Posts for Real96

Post subject: Re: Missing sync settings
Real96
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Joined: 3/19/2016
Posts: 15
ThunderAxe31 wrote:
Before I forget, I have to note that DeSmuME has two firmware settings that are not present in the current BizHawk devbuild: "Message" and "Language".
You can edit them during emulation. When you import it, first time you open a ds game it will ask you to set all the things during emulation
Real96
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InfamousKnight wrote:
Im making a list of games that work without bios: "*OpenRom*C:\\Users\\Sean\\Downloads\\need_for_speed_carbon_-_own_the_city.zip|Need for Speed Carbon - Own the City.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\final_fantasy_iv.zip|Final Fantasy IV.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\spider-man_3.zip|Spider-Man 3.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\disgaea_ds.zip|Disgaea DS.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\lego_star_wars_iii_-_the_clone_wars.zip|LEGO Star Wars III - The Clone Wars.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\zumas_revenge.zip|Zumas Revenge.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\radiant_historia.zip|Radiant Historia.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\world_ends_with_you,_the.zip|World Ends With You, The.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\final_fantasy_iii.zip|Final Fantasy III.nds", "*OpenRom*C:\\Users\\Sean\\Downloads\\call_of_duty_-_modern_warfare_3_-_defiance.zip|Call of Duty - Modern Warfare 3 And the games that dont work with bios: Top gun Star wars revenge of the sith. Plus what spikestuff fell into under "dont work". Now this matters, as the bios are giving people some trouble.
All 4th Gen pokemon games don't work without BIOS. Extracting it from your console or importing it from an online one didn't give me any problem, never got the green check tho :/
Real96
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Posts: 15
When i open the hex editor, while i use a DS game, and i try to scroll down or jump to an address the app crashes and give me this error: https://pastebin.com/PGY3sZCF After this, i get this Exception window: https://pastebin.com/LuDX9y6T Last commit also seems to have broken the firmware.bin BIOS detection. I'm getting this error when i try to set the firmware.bin: https://pastebin.com/KzVmvpJm
Real96
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EZGames69 wrote:
What’s the SHA-1 of your firmware files?
sha1:22A7547DBC302BCBFB4005CFB5A2D426D3F85AC6 I'm not getting the green check, but orange question mark. I can anyway boot in both screens (warning and main one)
Real96
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EZGames69 wrote:
You got the DS splash screen that includes the health warning on the bottom screen? Because this is how it boots up for me (ignore the video title): https://youtu.be/G7hFM49O7B0
I think this depends on the BIOS you downloaded. I got both screens with a firmware, single screen (same as the video one) from another firmware
Real96
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EZGames69 wrote:
I dont know if this is supposed to be added later at some point but currently booting from firmware does not give you the DS Splash screen, it only boots up, then goes to the DS menu.
It works for me. Did you check the option to boot the BIOS? Did you imported the BIOS correctly?
Real96
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ThunderAxe31 wrote:
Are you sure? From what I grasped in jlun2's post, the request is to be able to modify the date setting during the movie.
It would be great to be able to fix time too. Also lua writings in screen aren't anchored to the correct screen position. If you reduce windows size, they disappear
Real96
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Suuper wrote:
Booting to firmware or directly to game is a sync setting, along with other settings that can be changed from the DS' firmware program.
Real96 wrote:
firmware.bin gives this error: note: given hash is with blank user data)
That's not an error; it's telling you that BizHawk cannot automatically find the firmware file because everybody's firmware file will be unique. (This will hopefully be changed at some point, but it kinda requires re-doing the entire automatic detection system.) Right-click the entry for firmware.bin and select "Set Customization", then select your firmware file. It can verify the firmware, so if it's good you should see a green check mark.
UH THANKS A LOT! It worked, save file loading has been completely fixed for 4th gen pokemon games too thanks to this! Thanks a lot!
Real96
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I'm having problems in loading save files. I tryed all pokemon games but 4th gen games (Diamond/Pearl/Platinum/HeartGold/SoulSilver) always gives me the blue error screen. Saving in game works great, save files are created correctly, the problem is always loading them with these games. th gen Pokémon games instead save and load save files without any problems. Other thing is that i can't load the BIOS firmware.bin file. I successfully loaded bios7.bin and bios9.bin, but firmware.bin gives this error: note: given hash is with blank user data)
Real96
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Masterjun wrote:
The solution wasn't a solution to the generic problem of saving a value on a savestate. It was a solution to the specific problem which could be solved without that feature.
Yes, exactly as it said
Real96
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feos wrote:
How? Here's my example but it doesn't fire consistently for some odd reason.
Language: lua

prev_keys = input.get() function lol() keys = input.get() if keys["shift"] then if keys["F1"] and not prev_keys["F1"] then print("Hey you saved state 1!") end end prev_keys = input.get() end gui.register(lol)
I was also thinking a something like that. Does it works?
Real96
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Solved. Thanks for the answer guys!
Real96
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feos wrote:
Attach to keyboard key that you use to save a state?
I need to make save state and reload back all the value...but the problem is that i can't relaod the correct "frame". I can pass you the code if you want...so you can understand...
Post subject: Re: Help with lua script?
Real96
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Joined: 3/19/2016
Posts: 15
Masterjun wrote:
There is no function in DeSmuMe that is being called when you save a state. The only thing you can do is use lua itself to save a state (with the savestate.save() and savestate.load() functions).
Ah ok...so there is no solution for this t.t thanks!
Post subject: Help with lua script?
Real96
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I'm making a lua script for DeSmuMe. I want to use this command to save a value on save state: savestate.registersave(function() return frame end). But the emulator gives me this error: :50: attempt to call field 'registersave' (a nil value). Why? How can i solve this error?