Posts for Ready_Steady_Yeti

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Editor, Experienced Forum User, Published Author, Player (121)
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This is a terrible game, yet I've seen much worse. Anyway, I'm glad this run exists now. It's probably one of the more popular educational titles from its time. Since the run has more of an emphasis on platforming than education, I'd accept it to Vault. The run does get a bit repetitive, but it's not like the TASer can help that much. Overall, I'm giving this a Yes vote; I personally found this funny, technically impressive, and entertaining.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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I would like to nominate http://tasvideos.org/3553M.html Zook Man ZX4 for the Stars tier. It shows every example of impressive gameplay you could ask for. Fast pace, entertaining and abundant glitches, and complete abuse. I honestly didn't see any part of the run that was unimpressive or unentertaining. The amount of work and effort put into this by ThunderAxe and FatRatKnight after DTC6 was over is tremendous, and of course the fact that it was part of a contest originally means a lot of effort on many parties was put into it to begin with. I think it truly deserves to be seen as an example of what TASVideos is capable of.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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This is much more entertaining than Dora the Explorer: Super Spies. There's a lot more going on; a lot of neat jumping action, especially in the later levels. There also seem to be a lot more features in this game. The jumps don't slow you down, which allowed for a lot more maneuvering it looks like. I also like that you can play as Boots in any%. The game itself is pretty mediocre, but it's not like you can help that. Overall, I enjoyed this. I voted yes.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Yes, congratulations!
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
Joined: 8/3/2014
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This is a very cute game. Though it took you a short amount of time overall, the amount of time you spent working on this was tremendous. I see big improvements between your previous WIP and this TAS. I noticed you touched up the entertainment quite a bit in the autoscrollers. The balloon one and the vulture riding one for instance I enjoyed very much. I will admit a few stages were a little boring, but those were mostly beginning stages. Things really start to get interesting after around the second stage; the movement starts to get more entertaining and complex. Overall, this is a definite yes vote.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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This game is terrible. But, as they say, bad is the new good. So, yes vote.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Aglar wrote:
plus tasvideos.org as a whole - for being the objectively best Internet community :)
Well said, Aglar. Very well said!
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Cute game, and awwwwh that ending is so adorable. Yes vote.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Thank you, jlun2. About the movie file... The movie file mentioned above was created on Bizhawk 1.11.6, so it will sync on that emulator. Just for future reference. While I'm at it, I want to show you this glitch video I uploaded. I found this glitch long ago, and it's really not anything special, but it's just an example of how cutscenes can indeed be skipped in this game. https://www.youtube.com/watch?v=5YbfiDy2jxc
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Soundtrack
Editor, Experienced Forum User, Published Author, Player (121)
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Not that this has much at all to do with TASing, but I have finally finished uploading the complete soundtrack to this game, and I'm proud of myself for doing it, since it took three days. The music in this game is really good in my opinion. https://www.youtube.com/playlist?list=PLoZMw6e_YIFHLAN-v-Xlh5gjui8YUSKOF This is the playlist. Enjoy!
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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I actually found this to be extremely entertaining as well, for exactly the same reasons as I like the first Guilty Gear Petit TAS. This time, it's a lot more extensive with more levels, which means more fun! Voted yes for this one, too.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Re: Cause reviewing published movies is quite sad honestly.
Editor, Experienced Forum User, Published Author, Player (121)
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Spikestuff wrote:
Ready Steady Yeti wrote:
I actually found this to be extremely entertaining. Well done! I especially liked the one-hit knockout move used in the run. Man, that explosion is so awesome. I voted yes.
Oh so you comment on the one with the lack of sound effects and not the more complete one in both music, effects and characters. Jesus. Voting Yes after publication is a waste of time. If you're going to vote, rate the movie instead.
"Jesus", I was just getting to Guilty Gear Petit 2. Be patient. And I did rate it.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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I actually found this to be extremely entertaining. Well done! I especially liked the one-hit knockout move used in the run. Man, that explosion is so awesome. I voted yes.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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I was rather confused about what to think about this game and this run. It's certainly cool that you did this, and I do like that you aimed for the fastest possible time rather than for the maximum score. The purposeful "fouls" were quite funny. The game itself is quite linear, but that's to be expected of classic arcade games. To an oblivious viewer, it seems to be difficult to determine what exactly the goals are for each level. Then I realized you may have been trying to satisfy minimum requirements to get through the levels with the most overall speed. Overall, the run was enjoyable, but due to my confusion, I had to vote meh. The TAS was very well done, though, once again.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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The TAS itself is extremely technically impressive, but the entertainment quality is a bit on the mediocre side. From what I understand, the routing and the RNG manipulation was extremely intense and complex, and was done very well. It looks like a pretty hard and good game, too. The audience above seems to primarily consist of people who have played the game in the past, which is probably due to my experience theory. The theory states that anyone who has had experience with a game in the past and is at least somewhat unaware of the TAS capabilities of the game will find a TAS of that game enjoyable to watch, no matter what the game is, in most cases. I, however, had no experience with the game Impossible Mission. The flip jumps are fairly cool, and some of the movements are fun to watch. However, the action in the game gets sort of repetitive as the run goes on. The game does have a bit of variety in it, but the environments look very similar to one another in most respects. The music in the game is quite dull. Of course, none of those are the fault of the authors. The TAS is extremely well done. I'm sorry, but I had to vote meh as far as entertainment goes.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Re: Category name capitalization
Editor, Experienced Forum User, Published Author, Player (121)
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Masterjun wrote:
Ready Steady Yeti wrote:
"tutorial%"
Don't even attempt to bring nonsense branch names to this site.
I wasn't. I agree that tutorial% is a bogus category, but was just using it as an example because I've seen some non-TAS speedruns use that category name.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Category name capitalization
Editor, Experienced Forum User, Published Author, Player (121)
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As you might have been able to tell by my edits, I can be sort of a grammar nazi at times. As such, I find it kind of concerning that there is an inconsistency between certain ways of representing category names in movie titles. It is unclear to me whether a category name in the title of a submission should be capitalized like the title of the game, or whether a category name should be treated like a regular phrase and be uncapitalized (except in the case of a proper noun, such as Ganon, being within a category name). It seems to also be unclear to everyone else which it should be. I don't have any direct opinion on the matter, but I just feel there should be some kind of consistency with it. It's always bugged me, honestly. For instance, see the submission history http://tasvideos.org/3537M.html here: There's the earlier "all dungeons, temples & Ganon trials" movie, and then there's "All Dungeons, Temples & Ganon Trials". Need I mention that neither title uses the Oxford comma either? Then we have "No Doors, All Dungeons". The submission "N64 The Legend of Zelda: Majora's Mask 'Low%'" isn't done being judged, but it looks like the authors capitalized the L in "Low%". I've always kept percentage categories completely uncapitalized, such as "any%", or "low%", or "tutorial%", but that's just me. You can then look at http://tasvideos.org/2676M.html submission histories like the one for Super Mario Bros. for the NES. All of these remain uncapitalized. For example, "maximum coins", "warpless", "walkathon", "warpless, walkathon". Anyway, is there a particular reason that certain categories in movies are treated like titles, and some treated like non-titles? Like, which SHOULD it be? It seems like people have been confused about this for quite some time, since I've seen categories written in either fashion for lots of movies, and there seems to be no clear reason why people pick one or the other...unless...there's a discussion or something I'm missing. The next obvious question, when we do agree on a consistency, would be how we should go about changing all the movies that failed to follow this consistency. I know this seems like it's not a big deal, but the capitalization has always bugged and confused me, and now I finally feel like it's time to bring it up.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Post subject: Narnia: Lion, Witch, and Wardrobe (TASing help needed!)
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I didn't write the full title of the game in the title of this topic, because 1.) the "Subject" parameter does not even allow that many characters, and 2.) The title is SO FREAKING long. The full game title is The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe. While I already know a lot about this game, and have been planning its routing for over a year now, I am asking someone knowledgable in RNG manipulation to help me with this TAS. I really badly want to TAS the game. If you're interested in Narnia, overworld action games, heavy luck manipulation, etc., please help. I've been working very hard for this game so that I can TAS it. I made a sloppy test TAS with just over 500 rerecords and I got 44:17. You can view that http://tasvideos.org/userfiles/info/42570076708006142 here. That's around 4 minutes faster than any non-TAS I've ever done on (approximately) the same route. The game is an overworld action based on the movie that came out around the time this game was released. That movie is itself based on the book made in 1950s, which is part of the Narnia series written by C.S. Lewis. It's quite likely that most people here have seen or at least heard of the series of children's books or any of the movies, as they're quite well-known. This game, however, is only really sought-after because it's based on such a famous fictional universe. I think, however, that it's actually a pretty decent game. This title was also released for other consoles, but TRUST ME, the GBA version is completely different from any of those. I mean, those are entirely different games. The GBA game has never been speedran or TASed by anyone, which I was kind of surprised by. So, currently, that sloppy TAS record, 44:17, is the TAS world record I guess, but obviously the goal would be to beat that in an optimal TAS. The main complications in this TAS would be glitch-hunting (assuming there are more glitches that haven't been found already), heavy RNG manipulation, and (in some portions of the run) heavy lag manipulation. To specify about the RNG: Most of the RNG manipulation in this run will go towards getting all these enemies out of our way in order to save the most time, so it will be quite pacifist compared to normal play (normal play which encourages battle with enemies). Depending on the extent to how much we can manipulate, it might be necessary to do some battling with the AIs, because, from what I've seen (with savestates), sometimes you have to do some work to move out of their way, and that can be simplified by a simple hit. Preferably, though, the RNG will end up in our favor because of quality manipulation, and we won't have to do much maneuvering around to get to where we need to go. The time when this will be most difficult is in the later levels. And I'm serious about those later levels! In casual play, it gets so annoying how enemies will just gang up on you and you can barely do anything to fight them off or move at all after that. When I do the last level in that test run, you can see one instance where that pretty much occurs out of my control. And that was the BEST I could get after like 10 minutes of trying to manipulate that one scene. The second application of RNG would be in the battles. There are quite a few boss battles in this game actually, but besides that there are some instances where you have to kill certain enemies in order to move on in the game (such as in Chapter 1, where the Faun and Lucy encounter those 4 enemies so you can learn how to battle). The enemies'/bosses' movements would have to be manipulated in order to best advantage the player. The third application of RNG in this run would be to take control of the companion AIs (which are usually the other siblings) in some instances of the run. As you can see in the test run, in Chapter 4, I was able to make Susan, a companion AI, collect a match, which I need to have by the beginning of Chapter 5, while I was just normally heading toward the end of the room. Companions can also possibly be manipulated to help fight boss battles and required-to-defeat enemies, and to defeat enemies to get them out of the player's way. Later in the run, Lucy can do a power to heal herself, other companions, or you. If damage routing is ever necessary (which it probably won't be), Lucy could be manipulated to heal the player when necessary. The fourth notable RNG factor in the game is item drops. When you break a crystal or other breakable object, RNG decides whether or not it will drop an item, and if it drops an item, it has to decide which item it will drop. The final main application of RNG would be to manipulate enemy hits on the player in certain instances. I've seen in many instances of playing the game that getting hit by enemies can sometimes allow you to clip between certain objects that you could not otherwise clip through, which could save time, which leads me to: Chapter 3 slope skip glitch theory I also have a theory of a glitch that could save time in level 3. https://www.youtube.com/watch?v=MzHw5WdpePs There are a FEW slopes in the game of this sort; this one, one in Chapter 4 that's out of the way of the run, and one in Level 3 where the heirloom you have to get for the squirrel is. You can go up the slopes partially, but then it usually slides you back down it. There are a few ways to restart your momentum on the slope while you're on it though, which can cause you to sometimes go even higher than before. One way to restart player momentum is the way demonstrated in the video, with the Aslan's Song nobility, which stops you and puts you in that animation, which is hence the reason for the momentum restart. That's a much easier method. Unfortunately, Aslan's Song is not unlocked yet when we need it for the heirloom. In fact, getting the heirloom is what you need to do RIGHT BEFORE Aslan's Song is unlocked. Unfortunate...unfortunate indeed... However, there is a "viking" enemy nearby, who has a bow-and-arrow he can shoot, and tends to do so when the player or a companion he aims at is far away (otherwise he uses his sword). Getting hit by enemies also restarts momentum, but it's MUCH harder to do, and I haven't even confirmed that it can be done enough to get up an entire slope at all. The viking would have to hit the player around 3 times (maybe more) in order for this glitch to work I think. It'd have to be pretty damn lucky. What makes it even harder is that the companion AI have to be manipulated SO much as not to hit or kill the viking. I haven't been able to do this yet, even when I try to make them busy with other enemies in the level. In order to make this glitch work, it has to be very well planned, but it's possible that the glitch is impossible as well. Using the hardest difficulty up to that point might solve that problem, making the viking harder to beat up and it may possibly be easier to manipulate him to hit the player. (I haven't messed with harder difficulties than the default Easy yet, but I will eventually.) EDIT: The above text is not a reliable hypothesis. There are two enemies that look the same that appear to me like "vikings"; one shoots arrows, and one uses swords to attack. Though they look exactly the same, they're two completely different enemies. According to recent RAM searching research, they even have different HPs. A sword viking can't shoot arrows. The viking I was referring to in the above scratched text is a sword viking, so it'd be useless to try and use him to get up the slope. Finishing up the RNG explanation... It's hard to really tell what is deciding where the enemies in this game move or how they decide what their various actions will be, but it seems from the naked eye that they decide based on the movements of the player and the movements of the companion AIs. Whatever the formula is, it clearly has some complexity, and will take a while to fully dissect. The movements of the companion AIs are very clearly based on both the player's movements and on any nearby enemy AIs that they have to fight. It's sort of unclear to me what the deciding factor is in terms of the item drops from breakable objects. Lag manipulation There's a lot of lag that occurs in areas of the game with a ton of enemies trying to do things all at once. This may be able to be manipulated, but I haven't tested with the specific instances yet. Glitches There are certain glitches in this game, a lot of which at this point are fairly minor skips but are still skips nonetheless. They add up, anyway. Some of the stacks of crystals and rocks and stuff in the game are poorly placed, so you can walk right between them in many instances, which is unexpected to the developers who intended you to break them to get them out of your way. You see some of that in my test TAS, but there are many more spots you can do squeeze-through glitches. Those will be addressed per situation. In regards to the squeezing through stuff, I also mentioned above when discussing enemy RNG that sometimes enemy hits can help push you between stuff that you'd otherwise not be able to crawl through, which could save time in some instances. There's a glitch at the beginning of Chapter 8 (the one with Edmund in the jail cell), that I use in the test run as well, where you can move the rock earlier than intended. This also causes Edmund's movements during the text and cutscene to screw up, making Edmund walk through the jail cell one time. That's...obviously weird in terms of the storyline. I have to give special thanks to AKheon for finding a glitch which I hadn't even anticipated before for some odd reason. If you press Select right before some non-movement-forcing text, (after slowly being taken into the Select menu and exiting it) you can skip ever having to see that text sequence and just move on. If you press Select before a forced movement, though, the game goes into a softlock. There are certain instances where you can't press Select at all, though. You can't press Select until about 1 second of being able to freely move in a room or level, so you can't do this to, for instance, skip the bunch of text at the beginning of Chapter 8. There are going to be some parts of the run where the Select screen saves time, but few compared to the times it doesn't, since going through that menu is quite slow. Here is a playlist of other glitches for the game that will probably not be useful for the TAS: https://www.youtube.com/playlist?list=PLoZMw6e_YIFGlsZLF3rme3lBMpCaEFrCT One of the glitches in this playlist is yet another Select menu glitch, but this has to do with the wrong music playing, so not relevant to a TAS, but it still shows that the Select menu sequence was clearly not tested very well. Of course, there are probably more glitches in this quite extensive game to find. RAM addresses Searching for RAM addresses is helping me to understand the game better than I understood it before. http://tasvideos.org/userfiles/info/42656154991025618 Here is a RAM watch I made that defines a lot of important values in the game. I think it's important to mention that you and your companions' HPs are determined on a per-character basis. You and your companions all have the same HP. What I used to think was the x and y positions of the player are actually the x and y positions of the CAMERA. That's also useful to know for testing, but I didn't get around to finding values for the x and y positions of the characters yet. Will update when I do. The first RAM mentioned in the watch is the value that determines which mode the game will be in. 1 is the regular mode, for just gameplay, 5 is text (don't poke it to this, it'll freeze the game every time!), and other values will put the game in other modes, like the beginning splash screen, and the multiplayer screen, and the options screen, etc. If you poke it to 129, it will reset the level you're in, which happens when you die. It's not really that useful for TASing, but it can be fun to play with. It does NOT define specific rooms you're in or specific levels either. I also want to mention that there are apparently two possible run categories for this game. You can complete the game normally, obviously, which would be any%; completing the game up to the ending credits at the end of Chapter 17. The second category would be to collect all of "Tumnus' lost items". There are apparently 15 of them in the game, according to the Select menu screen that keeps track of them all. They're basically extra items that you collect, and they're sometimes significantly out of the way of regular play. I don't think there will be anything significant that will happen from collecting them all, but I don't know. It does satisfy the general 100% requirement of "collecting everything that would show in the menu". In other words, this would be the 100% category for this game. I tried a few times, but was never actually successful in finding all of these items. Help with that would be greatly appreciated too. I hope someone else takes interest in this game, because I do not feel I can do this alone, and I love the game.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Mitjitsu wrote:
You should be aiming for WRs; not minimal qualifying scores in order to beat the game in the fastest possible time.
Not trying to start a flame war, but I just want to say I highly disagree with the viewpoint represented here. A TAS should aim for the fastest possible time for overall completion IMO, and not to try to satisfy (supposedly) incorrect in-game timers.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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This is a very cute game, but it also doesn't look like it's too fun. The game has a moderate-slow pace, and is extremely repetitive (but not in a particularly irritating way). I do like how you used the easiest difficulty to save time; that is something I highly admire due to my philosophy for speed over entertainment. I would probably have liked it if there was a little bit of extra jumping while walking just to mess around, but of course I don't know the game, so I don't know if that's possible anyway. Overall, I moderately enjoyed the run, so I had to vote meh, but it was well executed.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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This game is yet another example of a rather interesting, classic arcade game. Though the game is quite linear in nature, as with many games of this time, I found the tricks and glitches used in this run to be quite entertaining. Though the gameplay is naturally repetitive, I actually didn't find this irritating, which is nice. Overall, good game, and good TAS. I voted yes.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Due to its time, the game's simplicity is definitely understandable. However, that also decreases the entertainment value of this TAS. The run is very well routed. Though I would have liked a bit of messing around on the wait times, the run is still quite impressive technically. Unfortunately, the run itself was not really very entertaining for me due to an extreme amount of repetitiveness. I voted meh, as the run still satisfied me in a general sense.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Crash 'n' the Boys, huh? What a wacky game. The game is quite hilarious, and the TAS is even more hilarious. What bullying TASing can be, haha. There's nothing I really disliked about this run. Definite yes vote from me.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
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Location: USA
This game, as mentioned and seen by most viewers, is extremely monotonous and appears to repeat itself quite a ton. The run itself wasn't particularly entertaining to me, I have to admit. Although, there was indeed a lot of impressive work involved in making this, which should be noted, and it's a very nice improvement to the previous publication. Also, my decision not to vote no was also caused by the fact that the game itself is not extremely annoying-looking or ugly. So, overall, I voted meh. Very good job on the TAS, though.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
Editor, Experienced Forum User, Published Author, Player (121)
Joined: 8/3/2014
Posts: 204
Location: USA
Though I watched it several times, and am actually in the process of working on another TAS of the same game with this user, I never actually reviewed it formally here. Though the game has a slow pace, and is...well...just generally a bad, shovelware game intended to mimic a children's cartoon, the TAS offers a great variety of gameplay, tricks, adventure, and resource for those who wish to learn about the game. I can't help but mention, though it has nothing to do with the technical quality of the TAS itself, how funny the character Swiper always has been to me. These kinds of games in general are the kind I tend to enjoy TASing and messing with. I voted yes.
* http://tasvideos.org/ReadySteadyYeti.html - my user page on the TASVideos site * https://www.youtube.com/ReadySteadyYeti - my YouTube channel * My Discord username is "RSY#3799".
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