Lex, on re-reading a few times, it seems you're talking about from a judging perspective. Well then, yes, every vote counts. That's kind of my point when I mentioned the democratic system. But I'm pretty sure everyone posting here is giving their personal opinions. I'm not sure why you're so focused on the judges.
But then I'm distracted by matters irrelevant, so I'll allow that I skipped over something in the conversation.
I was amused at first when you were writing "Mario" in different languages for your personal information, but kinda lost interest after that. The piano section was just noise, and the rest was just the first game TAS but with longer wait times and unrecognisable images.
For those who want the game to be judged on its own merit, the problem with doing this is that both games are pretty much the same. The extra games played in this one really didn't add anything except noise and waiting to see what picture was drawn next. Frankly, I'd compare it to running, say, the Mario Advance version of Mario USA. It has a few differences compared to the original NES game, but are those differences enough to justify publishing both?
Lex wrote:
Maybe you should consider what other people not TAS-overloaded would think after seeing this movie.
Why? We (who have seen many TASs) have our opinions, you (who have not) have yours. Why should everyone have the same opinion? Isn't the whole point of a democratic system to allow opposing arguments?
dunnius wrote:
The piano would have been awesome if real songs were played and they fit within the required notes.
I was thinking the same thing. I might even be willing to turn my vote around for this.
I'm almost certain I saw this in an arcade while I was in Japan...
A weak yes. Mini-game collections don't really make great TASs, but this one amused me nonetheless.
Well now here's a game I never got around to finishing. And here I could've done it in three days.
Kinda boring movie by itself, but as someone who's played this before I found it pretty good.
I for one have found some rather interesting stuff in the grue pile. I had an encode of the rejected Mario Kart Super Circuit TAS on my YouTube page (which has recently been intentionally nuked, so don't bother looking for it). I never got around to setting up the tools for proper encodes, but if that won't matter in doing rejected runs I can probably contribute some videos.
So I'll just write down the frame that it's frozen on, replay the emu movie with the pause set at the recorded frame by -1/1/+1 (depending on where the video stops and/or on which frame the movie starts recording) , and make another video. splice them together afterwards. Think it'd work?
I thought about that. For a fraction of a second. That's a bit more effort than I care to put in.
arflech wrote:
4GB actually is a lot, it's the most that a 32-bit OS can handle
I was being sarcastic. :P Though for my amusement, I should try giving the virtual machine all eight gigs just to see what happens...
Yup. 18 minutes, 39 seconds, CRASH. Now it won't even give me a proper error.
I think I'ma refocus my efforts on making these emulators work in OS X instead. Would at least save me some trouble. Breath not held.
For some reason I can only encode the first 18 minutes before Mupen crashes with an error suggesting I'm out of memory. I didn't think 4GB was so small an amount, but apparently I was wrong. But I'll keep trying.
Aye. And if you pay attention to the end you'll notice the video flicker when Dega popped up the status bar to say "playback stopped". Fine enough for a preview video, but I'll stick to the guidelines when I get around to doing things properly.
sgrunt wrote:
We don't technically need an encode until the judges reach a decision (and even then only if the run is accepted), so take your time.
Good point. I wanna redo the logo anyway. GIMP was starting to piss me off so I kinda half-arsed it. Next time gadget.