Posts for Rick


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Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
There are, actually. I did some research for tool23 a while back when he did a run of this game (which sadly, was fed to a grue). I found out that these items were necessary: REQUIRED ITEMS - Dynamite (To blow up the brick wall that leads into Toontown) - Detonator (To blow up the brick wall that leads into Toontown) - Spring Shoes (Necessary to leap the pits in the caves to get will pieces) - The Will (Necessary to complete the game) - Baseball (Used to lure Stupid away from his post so you can go in and fight Judge Doom) - Whistle (Used for shortcuts and time-saving) Another one that may possibly be required is the wallet, which may be required if the store has one of these items and it's not really anywhere on the map that's convenient. If all six items can't conveniently spawn (this is lumping together the will pieces as all one item here), and five out of six do (and one's in the store), it wouldn't be that huge of a time waster to pick up the wallet and go to the store. So, now that I'm done being long-winded, yes, Dwedit, there's a lot of useless items. :p
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Right. I can't exactly say what there is for items that tend to appear closer to the start. The only item that is continuously around is the Wallet outside of Valiant's Office (And inside too, it's a little built-in trick to help you with buying things at the store), so we'd just have to find out the addresses of the other items. Once we know where the items are via their memory locations, it'll make things a lot easier and save a lot of needless in-game searching.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Both, actually. The initial item placement, as it's so far known, is placed depending on the frame you press "Start" on. There's possibly some other factors involved in it, but I don't know how that would roll yet. What I want to know is if the items that are necessary for game completion are in spots where I don't have to go running around the city to find them. If I can get everything I need in just a few particular areas rather than scattered all over the place, it'll save a lot of time. Which is why I need that map so badly. I need it for route-planning purposes. I could probably make one if I could find out what the code is to permanently keep the the weasels at bay on the map screen (They come about once a minute or so).
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
It's been a few years since this game was attempted, eh? Well, I'm thinking of doing it, and I think that if meticulously planned and executed, a time of under five minutes could be possible. There's a few things that I'd need that I'd have to start doing the TAS thing though; Maps of everything (preferably in screenshot format). There's none over at vgatlas.com, I've checked. Memory addresses. The second most important thing. See, what I'd need to do is find the memory addresses for each building in my route, as well as find the memory addresses to the item placement, and what the item is. So if say, I need to go to Building #14 to get the Spring Shoes, I'd need to know what that is (Say, 0D on the items table), then find the memory address for building #14, and compare 'em. I'm also hoping for a couple of glitches that would probably save time. One would be to cross a gap without the Spring Shoes. It would save a good amount of time because I wouldn't have to go out of my way to get them, though it'd be a major route adjustment since I wouldn't be able to use "Death as Shortcut". Getting Benny the Cab as soon as possible would save some time as well. If I can get some help with the maps and memory addresses, I'll start trying. And if this is a boring game to TAS, well...it's not a long one, and I'll make it as entertaining as possible. -EDIT- Searching one of my favorite Game Genie/Pro Action Replay sites, I found a code for FCEU that's apparantly a building modifier. 0090:XX is the code. I'll look into this later.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
You sure? I really could've sworn there was four briefly somewhere around the time that the Metroid II runs by Cardboard were either submitted or made, I can't remember which. ...You know what? This is funny too, I just realized something. Whenever Metroid II runs have been submitted or published, somehow, the queue seems to end up at its lowest point in a long time.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I've seen the submission queue this empty once. I was talking to Cardboard one day and then I found like, only four submissions in the queue. I nearly had a heartattack.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Now that would totally be a boss idea, but there's a whole crap-ton of things to consider as well that isn't necessarily hardware-based. I know I've heard that lag that isn't present in an emulator is present on a console. I don't recall where exactly, but I quite clearly remember hearing that somewhere. That would throw some videos out of sync just like that, possibly.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Yeah, I know. The problem is, there's nothing i can really do about it right now. 3GP_Converter's the only thing that's worked for successful PSP playing for me at this point in time. I don't have any programming smarts or know-how to go about fixing this. I can only hope someone comes along who likes the idea enough to help me out with that. =/
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
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Location: Maine
So basically what you're saying is that one frame before you catch the flagpole, the timer should go from 338 to 337?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
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It's the best thing I had at the spur of the moment to compress, and I had more than one file to bundle with it anyway. Didn't do that bad of a job with compressing the movie. I just wish my internet was better with uploads so it didn't take over a freaking hour to upload that.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Here's a list of videos that I've already converted to PSP. These have little to no errors in the cutting down of the frame rate. This will be updated as I preview and make more. NES Videos [URL=http://www.archive.org/details/NesDonkeyKongTasVideoForPsp]Donkey Kong[/URL] [URL=http://www.archive.org/details/NesFistOfTheNorthStarTasVideoForPsp]Fist of the North Star[/URL] [URL=http://www.archive.org/details/NesJourneyToSiliusTasVideoForPsp]Journey to Silius[/URL] [URL=http://www.archive.org/details/NesPrinceOfPersiaTasVideoForPsp]Prince of Persia[/URL] SNES Videos [URL=http://www.archive.org/details/SnesKillerInstinctTasVideoForPsp]Killer Instinct[/URL] N64 Videos [URL=http://www.archive.org/details/N64MortalKombat4TasVideoForPsp]Mortal Kombat 4[/URL] Misc. Videos [URL=http://www.archive.org/details/NesSuperMarioBrosAir1HackTasVideoForPsp]Air 1 (SMB1 Hack)[/URL] EDIT: Air (SMB1 Hack) added on 8/20/08 Note: Is it possible for a page editor to like, post links to these for me with a "Download These Onto Your PSP" on the videos or something, please? I'll find more that look alright to be posted as PSP-viewable videos without any choppiness or with as little weirdness as possible in the transcoded video (during gameplay). One other thing I've noticed too is that the converter likes to chew out scenes where nothing is happening (The Amagon movie is a perfect example of it, because at the end of every level, it blacks out after one frame of Amagon standing still.) I'll be adding more videos as I watch through them and see that they look okay to add up here to the list.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
It's a nice hack, but nothing really stood out to me as "exceptional" in terms of the gameplay. It was, however, well done. Meh vote, only in good conscience.
Post subject: Text Editing Programs/Methods.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I thought it would be a fun project to edit the text in some games to clean up some of the Engrish or weird things in them, just for my own kicks. Are there any fairly easy-to-use programs, or some good methods, to help a dummy like me text edit? My first undertaking would be Metal Gear, if it's a game-specific thing that needs to be known.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I caught the downtime. I was gonna go mass-download some speedruns for conversion onto my PSP and I saw this funny message and I was all like "Huh?" I figured it out pretty quickly, so all's well that ends well!
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Thanks Omega! I'll definitely be looking into that one. Now all that has to be done is to get a 60 fps conversion that works out of 3GP_Converter and I'll be busting my ass on getting every video PSP-able.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I wouldn't even know how to do that. =/ With that being said though, I saw that Prince of Persia for SNES runs between 12 and 20 fps animation-wise. If I download it and convert it, would someone else with a PSP like to watch it and the original AVI to see if you can catch any visible differences? Only reason I'm not doing it myself is because I have a heavy load at work and haven't had a lot of time to watch speed runs lately. =/
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I'm not looking to make the video files on the PSP at 60 fps or use emulation on it at that rate, I'm trying to see if I can get the converter that I have to take the videos that are already AVI files. Basically, I'd download all the TAS videos on the site, convert them to a PSP movie format, then send them off somewhere to have them hosted for download. Just clearing that up in case there's any confusion. =)
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I pretty much agree with Warp. Those are pretty valid reasons as to why I don't want to crack the firmware of my PSP. So far, only 3GP_Converter works for me. I've tried using Sony Media Manager, but I can't even figure out how that friggin' thing works, so I've just done away with it. It'd be kinda nice if 3GP_Converter could be modded so that there was 60 fps compatibility, and possibly some kind of shrinkage in file size. The only reason why I think it works for me is because it automatically codes the mp4 files into something the PSP can read if you set it up for that in the Setup option of the program. However, I don't exactly know the legality of doing such a thing, nor do I know anything about the creators of the software. All I know is that the program hasn't been updated in about three years. Plus, I think it's a Japanese program or something like that. The good thing is, I don't think the picture quality or anything needs to be fixed, because it looks totally fine. Same with the audio quality. The only thing it really needs is a framerate fix that the PSP won't pull a stupid on us for. I dunno, what would doing such a thing with an OK entail? If I also remember right too, there's a few games (I believe only certain Prince of Persia games) on the site that don't run at 60 fps. Perhaps I could PSP-encode those and find some kind of space or whatever to host them for download? Bisqwit, or someone else, know any good places I could do this for free?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
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Location: Maine
I've tried renaming the file myself plenty of times and it still says "Unsupported file" when I test it on the PSP. The re-encoding thing though, I don't know how to do that and it's likely it won't work. It works fine on the computer though. --- Also now, I'm trying to figure out the Sony Media Manager on how it's supposed to encode files, but with no luck so far.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
When I was a kid, I was playing NBA Hangtime once just for the heck of it. I was creating a character when suddenly, I saw what looked to be a kid with glasses...that looked just like me back then. So I got my mom and showed her and she could believe it either. XD I don't have a picture right now because I'm trying to get videos to work on PSP, but if you play the game and scroll through the list with the head parts, you'll see what I mean. It's not very easy to miss. ...I look better nowadays though, I swear.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Sir VG: Thanks a bunch. Anything is totally worth checking out. P.JBoy: I finally got around to trying the file out on my PSP and it said it was "Unsupported data". I had the same exact problem with PSP Video 9 too. I really have no idea why both programs are doing this, to be honest with you. It's completely bizarre. I mean, theoretically, it should work on the PSP but it isn't. ventuz: Actually no, I hadn't seen that. I did a bunch of Google searches but that never came up. For some reason, search engines really don't like to work with me and more often than not, I find a bunch of completely unrelated and useless crap. --- So anyway, we're still stuck at 3GP Converter still being a workable one. I'm gonna try out some others and see what happens.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Ah, sorry about that. I missed it either from being tired or from the punctuation. Have you tried getting it to work in a PSP yet? If not, see if you can upload the movie somewhere and I'll try it out myself.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
What did you use for a converter? I'm curious.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I already know the frame rate when I encode the videos. It's 29.97 fps. The converter I use tells me this at every option I decide to encode at. The only two frame rates I can choose from is 15 fps and 29.97 fps. Kind of a lousy choice unfortunately, but there's not much I can do about it 'cause I'm about as programming savvy as a rock. 29.97 doesn't look too bad usually unless the game has flashing invisibility, then it just looks like either the character is solid or is invisible during the invincibility time.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I'll be the second. I'm not on XBox Live very often, but I do love playing co-op type games. I have Streets of Rage 2, Golden Axe, and TMNT. My XBL tag is Rick Cressen.
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