Not sure how much shorter the input Cpadolf found is, but I know it is shorter than the one in the resources page. The inputs are:
Press forward for 3 frames, release for 1 frame, forward for 4 frames, release for 1 frame, forward for 4 frames, release for 1 frame, forward for 4 frames, release for 1 frame, forward for 2 frames, forward + run for 3 frames, release forward but keep holding run for 1 frame, press forward + run for 1 frame. These are the inputs to register the first boost on the counter, for the other 3 just keep holding forward and press run on the key frames.
Thanks for the encode, Spikestuff.
Amazing work Taco! Can't believe you found a way to make something different in Ceres, even if it is just equally fast, having watched that part of the game for years without significant changes (at least not ones that our eyes can notice) and see something different is really nice. Also the improvement in Crateria looks great. Yes vote!
In this case my opinion is that the hardest difficulty would not add in terms of entertainment to this movie. There would be an increase in the number of enemies in a few parts and they would have more health. In places where it is possible to throw them off screen while jumping backwards it would not make any difference and in others where you have to group them, if they have more health you would have to see Cody/Haggar standing there doing the same combo for a longer time. The same goes for the Bosses, longer health bar, longer time spent doing the same combo. Unfortunately a higher difficulty will not add in variety imo.
I'm having problems watching on the emulator. Can someone, please, post the suggested screenshot? Thanks!
Edit: Here goes another yes vote! This looks much better than the one with Cody and Guy. Great job!!!
Very well done, Cretino! I'm a big fan of this game and used to play it online a lot with some friends. I usually play as Haggar, so I'd also like to see him in action.
If you have the time while waiting for the screen to move or a cutscene and there are barrels or stuffs like that in your way, turn them into gold/ruby, just for entertainment.
I'd like to thank you, Aran Jaeger, for sharing all these informations. Some of them are very useful for TASing. Good luck in your search for new stuff.
From what I've tested, there are 2 frames to unmorph and only 1 frame to activate the shinespark in the right moment. If you unmorph in the 1st possible frame you have 2 frames to shinespark, but the first frame won't trigger the stationary animation, only the second frame will give you the blue suit. If you unmorph in the second possible frame you will have only 1 frame to activate the shinespark, which is the magic frame for the stationary Samus.
The idea of using Crocomire's spiked wall is pretty good and it's probably the only possible way to take advantage from the first shinespark. The only possible spot you could use the extra spark to save time would be after collecting the Varia Suit, by shinesparking over Kraid's room and the next one. That's because you charge another shinespark to use in the area outside the Spazer Room and that would nulify the extra spark. The problem here is that you won't be able to collect Croc's drops (unless there's a way to manipulate them to be close to Samus) and you would need more health for the shinespark after Varia. Also you would need one extra Super to open the door before releasing the extra spark.
This delayed shinespark is a really interesting thing for sure.
hero, it gives one additional spark after the first one you are forced to use to leave the floating position. It seems you are only allowed to release the first shinespark once the counter reaches 0 for the first one, otherwise you will not be given the additional spark. The cool thing about this one is that you can run without loosing it. I've tried to see if the stationary spark works when using the grapple glitch, but it seems it doesn't. The problem for this to save time is that you loose too much time setting up the trick, so you would need a place with the conditions to do the trick while waiting for something to happen. The only places I could think of was after Killing Draygon (you can use the hubs on the wall for the same effect as the spikes), so you could hold run all the way while cleaning the Space Jump room and leaving Draygon's lair. I don't know if it would save any time or if it's even possible to setup the trick without loosing time. Another place that you could setup the trick to save time is while waiting for the wallcrawler to clean the blocks on the way to spring ball, but this trick doesn't seem to work with enemies. Also, if you charge a normal shinespark and release it, the additional shinespark will desapear, which is a shame. I tried to find a way to leave the stationary position without having to wait too long or shinespark, but couldn't find anything useful.
4n6, It's possible to push Samus against the spikes above or to the side of her, you just have to jump and quickly morph, then unmorph in the right momment.
I've finally managed to watch enough of the run to vote and post a few things. I'm giving this a "No". Reason is it was not as entertaining and optimized as other runs I've watched in this site. It is already very hard for TAsvideos to accept a new category for this game, even if it's highly optimized (Cpadolf's in-game time old run, Namespoofer's low% speedbooster, Saturn's low% Ice, Saturn's GT code, Saturn's PAL in-game time, Saturn's in-game time...), even harder it is to accept a new category that's not optimized.
I'd like to point a few stuff for your next attempt. It may be part of the 90 seconds of improvements that you already know about, but it also justifies why I'm voting "no". Just ignore the order as I'm posting the comments as I'm remembering them.
While this run aims for realtime (as far as I know) it uses many in-game time strats. As examples I can point the high jump through the door leading to the noob bridge room, the pauses in the refill stations and not jumping through the door in the top of the vertical hunters room in Lower Norfair.
While you used Cpadolf's inputs in some parts of the run, there are many rooms you could have used them too, but instead you used slower strategies. The best is to compare many existing rooms strategies and see if you can beat the fastest one or at least equal.
Better planing would save a lot of time. I don't know if it's the case, but it can be better to get extra packs than refilling all the time. many pink doors were openned with missiles while Supers save a lot of time. It seems the route could be better planned too.
The Draygon fight can be faster even in realtime.
The Phantoon fight where we always expect to see a fast pattern one round, you went for a slow (iirc) to refill your missiles, this meant bad ammo management.
Many shinesparks were used and although it is a really nice trick it's not always the fastest option.
You used a shinespark over Crocomire's room when you could have jumped through the door. By doing that you would avoid the shinespark crash animation, would be able to gather a lot of speed to go through the refill station room and the lava room with grapple blocks.
Having Ice equiped would probably save some time in the GT fight.
Iirc you didn't have full supers for Ridley and also didn't have Ice equiped for the fight.
You picked what seemed to be the worst pattern for Kraid, which generated tons of lag frames. Well, that was my impression from watching the video in youtube. To get a better pattern, iirc, you just need to enter the room in a different in-game frame.
There are lots of other stuffs that could've been improved just by using strategies used in other TASes. I just pointed a few stuff there was in my mind after watching the run. I hope you try again and improve your run, but have in mind that, if you intend to submit it here again, even if you manage to improve this run in terms of time completion and entertainment, there's no way to know if it will be accepted for publication. If you have any doubts it will be better to post them in the super metroid thread. Good luck on your projects!
This is what made Cpadolf the TASer he is now:
I'd just like to point out that this is definitely not true and very unfair! As an example you can take a look at these rejected runs by Cpadolf and Saturn for Super Metroid. Both were considered arbitrary categories.
Cpadolf
http://tasvideos.org/1686S.html
Saturn
http://tasvideos.org/3023S.html
Thanks for the encode, The Brookman!
Damn, I was not expecting such a big improvement so soon! That was definitely an unexpected nice surprise! I really liked the last run and this one is even more entertaining. Congratulations and keep up the great work! I look forward to the Dark Demon run!
Loved this playaround, Amaraticando! You got me laughing almost the whole movie, mainly when Mario was riding an invisible yoshi and then when he was riding chuck. And I loved the end! Funny that when somebody is doing something good and does something great in the end of it, in english we would say "you brought it to a perfect end", but in portuguese we would say something like "you ended it with a golden key" which actually fits better in this case.