Posts for Randomno


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Editor, Experienced Forum User, Published Author, Active player (397)
Joined: 2/11/2018
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The guide for installing libTAS with WSL2 could do with an update so I've put this together. I'd like some tests from people who haven't used WSL/libTAS before. Please post here if you have any issues or confusions.
  1. In Windows Command Prompt run wsl --install. If you have any issues here see Microsoft's guide (troubleshooting).
  2. Restart your computer
  3. Open Ubuntu from Start menu
  4. In Ubuntu terminal, run sudo apt update and sudo apt upgrade
  5. wget https://github.com/clementgallet/libTAS/releases/download/v1.4.4/libtas_1.4.4_amd64.deb
  6. sudo apt install ./libtas*
  7. echo 'export WAYLAND_DISPLAY=""' >> .bashrc
  8. Restart terminal
  9. libTAS
libTAS should now open. Not covered (yet): Already having WSL1 installed. Hypervisor support (covered in Microsoft guide). 32 bit systems?
Editor, Experienced Forum User, Published Author, Active player (397)
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Hi I submitted the wrong file :) User movie #638284377521030555
Editor, Experienced Forum User, Published Author, Active player (397)
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If you can get it working in PCem, probably.
Editor, Experienced Forum User, Published Author, Active player (397)
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Why is there a mismatch between the submission and publication length regardless?
Editor, Experienced Forum User, Published Author, Active player (397)
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YoshiRulz wrote:
(Also can the page title be fixed or still no?)
Move to Bizhawk2, then move back to BizHawk. Won't break any existing links. Same needs to be done for each subpage.
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CyanTheGamerhog01 wrote:
This command is for 4:3 resolution, right?
It's not
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BlackWinnerYoshi wrote:
Randomno wrote:
It seems to be http://uploads.ungrounded.net
It is, since Newgrounds loads http://uploads.ungrounded.net/511000/511552_alice_game_ng.swf?1283174197 (actually in HTTPS, but it doesn't matter, same with the parameter), according to debug info
The script in the sprite frame mentioned in the submission just checks for uploads.ungrounded.net in the URL, so the rest could be anything really.
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The reason is outright I could not spot the url that was required.
It seems to be http://uploads.ungrounded.net
Editor, Experienced Forum User, Published Author, Active player (397)
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Did you use the --no-gui option?
Editor, Experienced Forum User, Published Author, Active player (397)
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There's a stretching bug with --no-gui that was fixed in 08-09. I believe it affects this run.
Editor, Experienced Forum User, Published Author, Active player (397)
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The YouTube module in the submission should just be [module:youtube|v=0EHbbSvTVnE]
Editor, Experienced Forum User, Published Author, Active player (397)
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KusogeMan wrote:
i dont get it, is there a more complete version of the flash game?
This is just missing the Flash platform annotation from the movie file
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Dimon12321 wrote:
DSDA-Doom, XDRE (sourceports for Doom) - frame-by-frame building and editing, an input brute-forcer to achieve specific conditions. Half-Life and other GoldSrc games. Here's the thread about the software which provides full spectre of TAS tools. TASQuake (sourceport for Quake 1) - similar tool set to Half-Life. Trackmania Call of Duty 4: Modern Warfare - slow motion, replay recording. MW2 (2009) seems to have the same tools.
These are more specialized TAS tools. I was thinking of instances where it's built in to the base game. The Quake and MW tools might be suitable to add to that page.
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From a Discord discussion of this idea there seem to be a few games with this idea. Rabbit Wants Cake: jmtb02 Flash game where you record your inputs without seeing how they affect the character, then play them back. In normal mode, you can then tweak your inputs until you complete the level. Otherwise you can record your inputs again from the start. Bots Are Stupid: Steam game where you can program inputs in a basic coding language. Has a level editor and leaderboards. T.A.S.Q.U.A.R.E: Frame advance to perform precise jumps. Has a published TAS.
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Is this run worth rejudging now there is no genre restriction? I haven't looked into the RAM initialisation issue enough.
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NhatNM wrote:
- Does Sailor Moon series or others have Waifu styles (example Denjin Makai) allow now? I see at leat this TAS: https://tasvideos.org/2384M . I have remember asked this before, at that time someone say isn't allow, rules have block something have hotie/sexy . Don't know how about now. Of couse I'm asking for official games, from big companies, already came out on the world
I don't know why those games would not be allowed. The movie rules still disallow adult-only content.
Wiki: MovieRules#GameChoice wrote:
Onscreen Adults-Only (AO) content is strictly not allowed in any class. TASes of AO-rated games must avoid all explicit content in order to be published.
- I'm wondering why we didn't have a zone or topic will help TASers have no tech skills like as me (only know play games). TASers can request anyone come to help make scripts for improve TASing. Maybe it'll need some rules before request. I think I'm an example, don't know how to search RAM and write LUA, have some TAS I think I can do better if I can see some stats. Example this: https://tasvideos.org/UserFiles/Info/637802566772860139 . But I think this thing is nearly impossible, everybody is alway busy...
Maybe you can try the #scripting channel in Discord. I'm not sure many people read Userfiles. The example you gave sounds fairly complicated, but basic RAM watch like player position and speed usually don't require much knowledge of the game. There is a text guide here and a video here. Bisqwit is also still around and maybe still has the tools he used.
- Why libTAS maker or someone didn't think maker libTAS easier to users, example one click install all or Virtual Machine save file already include all needed things...
The WSL 2 guide is supposed to be quite easy to understand, though it could do with some improvements. You should have a basic understanding of WSL and Linux file structure to be able to use the tool, so getting it in a one-click package might not be helpful. The libTAS Discord server is active and able to help with any issues.
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I don't know the answer to most of your questions. However if you're not aware, BizHawk accepts .dsm movies with the Import Movie option. However you'll still need to resync it to the melonDS core
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Thanks. I tried unsystematically throwing myself into walls in the ice cave but didn't get anywhere. I did give the genetic algorithm bot a go though and it helped me get through the very first section of the level. I'm on the small climbing platforms now, and need to figure out the fastest way to turn around on them. Would be good if I could bot that too, but it doesn't seem to be getting any results. If I can get that then the rest of cave should be quite simple.
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Then I'm not sure. I suppose tests from other people would be helpful. I can attempt to resync if necessary.
Editor, Experienced Forum User, Published Author, Active player (397)
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Can you try the ported version I uploaded in the submission?
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Info Teddy wrote:
Is there any known reason for this discrepancy?
Not that I know of specifically, just that Unity games can have inconsistent loads. I think this TAS is simple enough that it can be resynced, but I'm not sure what to. Edit: I ran this in my Linux VM, as opposed to WSL, and it desyncs on level 2. Also I seem to have forgotten to note that I'm launching it with the command line option force-gfx-direct Edit 2: Nevermind, apparently the game was the wrong size. I launched it outside of libTAS again and chose 1024x768, and the TAS syncs now.
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Info Teddy wrote:
I'm having trouble with the instructions to port the macOS build to Linux.
When I do this, 7zip only recognizes one file named Payload~ inside. Extracting it is massive and running file on it says ASCII cpio archive (pre-SVR4 or odc). I'm unsure of how to open a .pkg. Is 7zip even meant to be able to open .pkgs or is there another, more appropriate tool for the job?
I extract Payload~ with 7zip as well. It's about 400MB for me.
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Gave it a quick try. I had no idea what to set the probability controls to. I wanted to use as few left presses as possible, so set right and B to 65, A to 25, and left to 5. Main value of the highest X position and 100 frames. It had good results after 75 generations. I kept it going until 180 generations and it hadn't improved. I was able to improve it by a few frames by manually editing the input afterwards to remove a few left presses. My initial attempt had 715 xpos, the bot found 730, and my changes afterwards got it to 741. So a good result for just a few minutes of work, and saved me figuring out a frustrating section to optimise.
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gasuto4444 wrote:
I wondered if Chinese version is allowed. So can anybody answer me this question?
Wiki: MovieRules#UseTheCorrectVersionOfAGame
Any official release of a game is allowed as long as you can explain your choice, and as long as that version is easily available for verification.
So yes, but you should have a good reason for using it, otherwise the English version is preferred.
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Going to elaborate on the paragraph I brought up before. This is not to say I think it must be changed.
TASes are produced in emulators or other deterministic frameworks that let their creators have complete control over the play environment. For example, TASers can slow the game down as much as they want, save and load at any time to remove mistakes, and at times even directly access and change the game's code by only using controller input.
The first two items are tools to make TASes (frame advance and savestates), the third is more of a consequence of those tools (ACE). A more fitting option might be viewing the game's memory (RAM watch). While not ambiguous, the consequences of this being misunderstood are fairly large, if it gets incorrectly reiterated elsewhere online, implying that ROM hacking is allowed. Even if not in that section, ACE is definitely worth a mention on the intro page. On a more technical note, I don't think ACE is really modifying the game's code (i.e. the ROM)? Rather making the game execute code from RAM.
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