that each show you a movie (two from bittorrent, four from archive, two from youtube, two that show the submission text which commonly includes a youtube encode, and one emulator recording file). I'd say that eleven such options is a bit too much :D
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
This is probably a site design issue, but a link like "Watch on Youtube" is immediately clear and obvious to everyone, whereas a link labeled "Mirror archive.org (MKV Modern HQ)" contains several jargon terms and probably reads like gibberish to laymen.
So I'd expect almost everybody who uses this site to click the "Watch on Youtube" link instead of anything else. If that's not what we want, well, maybe it's time to make the publication page clearer to the general public.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
There are plenty of games where your character is not a murderer and "defeats" or "knocks out" enemies instead of outright killing them, without making the gameplay different. So this is not something special for the Batman character.
So regardless of how it might fit the character, I find attacking without killing not a good fit for a video game, or for that matter a TAS. It just feels too arbitrary. So voting no.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
My point is that this is not true. Inherently, PC games have always been designed not for one particular system setup (or CPU speed) but for several. A game released in, say, 1988 might be specifically designed for a 80386 CPU, but those still come anywhere between 12 and 40 MHz. And games are frequently intended to still work on a slightly older system, such as a 6 MHz 286 CPU, as well as whatever faster system comes out next year.
Let me give a concrete example. This is the first Civilization game. It has a 2:30 intro sequence, to give the player something to watch during the calculation-intensive world building process (similar to how Castlevania and Metroid have those slow passage rooms to mask their loading process). If you press ESC, the game will abort the intro as soon as the world is built. On a slow computer, this would take minutes (because that's why the intro is there); on a fast computer, it takes about a second. The game is literally designed to account for anything between 10 and 200+ MHz, because that's how the PC market worked at the time.
So in the 1980s / 1990s, you could absolutely buy a faster PC specifically so that games would run faster. And since actual players could (and did) do that, why wouldn't a TAS'er be able to?
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
I disagree. The situation in the nomination thread appears because some people mistakenly believe the KQ1 movie is overclocked. In the late 1980s, PCs running at 4.7 MHz and at 20 MHz were both available on the market, and are both part of the target platform despite one being over four times faster!
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Yes, but did you play at the game's default speed, or did you type in 'fast' at the game's command prompt to change this? That makes a pretty big difference: fast mode is meant for 4.7 MHz machines which were also on the market back then.
On high-end PCs back in 1987, 'fast' mode was so unplayable fast that later Sierra games renamed it to 'fastest' and put in another faster-than-regular mode to compensate.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
EZGames69 wrote:
The reason why I think only A sides would be more entertaining is because A sides is what most players have actually played during casual playthroughs, and anyone that has watched speedruns of this game are more used to seeing the A sides done in the any% routes. So alot of people including myself may not find B sides as entertaining.
It strikes me that we should judge this run's entertainment for a general audience and not for the niche-within-a-niche group of people familiar with speedrunning of this particular game.
Choosing the fastest route through various levels is a valid approach for any%, with precedent going back at least to Super Mario World. Arguably full-A or full-B could be valid alternative branches, but for any% I don't see how we could fault this.
Yes vote.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Yay, more donkeys monkeys!
I agree with your reasoning. Since there is no harder content at higher-numbered difficulty levels, the run which visits all unique content as quickly as possible is the way to go. I don't think that the same level with a different random seed (as shown by the different "first barrel throw" on girder stages) counts as different levels. The same reasoning was used to accept [3452] C64 Congo Bongo by DrD2k9 in 00:32.58.
FWIW the Galaxian submission linked by Spikestuff does in fact get harder on higher-numbered difficulty levels, whereas this game does not.
Yes vote.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
Congrats on running this game on several different platforms! Personally I enjoy watching these for comparison between ports, plus the fact that all of them appear to have their own quirks and glitches. Yes vote x4.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
It strikes me that "full inventory" is incorrect: the inventory is already full if you get (e.g.) the first sword and shield, because the upgraded sword and shield replace those in the inventory. Furthermore, this run obtains all hearts (which are not shown in the inventory) and does not obtain maps and compasses (which are shown in the inventory).
This is a full inventory (except for one medallion, one rod, and four crystals) and it's not what this run does.
So "100%" or "full completion" is simply a better name here.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
I must say I don't find this very interesting; it looks like the same trick nine times in a row, and to a viewer it's pretty predictable that you're just going to line up perfect one-shot or two-shot courses. Imho this belongs in the vault.
Experienced Forum User, Published Author, Player
(26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
It's pretty silly how in the US version, you get this dramatic church music after defeating a boss, and then the camera pans to the right to... a completely empty room.
I think it's up to the runner to decide, but my preference is for the original Japanese version, because I dislike Nintendo's over-the-top censorship policy.