Posts for Rick


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Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Practically nothing, unfortunately. I believe just MP4 files. That's why I suggested this in the first place, because the PSP is utterly finnicky about not only the file type, the file name also has to be a specific type (Which is M4V##### [A five-digit number]). I'm trying to re-download the Monopoly 1 CPU run and play with the encoding on it further so I can experiment and see just how badly the loss of quality is and how much the file size changes through various settings. I'm also trying to get the fricking files to work still. I've been using PSP Video 9 to convert the files, with no success so far. ---EDIT--- OK, so I had success with a different video converter, called 3GP Converter. The only problems are that the highest fps it can convert with is 29.97 fps, and the file size goes much higher than the typical AVI files on the site (I used the RBI Baseball TAS as a sample because it was short, and even then, the file size for it went from 7.08 MB to 20.9 MB (Nearly three times more for less fps!) I don't know the possibility of finding a converter that can do 60 fps and keep the file size down a bit, AND still work on the PSP, but hopefully, it's a fairly feasable thing. If people want to compare both videos (MP4 will work on a computer so long as Quicktime is installed), I can see about sticking both vids in a zip file and putting it on some kind of large file host thing.
Post subject: Converting TAS AVI videos to PSP video files. (In progress!)
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
OK, before I start, I'm not making this topic to debate whether the PSP rocks/sucks whatever. Nor am I trying to convince anyone of one way or the other. So, as a small request, let's not start fights over the handheld, please. I also apologize if this had been covered already. I have a bad time with this message board's search function. Anyway, I got to thinking that being able to have PSP-ready viewable files for the movies for download would make for an interesting idea. I know I've personally wanted to watch TAS videos when carrying my laptop with me isn't feasable (like, if I'm going on a trip where I need to pack light). However, it's rather difficult, from personal experience, to get the videos converted properly, and then figuring out just what the file name is supposed to be, and what you're supposed to do to convert it, as there's many different freeware programs to convert AVI files to PSP-viewable format, but just as many tutorials that recommend all kinds of different programs. While the file size would more than likely be lesser, and some of the video quality would possibly be diminished, the portability would be there for those TAS fans to download and take their favorite speed runs on the go with them using their PSP, both regulars and non-regulars. What are your thoughts on this idea? (If I even have to learn some way of encoding them for PSP that works myself, I'll totally do the conversion of videos as-needed. I've been having lots of problems with this at the moment, however.)
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Hmm, well that puts a monkey wrench in that plan. Any idea where the first speed power-up is anyway?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I did a quick look into Super Double Dragon and saw that FODA had done a little looking into it a while back, but nothing really came of it. The biggest thing with that game is the speed. It's a relatively slow game and I'm sure there'd be at least a few naysayers in that one, but I really think there's ways of speeding the game up somehow with weapon use.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I believe there's a super speed power-up in the game, if I recall right. Perhaps if that can be spawned as soon as possible, that might make for a more interesting TAS. I'm not exactly sure if they stack though.
Post subject: Converting FCEU cheat codes to Game Genie codes.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I've been looking around a bit to how to turn the cheat files you input into FCEU (Such as 040D:10 for Infinite Energy for Blaster Master) into a Game Genie code. I have a little thing that converts hex codes into Game Genie codes, but I don't really have the hex. I can get seven numbers out of the FCEU cheat, but not eight, which I need. A little help here, possibly? THanks!
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Not only have I seen a pic, I've also worked at the same job as him, back about five years ago when I worked at McDonald's. It was weird. They'd go "Rick!" and I'd go "What?" and they'd go "No, the other Rick." and I was like..."Oh."
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Easy there, dude, no need to go picking a fight. I personally feel it should go both ways, both to show what was done good and no as to what not was done good. Both sets of info are good to know.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I give this baby a yes vote for the optimization and the amount of work put into it. It's a tough game, and I like seeing tough games beaten. ...Who the heck voted no? I would've liked to hear at least an explanation for that.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I have to say Super Punch Out!, hands down. After I figured out a way to get Narcis Prince beaten in 17"03 back in third or fourth grade, I became addicted to figuring out how to do quick KOs against everyone else. I have a few times as of now are very, very close to the TAS ones.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Here's me you can add to your list: http://www.youtube.com/user/rickcressen It also contains my only (And disgustingly unoptimized) attempt at a TAS, and even then, it was only to learn some of the tools.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Dwedit wrote:
"We're Ointment!"
You win a gold star just for posting that. XD Yes vote on the run. Definitely some nice glitch abuse in there.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I see it too, don't get me wrong. Just on a game like this, well, it's been worked on to death, and some mistakes really should've been worked on. Sometimes I just don't get verbose sometimes too, which does lead to trouble. Wasn't my intention to go starting any arguments or anything.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I should clarify, no known glaring mistakes. Like what he admitted to.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
No mistakes allowed. Not even one. Fix 'em. -Insta-No-
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Alden. YOU ROCK. Thank you very much! Though I realize now that you have to have one of the flags on for the Instant Kill. I'm a bad cheater. XD
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I couldn't remember if it was or not. It must've been Game Players or whatever it was. The magazine's gone through a few different names, if I recall correctly? I haven't kept up with any gaming magazines for nearly a decade.
Post subject: An answer, mayhaps?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
OK. There's a Game Genie code I've been searching for since like, forever. It's not anywhere on the 'net. I've got no leads, nada. Anyway, as a kid, I found this Game Genie code for Mortal Kombat (for Genesis) in a magazine. It was either Gamepro, Game Players (I think that's what it was?) or some other magazine like that. In one of them, there was a code for a "Fatality Slide" by Sub-Zero. With the code on, if you did a slide at any point in the match and it connected without being blocked, the victim's head would just disappear with some blood and would float down through the ground, stopping after a couple of big "THUD" sounds. I once had the code memorized. Sadly, the magazine is long gone and the code has been long forgotten. Can anyone seriously help me with this? I have faith that if anybody can do it, it's you guys. I know I'm not crazy, I clearly remember putting in this code on multiple occasions.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I think it's just having to be a frame nazi and eliminate every little frame that doesn't fit. I've been trying to do TAS stuff for about three and a half years now and I still can't seem to figure that out. And the looking at other videos and comparing them to mine, eh...heh heh...it gets me quite intimidated and worried that if I actually end up submitting something I'm proud of and have busted my ass on, it's gonna end up getting rejected.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I'm going to second Gargoyle's Quest 2 again, merely 'cause I think it's been overlooked quite a bit. (Or I haven't been hanging around the forums much and it has, either works.)
Post subject: Emu finding problem.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I'm looking for MAME32 0.81. I have a cheat file that works only in that version for MK games that this guy has been hacking, and I can't find the MAME32 version after a thorough Google search. If you know where it is, lemme know. Thanks. I never, ever have much luck with Google.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Glad to have you back, yo! And I find it awesome that the Nightmare on Elm Street 4-player run you wanted it actually up. XD I still have nothing up and no idea what to TAS. Nothing new here, yup! =p
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I didn't even know there was a golden hammer. Damn, where have I been? o_O;
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Sir VG wrote:
GBAtemp is a joke anyways. There are much better more real forums anyways. ^_~
I second that notion entirely.
Post subject: Re: #1680: Lord Tom's NES Legacy of the Wizard in 13:44.23
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Lord Tom wrote:
Here’s to you, Drasle family. I’ve spent more time with them over the past several months than I have with my own family. ;)
Think they'll invite you back over again for dinner sometime? =p Massive improvement here, it's just impossible for me to say no to such awesomeness.
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