Posts for Ragnarokia


Experienced Forum User
Joined: 9/1/2014
Posts: 58
Tried reading through the posts but it soon got confused and long. The overall feel it seems to have is negative with many questions and problems being voiced like the copying of work so going to have to vote no as it stands. It does seem like a bit of a trainwreck. Hopefully you can use this experience to make new and better stuff without the trainwreck of issues attached.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Tangent wrote:
Spikestuff wrote:
To note, I'm skimming and comparing with the other. You learned how to button-mash, congratulations. I wonder who told you about that Still annoyed you used a memory card even when it's considered slower. Your navigating through your items improved... at the start Oh hey, the 5 minute timer started earlier on your older run. You need to explain stuff in your submission! Congratulations, you know how to shoot her... it... that thing... that Moth. That is all, someone with better knowledge on this franchise have fun.
Don't forget the dead input at the end! Edit: Oh wait, it was to bypass the "save data" screen for the memory card he shouldn't have had in. Anyway, here's a real time run from 2006 on Gamecube that beats your time by not fulfilling non-essential objectives. Enjoy. https://archive.org/details/CodeVeronicaSpeedrun
Was the mentioned objective the one to get the A rank by giving the hemostatic to Rotrigo and then saving him with Chris? Or was this another thing he did which didn't effect the ranking during the video? As getting "A rank" on its own I would say is a bonus but not important for a TAS unless it adds a "best ending" which I don't recall it doing. I'd argue A rank is definitely great to have if you can as a nice bonus, however if it wastes time it should be ignored. For example if for some reason you need to take damage to save time and can save the most time by using a first aid spray, then use it and lose the A rank for faster speed. So taking a few minutes to save some random guy for the A rank is definitely a no go UNLESS it gives a best ending. I honestly don't know if he effects the ending at all since I always rescued him and then I think let him die due to the worm because I sucked. But I can't imagine he changes the ending. Sure saving him is definitely the "nice guy" thing to do, and I sure we would all love that to happen. But the TAS protagonist doesn't care for being nice if it costs them time! I haven't checked the speedrunning nature of this game though but I heavily doubt they care to save him? My biggest question with this run is the fact it is the directors cut version. Do we want a run of the basic game on Dreamcast or the extra content version of the directors cut? As having the extra content likely adds time to the game thus makes the run longer even if it is only a few cutscenes to skip (let's face it Wesker cutscenes was basically all it brought to the table) or was the game fine tuned to a point where it is quicker on loading screens and stuff thus saving a load of time? Which version of the game should be TASed you think?
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
No vote. I can't approve of the 1 round matches, it isn't in the fighting game spirit to have those, just because a specific version allows the option doesn't mean it is therefore legit to use. "But we are only caring for speed" but its still the game that we are caring about the speed with, a game where 2 rounds was the norm.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Tangent wrote:
Ragnarokia wrote:
looks good and efficient to me, would have preferred a bit more description / notes on the submission for any decisions taken during it / things to keep an eye on. But as it stands it was enjoyable to watch and seems like a great finish time. Looking at the list of submissions there doesn't seem to be a RE2 run which is actually up since previous ones just got rejected, so this definitely deserves the place, if people want to complain about things they think aren't optimised enough then go and improve them and beat the time like normal. We need to at least have the base movie to improve on rather than just rejecting whatever comes up.
I don't think "remembers to skip cutscenes at the earliest possible time" is too much optimization to ask for in a run that's over 50% loading screns and 40% "walk from point A to point B with no obstacles in the way." It's not an isolated problem either. He's a couple seconds slow to skip the one at 27:30 too (jumped to a random spot in the middle to spot check, 29:50 in the comparison version I posted above). It needs another pass and to pay a lot more attention to those kinds of simple things. Edit: Here's another section that's noticeably slower than the real time run. It doesn't look like luck there was manipulated at all. This is what it should look like: https://www.youtube.com/watch?v=EWAZI-zogN8&#t=46m10s
Ah well pointed out there. Sadly I lack the materials / knowledge of how to properly check through these and just watch the video and get a feel for if it looks well optimised or not, sort of being the inexperienced but interested viewers perspective hehe. Since the way he stood still and had the boss constantly spawn at one pointed I figured his position kept him safe and therefore that was a sign of knowing the game, without noticing it made the boss attack slower. This definitely could do with better optimisation then. Also Noticing the upload of Claire B I think these two should be submitted as one video, one leading on to the next. If this did get rejected for these issues then I hope it won't be long until someone does end up making a run that does earn the spot. As not having the game on here does still feel a little strange since others in the series are present.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
I would personally love to see either Leon A / Claire B or Claire A / Leon B runs instead of these standalone ones as Tangent pointed out (I didn't think about this sadly in my comment made on the previous video). As that way we would have only 2 videos for the campaign instead of 4 (which is likely to happen before long if one of these gets published then the rest will follow from one source or another) It would cut down on clutter in the movie list for sure. Since we also need to take into account there could be an eventual "Hunk" and maybe "Tofu" video, maybe even the inferior version of RE3's Mercenaries mode they had. So we are looking anywhere up to 7 videos of Resident Evil 2 all combined without splicing together the scenarios into single videos. Would it be preferably to splice together this submission and the previous submission into one? / Resubmit them together?
Tangent wrote:
Spikestuff wrote:
Tangent wrote:
Claire B is an unlockable after completing Leon A, which requires save data, helpfully not provided, so this is already unverifiable at the moment and in violation of the rules.
Ah, ha.
Yes, that was his master plan all along. Create a very suboptimal TAS for one route in order to set up an optimal TAS for the second. Genius. Also, I guess I assumed people would know, but probably not, so I should also mention that the B scenarios are directly affected by what you do in the A scenario that creates the save data for them. They're a continuation created from specific save data, not just "have a Leon A clear and you unlock Claire B." Two different Leon A saves will create two different Claire B scenarios. For example. In Claire A, there's two ways to beat the alligator boss; shoot the hell out of it, or grab a gas canister, toss it in its mouth, and shoot that for an instant kill. If you take the first approach, the alligator is a boss again in Leon B. If you take the second approach, it never appears. Less dramatic, if you collect a machine gun in the A run chronologically before the B run visits that area, it'll no longer be there. If you skip it, it will be. Enemies, items, etc. All are affected by what's done in the A route that unlocks that B run. This makes the B scenarios completely unsuitable for TASing on their own, and still kind of silly for TASing attached to an A run, although there is a case to be made for a Claire A/Leon B (canon) or Leon A/Claire B run. Absolutely not subdivided like this though.
So the canon route is Leon B? In Umbrella Chronicles I think it was they hinted towards Ada's "death" from falling was canon from how Wesker talked about it. But I guess Umbrella Chronicles was such a trainwreck that it's questionable to take anything as canon from the retcons it made. It is upsetting through if Leon B is the canon route, since Ada's death in Leon B was totally inferior and absolutely filled with cheese as compared to the actual tear earning death in Leon A.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
looks good and efficient to me, would have preferred a bit more description / notes on the submission for any decisions taken during it / things to keep an eye on. But as it stands it was enjoyable to watch and seems like a great finish time. Looking at the list of submissions there doesn't seem to be a RE2 run which is actually up since previous ones just got rejected, so this definitely deserves the place, if people want to complain about things they think aren't optimised enough then go and improve them and beat the time like normal. We need to at least have the base movie to improve on rather than just rejecting whatever comes up.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Enjoyable to watch doing all the tricks, don't really know anything about the game itself but was entertaining none the less to watch.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Going with highest difficulty is good, from what I recalled playing the PS1 version it had less levels on easier difficulty but as a result also wouldn't feel complete to do it despite being quicker.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
the grappling mechanics are enjoyable to watch being broken, as another mentioned it is similar to worms ninja rope in the way that using the broken physics of the rope is more enjoyable than using it as initially intended.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
thelegendarymudkip wrote:
I don't see what this run has over https://www.youtube.com/watch?v=y8GTpJsKY3I since it is over 50 seconds faster, or the currently published SMB1 romhack.
Yea definite no then, slower is slower, and there are no gimmicky runs you can do with sub par romhacks to excuse less speed.
Baddap1 wrote:
Thanks to everyone who voted, I can improve even more but do not know why I did not, anyway, this is my first TAS.
Most peoples first TAS will always be poor, you can read up all you like on how to make a good TAS but without the practical experience of making them you will screw up on a lot naturally. Don't feel like you need to upload your TAS onto this website to begin with, start off with just uploading them to youtube or similar sites, then ask around for advice and feedback from others (probably a sub forum on here for such things but I didn't check) and then you can use that feedback to improve your work and if you keep at it you could start getting used to how to optimise well etc. and then you can make some quick videos and submit those. Continue to have fun, and goodluck with future runs, keep the practice going!
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Sadly the globlox levels really drag, stopped watching during the second one to read some of the information in the submission, and when done reading that the level was still droning on. In the end gave up watching, those levels destroy the entertainment value of the rest too much. Still voted meh though for the speed at least, entertainment a no.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Voting yes, sadly due to the long wait of the stairs I could see a problem with the whole "entertainment" value to keep it out of the vault. Perhaps the abridged version linked above if it were an issue could help out with that somehow.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
That first recommended image of the face would probably work for creeping people out, as indeed I had no idea what it was until I checked through the video, even then it's kind of unsettling.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Good to see that still collecting more stars ends up being faster in this version. Saving almost a minute is definitely a great improvement.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
I'll give it a meh for being the fastest so far anyway, but as others have pointed out it does seem like it could be either sped up more for a quicker finish, which would make it go to vault most likely. Or you could do a "playaround" like the Mortal Kombat games and focus more on doing stupid things to make a fun video compared to going for speed. Personally I would love to see a playaround version of this game as long as there is enough content for it. I guess it comes down to how glitched the game can be and how funny it can be to abuse said glitches if they are present. Of course this does fully depend on there being such content in the game, I haven't even seen this game before so no idea what can be found inside it.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
It does the job with a few glitches. Sadly the game itself is just dull though with the levels going on for far too long and with a limit to how much it allows the scrolling which really hampers speedrunning this game. Levels like the ice one around the 9 minute mark just got really boring. Having to vote meh since the rather tiring and laborious length of the levels makes this feel like vault material. The game actively acts against speedrunning with its design.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
If the game rewards you in a different way than usual or keeps a collection counter for the items then 100% is worth going for. But if all it does is give extra points and doesn't change the ending or do anything other than adding a bit of extra score then it isn't "100%" it is just a score-run, and the only score-run should be things like getting the score count to maximum or overflowing it and breaking the game. Not just a bit of extra score than normal. Especially since you can get score by jumping over things and hitting things, so if you are going to collect the items why not also kill / jump over all the enemies also? Because it would be pointless to since all it would do is take time to give some score, and there is the real problem in this run, where is the line drawn and why is it drawn there? Whatever way you look at it the answer just isn't satisfying.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Going with meh for this, as much the stuff after world 8 is kind of interesting since using Yoshi to glitch the level completion, but even that felt a bit weak in this game compared to the longer string of stuff in Super Mario World to cause the glitches. The fact its just the all too familiar Super Mario Bros. levels as the original just makes this boring to watch, I know how its going to go and it went as expected, but even then it felt weak with the way the flagpole didn't work etc. just made this feel like a weak alternative to watching the actual game. Graphics are nice I guess but that's about it. I guess the problem here is more the lackluster rom compared to the run itself, you tried to make it look interesting but the rom is mostly just a pallet swap in the end of the day. Completely unimpressive compared to roms like Super Demo World which I would enjoy seeing more of such quality roms for sure.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
A good use of hp to allow for deaths directly when desired. Was unsure of the secret room death after swimming at around 5 minutes, was that death needed to be able to glitch into the room to continue? Or does the game just place the exit to the secret room right on top of spikes?
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Yes vote for the fact it exists and works and seems like it is repeatable for others if they really wanted to. Entertaining for the game end glitch and amusement it brings but none at all for the actual game. Would think vault Sadly it lacks the same amusement that an old video had where the player dug for the game goal grail thing on the first tile and instantly won the game, so would still keep that one high on the list of fun to watch instant wins.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
The commentated version is good to get some extra insight, like gems falling into the void being automatically collected and the like, would love seeing more commentated runs of those being submitted.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
I understand it being a speedrun, but this is definitely the most underwhelming final boss fight it could have had, sure it is interesting to show it can be done and is a lot faster than actually fighting it, but the final boss and ending are the "payoff" for sitting through it, which sort of makes 3 hours have pretty much no payoff at the end with that fight and the broken ending sequence. Entertainment wise it already showed any battle could be ended with barbabreath so I would have been happy to have some "time sacrificed for entertainment" type thing on Kefka and showcase some other fighting stuff instead.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
The perpetual air jumping really reminds me of Cheetahmen. That probably isn't a good thing to be reminded of when looking at a game. Voted meh for the game itself being bland, but I still think it deserves the spot for it being done fast and it was a rather "popular" hack...well edit, I guess. I don't think it is changed enough to be classified as a romhack.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
The mention of nudging sounds good and was clearly used well to optimise the speed. Very confusing to someone who has never played the game (would have expected to get some artifacts from Magmoor Caverns for sure) but the confusion did what is usually does in such runs and just makes it more funny.
Enjoys speedruns but hasn't actually tried making any yet.
Experienced Forum User
Joined: 9/1/2014
Posts: 58
Speed wise it's definitely good, lacks the entertainment of the other runs, but it is definitely up there with the speed goal.
Enjoys speedruns but hasn't actually tried making any yet.