And now to finish up the last five levels!
---RABID TRANSIT---
This is the second and only level where using the "Invincibile Squish" is beneficial for a shortcut. Basically, whenever you take the moving car, what you do is you try to force yourself through a certain revolving door the wrong way. The particular door you'd use is the right-most one when you begin the level, or the left-most one after the beginning. I won't list this strategy, but it will be obvious when you'd use it once you look at the run and have a small idea of where it would take you. If you're lucky with this, and you can catch the car, you'll actually teleport yourself right to the other side of the level!
1. Immediately exit and run to the subway car. Get in, and wait for it to go to the other side. Might be beneficial to kill off the enemies and the laser tripbombs before entering. Take the car to the other side of the level.
2. Get off and blow up the crack in the wall. Go inside and get the blue keycard, and clear things out.
3. Take the car back to where you came, and get off at the newsstand. Instead of taking the revolving doors, go through the left corridor. and around the front of the blue train. Kill off the enemies there and open the doors up with the blue keycard.
4. It's gonna get tough again, folks. Kill off the Battlelord and Alien Beast at the top and get the red keycard they protect.
5. Go back on the train, but instead of going all the way, there's an alcove on the right you can hop out of. In fact, you have to get out that way! Get off, pick up the missile launcher near the door, clear the hallway, and use the red keycard on the door.
6. Go into the door and immediately hop into the middle of the room while turning around. You'll go underwater. Kill the Octobrains and go through the passage, and surface. Hit the Nukem button at the end of the cave!
---FAHRENHEIT---
1. Exit the sewer and go straight, then left. You'll come to a cement wall place. Use the jetpack to fly up and over it, and land on the other side.
2. Go into the fire station on the left side and blow up the left wall. Go on inside.
3. Go up the stairs, then go straight ahead, and turn right. Turn right again and you'l see a switch on the opposite wall. Press it and strafe left slightly, going down the pole. You'll get the yellow keycard automatically at the bottom of the pole, if you're in the right place.
4. Turn left and exit, and go straight until you see the door. Then turn right and go to the radio station door. Watch out for the ambush at the door! Use the yellow keycard on the door and go inside.
5. Go up the stairs, turn around, and take the left side. At the end of the small hallway is a door. Open it up, kill the Alien Beast inside, and grab the red keycard.
6. Exit the room, and take the door to the right of the double-doors. You'll now be outside. Use your jetpack, turn right, and fly over the first wall and turn the jetpack off. You'll land in the water. Turn to the right and fight off the octobrains, then surface where they were. Use the red keycard on the door
(NOTE: If you want, get the blue keycard for kicks, but you don't need it. It's just in front of the red keycard door. =D)
7. Uh oh, trouble. There's two Battlelords in there and a couple other enemies. Kill them, then blow up the crack high on the wall. Follow the path that's blown up and hit the Nukem button!
---HOTEL HELL---
Super Shortcut #6! And like the Movie Set, if you're doing an all-levels run, you can't do this shortcut. Bummer!
1A. At the beginning, you'll need an Explosive Shotgun Shell. Turn right with the shotgun equipped with those bullets, and aim in the crack. Get a clear shot at the Nukem button, and fire. You'll blow the wall up in front of you! Just hop in and hit the Nukem button. =D
1B. Exit the area and immediately turn right and use your jetpack. Fly up to get the blue keycard, and hop down. Turn right, and go to where the dumpster is, and turn left. Use the blue keycard on the door.
2. Follow the hall and there'll be an explosion with two pig cops coming out. Take care of them if need-be, but turn left as soon as you turn in the hallway, and you'll see an exit door. Take that exit and go outside. Follow the street to the end with the strange windows.
3. When you get close, the windows will open up automatically, and also release enemies out. Kill them all, especially the Alien Beast that may not notice you at first, and go inside. On the right wall when you enter, get close to it and an Assault Captain will assault you. Kill it, then grab the yellow keycard and the missile launcher in this room (You'll need all the firepower you can get in the next level.).
4. Run back around the way you came in, and use the yellow keycard on the elevator door. Go up the elevator and straight ahead past the bar, then turn left to see the pool. Go in the pool but don't go underwater. Instead, go into the waterfall.
5. You'll be teleported off to some place. Go straight, until you're close to the bloody handprint, then turn. Go through the trees and hit the secret Nukem button.
---FREEWAY---
1. Swim through the opening in the gate, surface, then fly up the hole in the ceiling.
2. Turn left and fly up and forward, into the left building. It's the building with the black conveyor belts that drop you out of the building. Get inside and prepare for a nasty ambush! Get to the end of the room and hit the switch on the right. Clear out the enemies and grab the red keycard.
3. Get out of there, but fly out. Keep along the right side until you get to an alley. Drop yourself off behind the car and use the red keycard immediately. Go through the door, quickly kill the resistance and blow up the crack in the wall. Hit the Nukem button at the end. (You wanna do this quick or the Battlelord and/or Overlord clones will frag you from behind.)
---STADIUM---
This final boss fight is like fighting a humongous version of the Overlord. This guy is tough in terms of damage he can take, but he can only move on the football field. Use this to your advantage! Constantly circle around him and fire with everythign you've got until he kicks the bucket! Congratulations! You've finished the game quickly!
---FINAL RUN THOUGHTS---
Like I stated before, this route doesn't even touch much upon weapons or ammo, enemy placement, damage taken, and jetpack availablility. Further testing (which I just don't have the time for right now) will be required to modify the runs.
I will not be TASing the game either, due to time contraints and my lack of knowledge with TAS's.
My prediction is that in a non-all level run, this game can be completed in under half an hour. A all-levels run would probably be under 40 minutes.
A co-operative game could be possible too, depending on if people aren't going to be bothered by a split-screen view. I could look for places where two players could be better than one, but that's all I'd have time to do.
I hope this run inspires someone to actually do this. The heavy planning has been done! The modifications and actually doing it have to be done now, and even then I'm looking around for Duke Nukem 64/Duke Nukem 3D Speed Run videos (that aren't demo files beecause I don't know how to work those). The heavy planning is being taken off you guys. n_n