Posts for Randomno


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CasualPokePlayer wrote:
EDIT: Ok that site doesn't actually seem to post the solutions to those puzzles, but rather just reports the records of them (without any public proof). Not sure how to proceed with this now.
Based on the original submission Archanfel will provide their solution if you can actually contact them. No idea about Jorge.
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Should this game be renamed? Box art and manual say "The Amazing Spider-Man: Web of Fire". (I was wondering what the earliest alphabetical game when including the system ID would be, if not being indexed by "The", it would be this :P)
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I do have a few thoughts about the description/categories in the publication, but the most significant would be the "Contains speed/entertainment tradeoffs" tag. This was carried over from the old TAS (where it was used somewhat dubiously), but I did not lose any time for entertainment purposes in this movie.
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I believe this site is the best source for records. There are two move solutions that have been improved since 2017.
Editor, Experienced Forum User, Published Author, Active player (397)
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I'm not sure what I was supposed to do, but I changed the LogKey in Input Log to get this to play. Link to video
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I miss the frying pan. This optimisation is great though.
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Tried watching this a few times, as a game it's somewhat entertaining, as a TAS I can rarely tell when the player is in control and when they aren't.
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The movie description is outdated
30,000 points are needed to get the mini-sub which has double attack power. Because of this, a regular encounter is substituted for a Jaws encounter, so that Jaws can be hit for more points.
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feos wrote:
Randomno wrote:
EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
These aren't in the latest movie, right? How much time do they save?
The first one is the 134 frame, and the second is the 104 frame. I double-checked and all the improvements posted in this thread are in the current submission.
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Link to video Nice run. This TAS forgoes the mini-sub unlike previous TASes including those by Chambers_N. Are the previous TASes on your channel (the 3:03 and and TAS history video) intended to be human theory or just less optimised versions of this?
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-134f from rerouting Rookie's section in mission 9. http://tasvideos.org/userfiles/info/74122613379829144 If this were to be set to delayed I think there's a good chance I would have no further improvements. I'm sure they exist (even if only minor frame improvements from inexperience and resyncing) but I haven't been combing through the entire TAS and I don't plan to. It's quite easy in this game to edit earlier sections and a few times during making the 100% TAS (which is almost entirely copied from this TAS) I've had a few ideas for different strategies. Ultimately I can't guarantee if I will or won't have any further improvements, so all I can say is I'm not specifically looking for them. If there is a new strategy found I will attempt to incorporate it but otherwise I won't be making any changes. EDIT: Videos of the larger improvements for anyone interested https://www.youtube.com/watch?v=zWhk1O5XWs4 https://www.youtube.com/watch?v=KXocaIrBUps
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I can't predict what I might find but I'm not actively trying to improve it.
Editor, Experienced Forum User, Published Author, Active player (397)
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-14f from keeping the inventory open while using the keys in mission 8. Another one I considered while doing the 100% TAS. I don't think there are any other instances I can do this inventory trick that I don't already. http://tasvideos.org/userfiles/info/73986975422888903 Didn't have to resync which was nice.
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104 frame improvement from the Ski Village in mission 10. http://tasvideos.org/userfiles/info/73963126994578952 This probably won't be a regular thing. I'm focusing on the 100% TAS and had a few ideas in the meantime.
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I improved the first jigsaw in m8 by 10 frames. Unfortunately because of resyncing it's only 2 frame improvement overall. http://tasvideos.org/userfiles/info/73891347439225766
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We had a look through the other missions. 3: Link to video 4: Saves a good amount of time when used before the town, and a little bit before the Snow Forts. In the Plaza, you have to get through all of the penguin's conversation and then click the newspaper to avoid softlock/crash. Link to video 6: Skips the cutscene of Klutzy running up the Ski Hill (and allows call skip after). 8: Works before meeting Klutzy, but can only be used to pick up the key. There might be other uses, but it is quite restricted. Any room transition that goes straight into a conversation is useless.
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Randomno wrote:
5: Blue, don't know.
The answer is that it's an alternative to the planks microgame. Probably faster if you pick up the sticks while summoning the puffle. Also, it's known already that exiting a game after completing it still counts, but you have to do it late enough that it "finishes" in the fade-out. Turns out this still saves time, but only a few frames. Link to video Don't know if this menuing can be improved. 6 frames is 0.1, so it would save a couple of seconds across the TAS.
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Link to video Credit to WeILs. Saves about 40 seconds.
Editor, Experienced Forum User, Published Author, Active player (397)
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Mission 10 TAS by 16-bit Panda, using the Ice Fishing skip: Link to video Faster than the mission 10 in the published TAS by about 70 seconds, but doesn't use HUD glitch at the end.
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Fixed video link, submission has a video editor link. https://www.youtube.com/watch?v=srJUkDtYKPM
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I tried removing gnash with apt-get. Then I ran the last line and it gave a similar error to before. I tried again and it didn't give an error but it seemed to end abruptly. If it did work, I don't know how to tell.
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It is 64-bit. I closed the terminal since so I just have this screenshot.
Editor, Experienced Forum User, Published Author, Active player (397)
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To be honest, I'm going to need a dummies' guide to this. I've had a lot of difficulty just trying to install Gnash. It's been dead for 6 or 7 years and a lot of the links don't work now. Or is it supposed to come with Ubuntu? After downloading Gnash about 5 times I ran the second script manually. It worked until the end where it gave quite a bad error. I think one issue was version difference, the script mentions 0.8.10 but I seem to have 0.8.11. Would appreciate any help with setting this up.
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That run was played on Club Penguin Rewritten which is a private server based on the original Club Penguin. (I could have played it on anything really since it's just an external macro.) I'm not entirely sure on the libTAS setup. It would probably be a standalone SWF of Astro Barrier run on sdl-gnash. I don't think running a whole Club Penguin client would be feasible.
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I made a TAS of Astro Barrier in Club Penguin a while ago. Link to video I now plan to make a new and improved TAS using libTAS (because it should be at least 10x better than MacroGamer lol) and was wondering if there's any way it would be eligible for the site. I can go into more detail about the run if you want.
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