Posts for Rick


Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
If I had any experience other than doing a 1-Level trial run of Gunsmoke when it comes to doing speed runs, then I'd have started on this by now. Unfortunately, I don't think I could make a good speed run with any game at the moment. I can be a big info provider, though.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
You got a link to that video or whatever on Twin Galaxies? I'm interested in seeing this... I think we need to come up with a list of bonuses and enemy weaknesses. That would help the speed run immensely. However, since I'm very new to this kind of thing, and I don't have the gift of being able to work on a plan (which is why I haven't been able to finish a run I started), I'll stick with doing a lot of behind-the-scenes info.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I think this would make a great Speedrun, but I doubt that saving all the neighbors in the game is possible. According to the FAQ, it points out that some of the tourists are pretty much impossible to get to before they change into werewolves. However, every 40,000 points nets you an extra bonus victim, so if possible, whether it be planned out or not, you could have ten neighbors to rescue in each level. As well, I think there could be two runs of this game: A run with, and a run without bonus levels included. In the Bonus Level run, there would definitely be some luck manipulation involved because of the fact that if you don't get a Bazooka in Level 1, then you're not going to the bonus level unless you start with a password. From my point of view, I have yet to see or hear of any glitches in this game that weren't caused by a Game Genie, with the exception of a password in the aforementioned FAQ that freezes the game after a few levels. I think that definitely, there's gonna have to be some stocking up on Sneaker items, simply because you just fly through terrain with those things on. Monster Potions would unfortunately, have to be kept down to a minimum, and bazooka shots well-timed, or against walls only, because of the throwback and delay in shooting. I'll try and download a ROM of this game, and if I'm not too busy, I'll make a chart about how good weapons are against each enemy, with the exception of bosses, because it'd just take waaaaaayyyy too long to kill each boss with a single weapon. I'd just hook up my SNES and do it tomorrow, but I have a lot of problems with the power cord on my SNES.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Terimakasih wrote:
To Rick Thanks Rick; By the way, may I ask you what does 'bucks' mean? I tried to seach 'bucks' and 'buck', but I couldn't find this word,sorry. (But I think that 'bucks' means maybe a word of praise.)
My apologies for confusing you. I didn't know English wasn't your first language. I just come around once in a while and post. And to everyone else... Because of the fact I drift so infrequently in and out, is a 100% Super Metroid run in the works at all?
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I have to agree with Walker Boh on that one. You deserve a million bucks for that run. That was so full of surprises and tricky manuvers that it was enjoyable to watch, and I'm gonna make sure I keep that one on my computer to show disbelievers that you can beat the game even without the Speed Booster.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Good words of advice there! I'll keep them in mind once I figure out how I go about re-recording on Famtasia to make the movies.
Experienced Forum User, Published Author, Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I got a good one. Complete the Arena in Kirby's Super Star as fast as possible WITHOUT taking damage.