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Because the point of the branch name is not to describe the movie, nor to repeat its tag list. "Best ending" only needs to be in the branch name if there's multiple branches, e.g. one that is faster and gets a lesser ending, and one that is slower and gets the best ending. As Adelikat said,
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As explained earlier in this thread, that's not the case. "Glitched" has sometimes been used here as a synonym of "any% but faster", but that's not possible since "any%" already means "the fastest run". Pirohiko is the fastest run of this game, and therefore qualifies as "any%".
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There's no need to be rude about it.
I'm not sure why you call this the "new system" as if it was some shocking change. It's not a new system; it is in fact the old system, how runs were traditionally named on this site. What is actually new is labeling the fastest run as "glitched" and the prettiest run as "any%"; this was tried for a small number of games, but it didn't work out well, so we deprecated it and went back to the old system (i.e. that "any%" means fastest).
It's worth mentioning that Super Metroid is really not the standard situation here, because no other game on the site has so many published branches. Also, the branch names in your post are neither the ones currently in use, nor have I seen anyone argue for those, so I don't think you need to worry about those becoming the norm.
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I don't think these are types of game completion. A game is either completed or not, and runs that don't complete the game simply aren't accepted. Rather, there are two types of runs: those without restriction (also known as "any%") and those that have a restriction. Restrictions are self-imposed limits that make the run slower but more entertaining, such as "don't use the warp zone", or "no wall zipping", or "take only the most needed items" (also known as "low%"); unrestricted runs are limitless.
The key is that this classification is unambiguous and objective; e.g. it is obvious, given some familiarity with the game, whether or not a particular run uses a warp zone. This means that branches are clear, and it's inarguable whether a run fits into a branch or not. We accept all unrestricted runs, in the vault. We accept restriction-based runs if consensus agrees that they're entertaining, in moon and star tier.
On the other hand, whether a run is a "legitimate" completion or whether it's "non-glitched" leaves lots of room for argument. What exactly do those words mean? Is skipping most of the game illegitimate, and if so, wouldn't that disqualify a standard SMB warp run? Is an out-of-bounds glitch allowed in a non-glitched run, and should it distinguish between Megaman's wall zipping and Sonic's x-coord underrun? Is skipping the final boss illegitimate, and if so, what about causing his hit points to wrap to negative at the beginning of the fight? Ultimately these terms are just not precise enough.
The bottom line is that we do like runs that show off most of the game. But such runs need a better reason for existing than "shows some levels but not others", or "uses some glitches but not others". And this works out well in practice; if the purpose of a run is not just speed, then the runner needs to explain what restrictions he's working under and why. Because TAS'ing is all about precision; if we can play a game with superhuman precision, then surely we can have precise branch names as well.
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There are many RTS games in the world, and only few games where the designers put in a hidden difficulty mode that's intended to be completely impossible.
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I believe this is our first run on the site on a difficulty level that is intended to be completely and utterly impossible. That strikes me as unique value of this run, and would be a good reason to star it, wouldn't it?
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Well, I'm not intimately familiar with the game in question, but from the submission text I cannot infer that the movie deliberately avoided certain glitches. It may be the case that those glitches were discovered after this run was made. That simply means that a better 100% run can be made; and until it actually is made, we cannot really be certain that these newer glitches work for this run.
I cannot truly answer that question as I'm not a site judge, but speaking purely for myself I think it should obsolete the current one. I'm rather fond of runs that suddenly warp to the endgame for no visible reason.
As I am told, it is deliberate that the vault only allows Any% and 100% runs, and that any other run on the site has to be sufficiently entertaining and fit all other criteria for moon tier.
I don't think so, but feel free to list any examples you can find.
In general, this is avoided by how "100%" is defined for that particular game. For SMW, would a 96-exit run be a run that actually passes all 96 exits, or a run that hacks the ingame counter and shows a little star next to the save slot? I'm reasonably sure most people would agree it's the former. Not because it's "100% no counter hacking", but because people see 100% as "actually passing those exits", and "technically but not really" doesn't cut it (but if you want to wall zip, antigrav glitch, warp whistle, or x coord underrun to get to those exits, more power to you).
Generally speaking, arbitrary code execution is only possible in a handful of games; and without that, I don't think it's realistic even with all known glitches and code bugs to skip most of the game and still get 100% completion, for any reasonable definition of 100%.
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The point of the movie name is not to enumerate all glitches that that movie happens to not contain. Rather, the point of the movie is to list the restrictions the run was made under (in the case of any%, that would be "no restrictions").
So the Metroid 100% run has the restriction of needing to obtain every single piece of equipment, energy tank, and missile upgrade, because that's what maxes out the in-game percentage counter. As far as we know, using the x-ray glitch does not make this run any faster, and therefore "no x-ray glitch" is not an actual restriction on the 100% run.
Now it is possible that, at some point, someone will make a faster 100% run which uses the x-ray glitch. At that point, the most likely outcome is that this will obsolete the existing 100% run because it's faster. Only if the jury members decide that for this game (which already has seven branches) an additional branch is warranted, that this is meaningfully different as well as entertaining enough for moon tier, only then will it be necessary to use "100%, no x-ray glitch" as a branch title.
As always, the burden is on the creator of a new branch to demonstrate that an extra branch is entertaining enough for moon tier and meaningfully distinct from existing branches; otherwise, it will be rejected. Case in point, this recent "low glitch" run was rejected because it used an arbitrary combination of allowing some glitches but not allowing others. We don't want a run for every possible permutation of glitches.
No, it really isn't. The goal of TAS'ing is to complete a game as fast as possible, and if you use game-breaking glitches to do so, more power to you. The proper term for a run that is slower but more entertaining (because it foregoes using glitches to skip significant parts of the game) isn't any%; the proper term for that is "Moon Tier".
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Well, the thing is that the second definition you give for any% is objective, whereas the first is not. This also happens to be the traditional definition of any% (which predates the existence of this site); the notion that there might be a "glitched" run which could be "faster than any%" is only a recent one, and one we've been getting rid of precisely because of how arbitrary it is.
The definition of 100% depends on the game, and if for a game there is no consensual and objective definition of 100%, then we do not accept 100% runs for that game.
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Please bear in mind that movies titled "No X, Y, and Z glitches" are very much the exception, not the rule. Almost every movie name is something straightforward and simple, like how Super Mario Bros has a "no warps" and a "no running" run. Indeed, to my knowledge we have zero movies whose title mentions three or more separate glitches, and such submissions would most likely be rejected on grounds of having an arbitrary goal choice.
Also note that there's no such thing as "the old system" or "the current system". There were never more than a couple dozen movies using the term "glitched", and those were caused by a misunderstanding over what the term "any%" means. After all, we can't objectively define which glitches are "game breaking" and which ones aren't.
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Well, they're both in moon or star tier, and they both play radically differently (one avoids all emeralds, the other relies heavily on Super Sonic). So since both movies have good ratings for entertainment, I don't think there's any call to remove one of them.
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I have the opposite opinion, actually. "No null sprite glitch, no stun glitch" tells me there's two explicit glitches not used and what to search for if I want more of them. "Less glitched" tells me basically nothing, as any movie that's slightly slower than the fastest movie is technically "less glitched".
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I prefer having the branch name be specific in that case. Submission texts are long and say lots of things, and a branch name should be clear without requiring the user to read all that.
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Something that has been bugging me for awhile: for some reason the site doesn't remember when I last visited, or when I last saw a thread. The "new posts" icon usually remains visible for threads that have no new posts in them, and when clicked the first "new" post it goes to is something several days old. Copious usage of the "mark whole forum read" button solves the first issue but not the second. I don't have this issue with any of the other phpBB sites that I frequent.
Running Chrome on win7.
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And here's the scene for Iji, where RJD is stated to beat some game while juggling three cakes and doing the laundry, and to complete the game Jumper without pressing the jump button...
Link to video
(edit) and can someone please convince Nitsuja to submit that run that Patashu linked? It really belongs on this site.
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Yes. Reallyjoel is (the internet nick of) a friend of Daniel Remar, creator of this game, and one of his common betatesters. For an earlier game, I think it was Iji, at some point Remar created a very high difficulty level, and RJ jokingly remarked that his dad could easily do something even harder. So from that point on, every Remar game has a Reallyjoel's Dad (or in this case, Mom) joke difficulty that explains how RJD is doing it blindfolded with only one foot on the controls, a difficulty that is utterly and devastatingly impossible...
...except if you're an expert TAS'er, of course.
Wow, this game is so completely ridiculous, I love it :D Recommended for Star Tier as this is running on a difficulty level that is intentionally designed to be completely impossible (and indeed, that normal humans, even expert players, can barely cross the first room in). And it looks great doing it. Awesome!
Also, I do think that the official movie of this TAS should be the one that includes the full Galactic Princess BusTAAH endgame sequence. It's only fitting.