Posts for Ragnarokia


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Joined: 9/1/2014
Posts: 58
Due to the nature of the pig AI it's hard for me to identify any possible improvements myself. So taking it at face value it was enjoyable and fast to watch and made good use of throwing pigs out of bounds / causing chain deaths etc. Also RIP Rik Mayall, it's a shame the game is faster without his voice lines.
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Joined: 9/1/2014
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Having not played the game for a long time I can only go of what I see in the video. But as far as speed / combat / item manipulation etc. goes it seems to do the job well especially with inventory management being quick and painless. Taking into account the problems you mentioned it is clear this can be improved upon but with this being entertaining I think its worth accepting until such an improvement is submitted. I skimmed through the any% record and the person mentioned multiplayer mode making his route quicker somehow, whether this is something that relates for this all dungeons run I have no idea. But speaking from entertainment wise I would say making the NPC carry the pot for you freeing yourself up for more action is a worthwhile entertainment trade since it is far more enjoyable to watch the NPC try to catch up with you as you try to go off-screen rather than you lugging the pot around 24/7. My main criticism would be that I expect you don't need all of the drops you are picking up like money and the artifacts you end up not choosing to keep at the end of the levels. It seems like you need X amount of things to be able to keep the powerful artifacts but it does appear like you might be looting too much unless it is being manipulated to be worth looting all of it. Again I might simply be missing how the game works and it might not be an issue but I thought may as well mention it.
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Joined: 9/1/2014
Posts: 58
Certainly more fun to watch than the previous one I recall of fighting world map enemies for like 20 minutes in a row to trigger the end. The final few minutes waiting for the enemy does naturally drag and I did skip forwards on that bit but having final input before that waiting time does technically make it a part of the ending cutscene so I can't fault the run for it. An enjoyable video and the text commentary helped a lot.
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Joined: 9/1/2014
Posts: 58
Something important to point out with this new route is that there is no longer the double timer glitch inside chapter 2. During the previous route getting the boots in there lead to an absolutely obnoxious ticking sound for like half an hour until chapter 4 ended it. This is a huge improvement purely from an enjoyment side. So well done, you made this faster, more fun, and a lot less annoying. Definite yes vote. (even if too late to mean anything)
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Joined: 9/1/2014
Posts: 58
A very enjoyable run, good to see Ponyta being so overpowered while also being my favourite pokemon so that was fun. Despite being repetitive I still sat through it all so definite yes vote for keeping my attention for the full hour.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
I'm happy this is being done, there is a Litter of games still yet to be TASed out there and every one we can add even if only to the vault is a success. I would also be interested in how a Purrfect run would look with getting 100%, but not majorly so if it would add too much time, and on the note of time it is good to see all those loading screens getting Scratched off the video.
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Joined: 9/1/2014
Posts: 58
A very good improvement deserving a spot. But still had to vote "meh" for entertainment since how can some random green suit wearing guy take that many punches from Superman and not even flinch. This game sucks.....but still deserves to be an improvement over the previous run for sure.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
Pointless really to post saying I approve of this since it's probably obvious.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
A very enjoyable run and good commentary with it. Hopefully the starting from a save file thing won't cause any annoyances if that is how the usual records for this game are set, skipping the tutorial where applicable is usually good.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
Enjoyable to watch, but in most ways it is the same as other runs especially to someone who doesn't do much work into the game myself and only watching videos when they come out, it just looks like more of the same just without taking damage to save time. As with similar things I've voted on, voting no not due to entertainment but due to it being "more of the same" and opening up a major can of worms. If we accepted this run then there will be a Sonic run for this, then there will be a ringless Sonic 1 run, then a ringless Sonic 3 and Knuckles run with all 3 characters.....we're just looking at at 5+ more runs of basically the same but slightly different videos.
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Joined: 9/1/2014
Posts: 58
That classy extra life ending. I enjoyed this a lot, going out of your way to get that mystic cave skip was interesting.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
An enjoyable video. I fully approve of the "spiderman glitch" at the end since that having 3 ladders but only one works while on a time limit thing was pure bullshit design so it deserved to be glitched like that.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
Considering Contra had a "pacifist" run where bosses were killed I could see this arbitrary challenge being accepted IF the run was also well optimised and entertaining. So I wouldn't count off this idea right away as someone might be able to improve on it and make it more fun. But with that said I can't think of many times when it is hard to avoid hurting enemies in the game, avoiding enemies is usually always the best way to go about a platformer after all. So this doesn't seem so much like a challenge as much as it does just a normal run with missing a few speed improvements available from using enemies to increase speed. I'm sure if you had a chat with users who love to TAS Super Mario World they would be very good sources for improving your future runs of this game, since it is a popular game to TAS so there should be more than enough help available for it.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
The way it was played and the death abuses were entertaining, the hack is just plain bad to watch which becomes clear when you are just standing around waiting for the way to become open in some cases multiple times in a row, and evidently also has a stupid nudity for the sake of nudity thing to it which opens up a can of worms I have absolutely no care to deal with when people start trying to push whatever porn hacks for super mario world exist because we accepted this one. Voted meh since didn't want to flat out destroy your time spent on it. But definitely should go to the vault if it gets accepted. Could do without a teenager's masturbation hobby on the proper page. Leave that to actual good hacks and mods like super demoworld. But yea, the actual tricks used and speed were good, so kudos for making this bearable to watch at least.
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Joined: 9/1/2014
Posts: 58
Very interesting skip with a satisfying graphical glitchfest to end on. The actual set-up spamming the glasses also didn't take very long to do so it didn't lower the entertainment as a result.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
NitroGenesis wrote:
This game has some real good music.
As soon as I heard level 2's / last boss' music it instantly hit me, that is a Genesis remix of the song used in the original animutation http://www.newgrounds.com/portal/view/18702 Hyakugojyuuichi! (put spoiler since idk about how links to other websites are allowed on here yet so that seems ideal for being unsure even if it attracts more attention as a result of the big black box.) It is common knowledge that these pirated games / hacks use stolen music but I really didn't expect this at all! Still reeling from the amazed laughter. I guess I shouldn't be surprised since the song is likely from the country it was made in but I still can't get over the fact it is the song that was used to start that ridiculous trend. It was always one of my favourite memes and to hear a genesis remix of it is absolutely brilliantly funny, more so than the animation itself. Well I can't help but now vote this a definite yes for entertainment sake due to that alone. But also since it is a good run.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Tough between yes and meh, went with yes to be nice. It is a solid run. But it suffers from the usual problem with these games which is the game itself is kind of boring to watch. I was enjoying it up until the alien ship....but the fact the level design is literally go EVERYWHERE except for the actual direction you want to go and keep winding back on yourself for like 5 minutes due to trying to fit as much walking as possible into a single room.... Yea that bit made me annoyed just watching it, yet alone being the one playing it. At least before the alien ship the swaps between underground and town and occasional bosses mixed stuff up a bit. But that alien ship is just.....damn.... So yea, solid run, I watched happily until alien ship then it got lame from sheer level design. Just had a thought, imagine that alien ship map layout in an RPG with random encounters....that would be the true horror.
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Experienced Forum User
Joined: 9/1/2014
Posts: 58
So it is slower than the previous run, so that's a no vote. I just watched the previous one with the youtube link and it looks totally fine for an upload it isn't graphically fucked up beyond viewing or anything. So unless it can be beaten quicker or with interesting gimmick goals (100% etc.) I see no point at all with submitting another inferior timed run just for different emulations.
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Joined: 9/1/2014
Posts: 58
When it said it was missing half the levels I I figured the ones it would include were Agrabah, the Desert, the Cave of Wonders and then the Palace then the last boss to sort of still have a very sparse but accurate story. But I guess expecting something to make sense from a pirated port is a silly idea. As for the actual submission, very good time saves, always nice to have big improvements like different paths and glitches.
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Joined: 9/1/2014
Posts: 58
Ah yes, the town which somehow managed to have stores selling only coke open next to each other with none of them shutting down due to a poor business plan.
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Joined: 9/1/2014
Posts: 58
Malleoz wrote:
I would still like this published. I'm going to focus on Luigi's Mansion. There are a few other skips that are close to happening, so I feel it would be best to wait it out a little bit.
I'd be interested in seeing those when they do come. Since at this point it seems most of the TAS is taken up with getting abilities for single areas later in the game, so managing to skip those at some point would make it ridiculous.
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Joined: 9/1/2014
Posts: 58
The last time I checked on this game being glitched it was like 2 minutes long. Didn't realise it gt refined so well. The actual video doesn't look too strange compared to the first glitched ending so it makes it look like very little set-up is actually needed to glitch the game now. Which is strange.
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Joined: 9/1/2014
Posts: 58
I remembered this game sort of fondly from my Amiga childhood. I don't know why it kind of sucks with an incredibly repetitive soundtrack, but at least it was better than actually eating a penguin biscuit so yes vote. It seems like a solid run, I do wonder if it is possible to take more damage / collect less mysteries without impacting the level time for less time spent on the score screen. But I guess probably not.
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Joined: 9/1/2014
Posts: 58
It is a sad thing when those rubbish early PC "game" tools in this case ends up being far superior to an actual game. Then again the same happened with South Park also until recently. I remember "playing" the Pingu one and found it entertaining when really young.
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Joined: 9/1/2014
Posts: 58
Wasn't entertaining to watch but the idea of having this done was funny as a concept and it made a great time. So definite meh for vault.
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