Posts for Rick


1 2
11 12 13
24 25
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I know this game inside out and backwards (and some other ways that cannot be described by the English language), and I am EXTREMELY impressed by this. AKA, you deserve a huge pat on the back. You have made me very happy. Yes vote.
Post subject: Re: Sonic 3k - Launch Base Act 2: 2 New glitches to make Tas
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
AngerFist wrote:
Mr_Sweed wrote:
Angerfist was surpised what i had discoverd... with his permission to post his nick on on this post
For the record, Mr_Sweed did not need my permission, nor did I imply he needed my permission to post. I am nobody :) I merely urged him to post what he found in case Nitsuja determines its useful.
No, you just threatened him with THE FIST!!! On a more serious note, those are pretty spiffy, though I'm not entirely sure about the usefulness either.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I've had one of Saturn's other videos freeze on me too in the middle of it. I wonder if it has to do with whatever settings he was using, or the SNES9x version. That's all I can offer up.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Here's mine. Not actually drawn by me or anything. http://i61.photobucket.com/albums/h59/rickcressen/currentdesktop-2.jpg I love FF7 humor almost as much as I love Mega Man.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
You freaking rock the house, man. You got my yes vote for sure.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Aside from a few changes in enemy numbers, truck route changes, and storyline censorship stuff, I don't see how Bionic Commando and Hitler no Fukkatsu are vastly different enough to be considered separate games. It's just separate ways of going about the run. My personal two cents in this. Why's this argument going on in the Kage vote thread anyway? o_O Back to the main subject though, the run's not all that bad, I guess, just needs some work.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
If he'd caught Lemon disease too, then he would've been in real trouble.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Oh, OK. I think I got it now. Thanks again, Nitrodon! I'll make sure to credit you in the video.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Why would you say it's slightly unusual, just outta curiousity?
Post subject: Some help please?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I'm gonna be making a YouTube video using the Game Genie code "AOSUZI" (For the PRG1 ROM of SMB3) that allows you to pull ice blocks out of the scenery, which in turn allows you to destroy backgrounds and dig through walls. The problem however, is that on levels with lifts in them (Such as 1-4 and 1-6), the game crashes and freezes. I once had an eight-letter code that took care of this bug, but it's long gone. So my question is, could someone convert "AOSUZI" from a six-letter code to an eight-letter code for me? I don't have the proper tools or knowledge to do this myself, and I'd be very appreciative of the help. (And this can be locked once my help has arrived) Thank you in advance! --- (If this topic is duplicated, then I apologize. I made this earlier and it didn't show up on the topics list for me for whatever reason.)
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
You have to collect a certain amount of gems to pass each level. okaygo.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Sorry again for totally blowing my end of actually playing this with you. In the end, I don't think I could've ever pulled off the amount of awesomeness you've done in this run, even with whatever intellect I provided. You have my yes vote all the way. Good job man! -EDIT- *Points and laughs at Randil* =p
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
GameFAQs off the SMB3 boards. Celebrating three years here and counting. =D
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Good job on level 2! Looking forward to the final part of this now.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I've been poking him into thinking about that, so don't worry about it Bisqwit. =p
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
OK, my apologies for the misconception!
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Then just credit it to Deign then? Not tryin' to be critical here man, but it seems a little inappropriate to tack your name on there if you didn't do anything with the movie but make the submission text. =/
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Not to make you go back even further, but what about redoing the shaft in level 1 if that's the case?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Now that's lookin' great so far man. Can't wait to see the next part!
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Dude, that's great! Good job! Mega kudos to you. What are some other notable improvements you can see?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Just out of mere curiousity, if a good run of Ring King was made that went into the second round, would that be debated as to whether it should be posted up or not? I do dig this movie though, for the improvement alone.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Don't you normally start off with a jetpack, or is it me screwing around with invincibility too much? Very, very nice find, by the way. =D
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
We could give it another term, such as "Word of many consonants", or some jazz like that if it were a real word.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
My own was starting to kick the bucket analog-wise. I took it apart and somehow managed to fix it though. o_o Luckily I have two extras in case it does die.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Apologies for double-posting. I'm merely just trying to start up the list of Dum Dum bullets here so I can come back to it later. I also looked at the back posts and found out I've been doing most of the posting here. Holy crap! XD I love this game, I just don't have the patience to whap Mupen into shape to get it to work right on the comp here, so I use Project 64. Anyway, my theory is that using Dum Dum bullets will make enemy killing, especially the bosses, a lot faster. Hollywood Holocaust Found in the office before going into the convenience store in a secret place by opening the shelf. May be a bit too out of the way for a TAS. Battlelord Fly up the shaft you fall down the beginning of the level and there's some sitting on the left. Warp Factor Conveniently right on the way to the yellow keycard, on the platform thingy that takes you to the other side after you go through the blue keycard door and up the elevator. --- More will come as I find them, or as other people find them.
1 2
11 12 13
24 25