Posts for Really_Tall


Really_Tall
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Really_Tall
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There's a potential new strat for the 70 Star BLJless TAS. Relevant videos: https://www.youtube.com/watch?v=tERnmcvJhtk https://www.youtube.com/watch?v=KHeBJG3ZNQM https://www.youtube.com/watch?v=55ykbz6WjBs Hopefully this gets figured out, and ends up faster.
Really_Tall
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ALAKTORN wrote:
Really_Tall wrote:
The only other viable alternative is doing Shining Atop the Pyramid and doing the star cancel glitch (skipping 1 star text), collecting Inside the Ancient Pyramid by climbing all the way up, and then doing In the Talons of the Big Bird and the star cancel, and exiting course. Me and Sharkey both thought that an extra star cancel and climbing all the way up the inside of the pyramid would be slower than LLL reds.
It sounds like such a complete waste to do the trick just to do “Exit course”. I guess I wasn’t thinking of the fact that you normally have to re-enter just to do Exit course, though…
It is a little odd to think about, but it will definitely save time. My attempt at it (which can be greatly improved) basically ties the current TAS. I thought it was about 2 seconds slower, but I forgot to account for the time saved from skipping the 3 star text. Depending on exactly how effiiciently the trick can be done, I think it will save between 1 and 5 seconds.
ALAKTORN wrote:
Really_Tall wrote:
Bowser 2 Skip/upstairs early/2nd key door skip/whatever you want to call it.
That’s Bowser 1.
Moat Skip is Bowser 1 Skip, surely? Bowser 1 = BitDW, Bowser 2 = BitFS.
Really_Tall
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ALAKTORN wrote:
Really_Tall wrote:
For the new Any% TAS, the route would be 8-Coin Puzzle with 15 Pieces, Shining Atop the Pyramid, and then In the Talons of the Big Bird. On the third star the star carrying glitch would be used to spit the star into the loading zone and collect it at the same time, and then you would exit course. (Like this, but a lot faster: https://twitter.com/Really_Tall/status/728640763660226560)
Is that really the best route? I’m not convinced.
The only other viable alternative is doing Shining Atop the Pyramid and doing the star cancel glitch (skipping 1 star text), collecting Inside the Ancient Pyramid by climbing all the way up, and then doing In the Talons of the Big Bird and the star cancel, and exiting course. Me and Sharkey both thought that an extra star cancel and climbing all the way up the inside of the pyramid would be slower than LLL reds.
ALAKTORN wrote:
Really_Tall wrote:
Additionally, ISceptul was working on a potential improvement for the TAS: using the pillar glitch in the JRB room to get OoB, instead of the rabbit, and navigating to the key door from there. It's definitely possible, just the question is whether it's faster or not. It should certainly be looked into.
What’s the pillar glitch? If the 50 stars door skip could be done without rabbit, then I could see it being useful.
https://www.youtube.com/watch?v=b0b5j2XF3AA This can be done on both the left and right pillars next to the painting. Not the 50 Star Door Skip, but Bowser 2 Skip/upstairs early/2nd key door skip/whatever you want to call it. Instead of landing in the fish tank like in the video, you can land on the seam of the fish tank and from there navigate to the loading zone behind the key door. Unsure if this is faster than using the rabbit.
ALAKTORN wrote:
Really_Tall wrote:
Whether it is or isn't faster, using superspeed while doing Bowser 2 skip also has a chance to save time, as you stop at least once when going through the door, and multiple times if the rabbit strat is faster.
No idea what you’re talking about here. Bowser 2 isn’t even skipped, it’s just ignored.
Bowser 2 Skip/upstairs early/2nd key door skip/whatever you want to call it. The thing in the JRB room :P Getting superspeed after leaving the character changing room may be faster, especially if the pillar glitch is not faster, as your speed will be set to 0 more times: going through the JRB door and after clipping with the rabbit.
ALAKTORN wrote:
Really_Tall wrote:
Using the same logic, superspeed may also save time during 50 Star Door Skip.
Maybe… I don’t think so, though.
If you use superspeed after going through the small door at the top of the spiral stairs I think it could save time, by giving you instant acceleration after clipping with the rabbit. Getting it any earlier would cause it to just run out on the spiral stairs.
Really_Tall
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ALAKTORN wrote:
What else is there to implement? Has the star eating thing been routed at all for any% yet…?
For the new Any% TAS, the route would be 8-Coin Puzzle with 15 Pieces, Shining Atop the Pyramid, and then In the Talons of the Big Bird. On the third star the star carrying glitch would be used to spit the star into the loading zone and collect it at the same time, and then you would exit course. (Like this, but a lot faster: https://twitter.com/Really_Tall/status/728640763660226560) Ideally the star would be spat out directly towards the loading zone when you land from twirling, but I'm not sure if that's possible in practice. You will probably need to do a small jump backwards and then spit out the star to avoid instantly collecting it. Bear in mind this also skips the 3 star text, so it saves time from that as well. These notes I made about spitting out stars should be useful when optimising:
Really_Tall wrote:
I also figured out how to make a star move slowly when you spit it out: jump, then hold forward two frames, neutral two frames, then hold back. This will make your speed go up to a maximum of -108108 instead of 108108, which halves the speed that the star travels at. To get the slowest star it is also best to press A before you hit the ground, so you spit the star out exactly as you touch the ground, losing no speed from sliding along the ground. Spitting out the star any earlier will cause it to be permanently intangible, and fly upwards. Using these strategies, on flat ground, I managed to get a star to move at a speed of 40000: https://youtu.be/ysYieuWI4-w I also tested what the speed you need to not instantly collect the star is, and it seems to be about -60400. -60482 worked, but -60299 did not. This is assuming you spit out the star as you touch the ground so you lose the least speed. The star traveled at a speed of 70000 when doing this: https://youtu.be/U5kh0aA2H5U Spitting out the star with a speed of 60480 made it travel at 140000 speed, which is how I know the speed is halved when it is a negative value. These observations should be very helpful when optimising the star cancels in SSL and SL in a TAS.
Additionally, ISceptul was working on an potential improvement for the TAS: using the pillar glitch in the JRB room to get OoB, instead of the rabbit, and navigating to the key door from there. It's definitely possible, just the question is whether it's faster or not. It should certainly be looked into. Whether it is or isn't faster, using superspeed while doing Bowser 2 skip also has a chance to save time, as you stop at least once when going through the door, and multiple times if the rabbit strat is faster. Using the same logic, superspeed may also save time during 50 Star Door Skip.
Really_Tall
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jlun2 wrote:
Sharkey91 wrote:
Fortranm wrote:
https://tcrf.net/Super_Mario_64_DS#Regional_Differences Does Korean version have anything different other than the removal of mini-games?
There are no normal rabbits in the Korean Version since there is no rec room, but there are glowing rabbits spawning randomly after getting 50 stars. But with the new glitch used this cannot be faster
1. Is there even a completionist category of sorts for unlocking all minigames? 2. Does the glowing rabbits appear even if you never caught a single normal one on other versions?
1. No, as the minigames unlocked are unlocked forever, independent of save files. 2. Yes, as long as you've talked to Toad to make the rabbits appear, the glowing rabbits will start appearing when you reach 50 stars.
Really_Tall
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Two more timesavers for the 150 Star TAS! https://youtu.be/WWJEq-xLNSk https://youtu.be/FYck8flHAo8 I also figured out how to make a star move slowly when you spit it out: jump, then hold forward two frames, neutral two frames, then hold back. This will make your speed go up to a maximum of -108108 instead of 108108, which halves the speed that the star travels at. To get the slowest star it is also best to press A before you hit the ground, so you spit the star out exactly as you touch the ground, losing no speed from sliding along the ground. Spitting out the star any earlier will cause it to be permanently intangible, and fly upwards. Using these strategies, on flat ground, I managed to get a star to move at a speed of 40000: https://youtu.be/ysYieuWI4-w I also tested what the speed you need to not instantly collect the star is, and it seems to be about -60400. -60482 worked, but -60299 did not. This is assuming you spit out the star as you touch the ground so you lose the least speed. The star traveled at a speed of 70000 when doing this: https://youtu.be/U5kh0aA2H5U Spitting out the star with a speed of 60480 made it travel at 140000 speed, which is how I know the speed is halved when it is a negative value. These observations should be very helpful when optimising the star cancels in SSL and SL in a TAS.
Really_Tall
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This is getting ridiculous. I found a third method for entering the CCM Slide BCCless: https://www.youtube.com/watch?v=uhuBuUSjE9A This method is a lot faster than the other two methods so it would be used in a BCCless TAS. Kinda sad about that because the other methods were cooler, but oh well.
Really_Tall
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Water Storage, carrying a star in your mouth, and timestop all work on PAL. The version of the glitch where Yoshi's tongue stays out and you can destroy a star (https://youtu.be/8qI-qrOpkys) does not work, which isn't surprising as most (if not all) glitches that leave Yoshi's tongue stuck out are 1.0 only.
Really_Tall
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jlun2 wrote:
Oh. 1 more thing, is this possible only on the earliest version of the game, or all versions? I know they patched a number of glitches on subsequent releases for this.
So far, for all the glitches I've found in the last few days, I've only tested US v1.0. I will test the PAL version later today and see what works and what doesn't.
Really_Tall
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I made a video of the timestop glitch I mentioned in my last post: https://youtu.be/Ouhg5mxNC7A I found a way to use it to enter the slide in CCM BCCless, it's a similar speed to the Water Storage method and looks just as cool: https://youtu.be/mSaHtiD2keM I also found this weird thing when messing with timestop, probably doesn't have a use: https://youtu.be/8qI-qrOpkys
jlun2 wrote:
Are you able to do this to group the main stage stars together, then grab them all at once?
Nope. There's no way to collect more than one star at once. The only way this star carrying glitch can be useful is if you can spit the star into a loading zone and collect it again, or spit it and then eat if over the edge so you fall and die. For the latter you'd have to be able to do it very quickly for it to save time though.
Really_Tall
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https://twitter.com/Really_Tall/status/728640763660226560 Confirmed this saves time in Any% as you also skip the text for getting 3 stars! Somewhere from 1-5 seconds depending on how fast it can be done: ideally the star would be spat out right after you land from the twirl, and then you'd go straight to the loading zone, but that may not be possible in practice. The mechanics of spitting out a star are very strange: sometimes the star will keep going forwards and upwards and be unobtainable, and sometimes it will just go forwards, and be collectable. The speed it travels at can also vary wildly. From what I can tell, spitting it out just before/after you land is the best way to make it tangible, but if you're not moving backwards then you will collect it almost instantly. Being damaged by an enemy will also make you release the star and it will travel at around double the usual speed. I'm not sure if this glitch could save time in other courses, in the 150 Star TAS. The glitch requires an owl, shell, spindrift or fly guy to work, which means it is possible in most courses, but for it to be useful the course has to have a loading zone in it. This means that CCM, JRB, LLL, SSL, SL, TTM and THI are the candidates. In CCM the loading zone is very far away from the stars, so it is unlikely to save time. IN JRB, the only loading zone is underwater, so there isn't really any hope. In LLL it will likely save time, but only if it's possible to start riding a shell that you have spat out anywhere. I know this is possible if you spit the shell out while on a steep slope, but I don't know if it's possible anywhere: trying to jump on the shell will usually damage you. In SSL this will save time, but the route may need changed. You could in theory do this glitch with any of the stars outside the pyramid, and then either exit course or get a star inside the pyramid after... there are quite a few options to test. In Snowman's Land, for some reason, this glitch actually doesn't work on the igloo. The star will just bring you out of the course like usual. The loading zone is actually delayed: if you do this with the 100 coin star then the loading zone will continue talking you afterwards. This is unfortunate as it could have saved a decent amount of time :/ I haven't tested in TTM yet, but there is a good chance that the loading zone will work the same as the igloo, as it does the same zoom effect. Otherwise it could be useful, but it's unlikely. In THI there are a lot of loading zones to work with, but luring a fly guy somewhere is ridiculously slow (https://twitter.com/Really_Tall/status/728665830259593216). If it's possible to take a Koopa in your mouth to the top of the course quickly then it could save time, and more testing needs done. In addition to all this, doing this glitch with one of the stars that appears for a limited time when you hit a switch has some pretty crazy effects. When the timer runs out most objects, such as enemies, penguins, blocks, etc., will freeze and you can pass through them freely: the effects are similar to timestop in the original SM64. I will make a video of this in full soon: but for now: https://twitter.com/Really_Tall/status/728560745781334016 This actually works as an alternate method for doing Slip Slidin' Away and Big Penguin Race BCCless since you can pass through the coins blocking the chimney, and it's probably faster. Loading zones are actually disabled while timestop is active, but spitting out the star (in a way that makes it tangible) will make the loading zone active again. Funnily enough hitting the switch again will give you a view of the star flying off into infinity! So far I've only done this glitch in CCM, but it should also work in SSL, maybe DDD if shells co-operate, and would technically work in RR if you lured a fly guy all the way to the top of the big house :P Going to end this post with one final cool thing I achieved. I first did the moving with a star glitch with the Lil' Penguin Lost star. Then I collected the 100 coin star, with the other star still in my mouth. When entering the course I was at 3 stars, and the 100 coin star set the total to 4. Then when I said yes to saving, the other star came out my mouth and I started collecting it... as I was saving. This increased my total to 5, and resetting at this point counted my file as having 5 stars! The save from the 100 coin star counted the star I had collected while the game was saving.
Really_Tall
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Fortranm wrote:
So you can't clip into the final stage with camera glitch outside of the 50 Star door? Then, is it possible to clip into Wario's stage, save him, save Luigi if necessary, and skip the endless stairway with rabbit clip? Just skipping Mario is still kinda fun.
I'm not sure what you mean by camera glitch: the 50 Star door is bypassed using a rabbit that is only there for Mario. It is possible to rescue Wario as Yoshi, who could then be used to rescue Luigi, and there is a Luigi rabbit on that floor. I think it only runs around the outside of the room but theoretically you could get onto the seam and then do a backflip, or something like that... I agree it would be cool to beat the game without Mario, and I'll look it into making it possible sometime in the next few days!
Really_Tall
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Fortranm wrote:
ALAKTORN wrote:
Fortranm wrote:
Is it possible to get into the second boss fight by doing rabbit clip with Yoshi? Is it possible for Yoshi to skip the infinite stairway without rabbit clip?
Yes. The point of those questions…?
Just wanna know if it's possible to complete the game with only Yoshi, leaving aside whether the caps are spawned at the Bowser fight.
There's still no way past the 50 Star door with Yoshi. Even just collecting the stars required doesn't work as you can only go through the door for the first time as Mario.
Really_Tall
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Link to video This is finally possible! Slip Slidin' Away and Big Penguin Race are now possible BCCless :)
Really_Tall
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Link to video This should save a second or two over using Wario, as he moves really slowly.
Really_Tall
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GamingAori wrote:
Hey everyone, I have a idea for a super donkey kong 64 20 star tas. When you collect 20 stars you can buy the blj technique maybe we find a way for using the blj get to the warp behind the 50 star door. my idea was the canon but i think the canon appears later. (30 stars?)
A BLJ to get behind the 50 star door has already been found: https://www.youtube.com/watch?v=mnqSLXTxtMU
Really_Tall
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So I just found a way to do Teleporter Room Early with Super Boots! This will save a couple of minutes (exact timesave unknown), and means the TAS will now finish with the regular boots and hammer as Teleporter Room Early was the only reason Super Boots were still necessary. Link to video This also means that there will be no ticking in the run apart from at the point in Chapter 2 where it's meant to be there. what ticking
Really_Tall
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Really_Tall
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That's looking really good, Sharkey! Whomp's Fortress 100 coins & reds, and Bowser in the Dark World in particular were amazing. For Hot-Foot-It Into the Volcano, it might be faster to jump and flutter directly to the star, from the pole. The best I could get was 12 frames slower, but you might be able to do better. Also, I did a bit more testing on the slide, and realised I was wrong about what I said before. The 0.01 fluctuations are actually not version specific: you can get a 13"47 or a 13"48 on both versions. In other words, the timer is completely identical on all versions. Lastly, I found this glitch today: Link to video This might be useful if someone finds a way to do it on the glowing rabbits.
Really_Tall
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This was surprisingly fast-paced, and it was fun to watch the precise movement. Yes vote! There were a couple of places it seemed like keyclimbing could have been used: in 3-1 as soon as you reach the key, and in 5-5 to get over the wall at the end. Would it be faster, or even possible at all?
Really_Tall
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Sharkey91 wrote:
What do you mean by "in game" ? You mean during a full TAS to aim for the fewest frames possibles to do the whole level ? That was it
In-game time, meaning aiming for the lowest time on the slide timer, lower than 12"93. This would use the setup at the start, and wouldn't curve towards the star at the end. Of course, this wouldn't be useful for any full-game TAS, I'm just interested in what the "perfect" record will be compared to 12"93 (or any future RTA records). Sorry for not being clear :)
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I watched the 12"93 next to your newest TAS in slow-motion (starting from the wall bounce at ~6"00), and the 12"93 actually did seem to be faster by a frame or two. I think I might try to TAS it myself at the weekend since I have some free time, and a few things I want to try out. A TAS of the slide aiming for fastest in-game time would also be cool to see.
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I did some testing of the Princess' Secret Slide timer between different versions. Specifically NTSC-U v1.0, and the European version. It turns out that the timer does not run slower on the European version. In both versions the timer increases by .04, .03, .03, in a loop. Approximately every 0.9 seconds, the timer will increase by .04 where it would usually increase .03. Weirdly, the different versions will do this on different frames, but not always in the same order. One version will end up .01 ahead for two frames, and then they will be back in sync again. 12"20 on US will be 12"21 on PAL, and 13"47 on US will be 13"48 on PAL. Those are the only relevant differences. With some other, much slower times then PAL will be faster by .01. I didn't test any other versions but I expect the timer would behave in a similar fashion. Basically the timers are the same, unless you get 12"20 or 13"47 on NTSC, in which case it is 0.01 faster than on PAL.
Really_Tall
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Sharkey91 wrote:
If i download the PAL version and do the setup at the beginning, i can improve that time So thanks now i understand PAL versions might have a slower time for the slide, so if he did that on USA version, the time would be higher. I don't have to worry for the PSS time, anyway i can't do any setup because it's in a full TAS Thanks for the info anyway :)
Wait, the PAL version calculates the slide time differently? What's the difference / conversion? Also, is the strat used in that video when jumping off the slide faster than what you did in your TAS?