Posts for Reseren


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Would this not be standard per the classification page? - "Glitchless: Completing the game as fast as possible while avoiding all known glitches (defined per game in accordance with the community). " *On 2nd thought, there is the wall boost in the beginning of Domino Row and the boost onto the ledge by Keyzer from the water in Mystic Lake, so it likely isn't truly glitchless.
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Is there a reason to call it "save glitch" instead of "save corruption"? I do think the latter sounds fine.
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Memory corruption is an accurate title of the glitch being performed. I understand it isn't as specific, but given the name of the rta category, it isn't very clear that they're the same thing if it's named anything else (memory corruption also sounds better in my opinion).
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I see that the branch was changed to "warp glitch" instead of "memory corruption". Could this be explained a bit more? I'm not sure I understand the reasoning, since the corruption changes the event to be 128, at which point the omega is already dead. The speedrun category is also called "memory corruption" which is why I submitted it as that.
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The oob clip in sector 6 after mega core is something I didn't have in the other TAS's. Also, I was able to cut out a frame for every jump when skipping SAX in sector 6, which saves 20-30 frames. Overall though there are a few frames saved in a lot of room throughout the run but not more anywhere specifically.
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Aut0 wrote:
Reseren wrote:
Are parts of this copy pasted from my other tas's? The movement at the beginning of Aerodent I do just for entertainment and doesn't save any time at all, but this TAS has nearly the same movement with some parts changed slightly. Here's a side-by-side comparison: https://viewsync.net/watch?v=_Phk4N1u9so&t=1417&v=H9bA_CJdXBA&t=1737&mode=solo
*sigh* yea. Sorry.
What percentage is your own work (frame-by-frame segments created without copy pasting)? There are some parts that look fairly unoptimized but some that look too optimized.
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Are parts of this copy pasted from my other tas's? The movement at the beginning of Aerodent I do just for entertainment and doesn't save any time at all, but this TAS has nearly the same movement with some parts changed slightly. Here's a side-by-side comparison: https://viewsync.net/watch?v=_Phk4N1u9so&t=1417&v=H9bA_CJdXBA&t=1737&mode=solo
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Hotel is actually a bit slower on Hard because of the last gem piece you need to get on the bottom floor. But yes I agree that my run should not obsolete the Hard run because routing is fairly different, especially considering the zips used.
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Made about 3 seconds of improvement over the original submission. https://tasvideos.org/UserFiles/Info/638114386140729288 edit 2/7/23: updated with an even more optimized version
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No. I've tried encoding in the past but had some troubles getting it to work properly. I can try figuring it out later today when I get the chance, but there is no guarantee I'll be able to provide anything anytime soon.
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You are correct that the timer shown on the game-screen is lower for my TAS because of jumping through doors. There are 4 "door fixes" done after the countdown is initiated. These are slower in-game time but save real time. These 4 door fixes are some of the most time-saving ones in the game at around 72 frames total. So while the in-game timer shows my countdown sequence time as slower, it is actually more than a second faster in real time. As for the Quarantine room, I went back into TAStudio and tried messing around with it more, attempting to change rng as well as how the beam shots are fired. Until I delayed room entry by 10 frames, I could not kill the hornoad without delaying the initial shot. I suspect this is due to randomness of the hornoad's movement or related to subpixels. Regardless, from what I can tell this time loss is unavoidable without wasting more time to get a better enemy pattern. Now that I think about it though, because this is very early in the game, I could have always started a new TAS to try to get better rng in this room.
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In my opinion Any% is more entertaining because Yakuza's 2nd phase can be skipped. Other than that, there are no significant gameplay differences between it and 0%. The rest of the time saves are mostly Nightmare and Nettori, but the fights are just shorter purely because you have more missiles to do damage faster. In non-TAS runs, 0% is interesting because you have very low health, but that is trivial in a TAS since you don't need more than 99 hp in either category.
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mklip2001 wrote:
Out of curiosity, what time would this count as by RTA standards? I know RTA stops when you go into your ship at the end, whereas TAS ends at last input with the dialogue.
It's about a 1:06:30. The current wr is 1:11:46 on JP version. Ignoring the fact that clips aren't possible in JP, that wr equates to a ~1:14:22 on ENG to give you a bit of a comparison between a very good human run and a TAS.
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Yea I guess you’re right that it doesn't take too much time to get those drops. Definitely overlooked getting a drop from the first enemy in the big room instead of the second. It’s something I’ll keep in mind if I do a 0% TAS in the future.
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Some of the longer delays definitely bothered me too when making it. Some you can hide during item pickup or adam text, but unfortunately most of them are a pain because adding tiny delays in other places messes up the flow of the room or changes the patterns of previous rooms. The other way is to pause but that’s really slow in comparison. And regarding the beeping I think even if you picked up a drop the health would be 29 and the beeping would continue (also waiting for a drop is extremely slow in that room).
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First reason is that it doesn’t start from power on so I cant’t submit it without having to redo all the rooms to account for rng. Second reason is that it isn’t as entertaining as a full game TAS, where a lot of tricks take place later in the game such as fast XBox and Yakuza jump skip, not to mention all of the clips. I’ll probably submit it down the line though whenever I have the time to change it.
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http://tasvideos.org/userfiles/info/69348626087432347 Forgot about the blank inputs at the end since I finished this quite a while ago. Here's a correct file.