Posts for Ramville


Experienced Forum User
Joined: 4/1/2010
Posts: 4
Location: Appalachian Hills
I don't know what the hell I just watched, but I liked it! I would have to agree with Inzult, around the five/six minute mark, I wasn't feeling the Sonic-like zipping around, but the change in gameplay brought it back (I think the programmers thought about this as well...the ONLY thing they thought about apparently when they weren't passing the bong around). Yes vote.
Experienced Forum User
Joined: 4/1/2010
Posts: 4
Location: Appalachian Hills
You all lost me at page four honestly. I don't comment on the games often, but I regularly visit the site and enjoy the games being broken. That being said, the argument seems to have boiled down to two main groups: those that like the improvements, therefore wanting the submission published as is, and those that feel like the entertainment value was lost, therefore despite the improvements, vote no. The other small contingent are using personal attacks to drive the conversation away from the game (insulting people's intelligence with nonsense that doesn't have to do with SM 64 in my opinion). That being said, I have a suggestion that may alleviate some of the debate: publish the movie but make sure it has the tag "entertainment/speed trade-offs". This covers those that want to see it published (for speed), and those that feel the run suffers from entertainment woes (hence the "trade-off"). I know this won't please everyone, but I feel this would at least placate both sides until a permanent solution could be devised (or not). Whatever the decision, that won't stop me from coming here to view games being TASed. For my thoughts on the run: I liked the published run and I feel like this technically "is" an improvement over that. However, per the site guidelines for publication, it does state that games must have frame improvement (since this game has been run before) AND entertainment value as well. As arbitrary as it may seem to some, that is a part of the rules, so that is what this site looks for. In conclusion, there will be some that will comment and say that my Lurker status doesn't allow me an opinion. I am NOT an expert at TASing, and while I may not post often, I do have eyes, and I used them to watch and vote (yes); nothing else. Frame-by-frame breaking down of WIPs and submissions is best left up to the experts, of which I am not. I hope this has helped try to resolve the conflict.
Experienced Forum User
Joined: 4/1/2010
Posts: 4
Location: Appalachian Hills
I remember this game from a long time ago, and laranja is right, Bowe hits you about 9 times (two or three good uppercuts), you are going down and aren't getting up, turbo controller be damned. Bowe being ridiculously overpowered is overshadowed by the incredibly cheap AI lulling you to sleep with jabs, and by the time you get in close, rocking you with cheap uppercuts that are controller throwing worthy. That aside, with the taunting, half second before the round is over knockdown, flawless blocking, mixing up the punches (body shots, jabs, and uppercuts) easy yes vote.
Experienced Forum User
Joined: 4/1/2010
Posts: 4
Location: Appalachian Hills
I can remember renting the game from Blockbuster (I'm showing my age), popping it in, and crying because I didn't get past the first event. This game is damn near impossible in real time, much less with savestates, so I greatly enjoyed watching it get destroyed here. Great job x2poet! The Human Cannonball, Wall, Joust, and Eliminator stood out to me. Assault and Powerball were "meh" because there's not much to do (but the author did make an effort with Powerball at least). Easy "Yes" vote.