Posts for Riddim


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There isn't much in here that looks "tool assisted" or otherwise interesting
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there was a "boxman" puzzle game i used to play on my ti-83 that i would love to see a TAS. don't remember much besides it took me several months to beat all the levels and they all involved puzzles about stacking boxes and moving them from one place to another without trapping yourself or messing up edit: also, i think this run is cool and making the game and then TASing it is interesting and opens up the possiblity to TASing "magazine games" or something!
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Extreme Robin Hood tactics!
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Voting no: not entertaining. Why didn't you use the arcade version of this game? It is significantly better looking.
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horrendous port
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I'm excited to watch the encode!
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Tangent wrote:
Riddim wrote:
Why is the original "(in)famous?" Fun run!
It's considered by many to be the earliest true fighting game (especially in Japan) with the template for today's 2d fighters, mainly for the large cast of differentiated characters each with their own movesets instead of two identical characters with a very limited set of identical moves.
But what is "in"famous about it?
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Why is the original "(in)famous?" Fun run!
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jlun2 wrote:
Forgoes warps/time-saving glitches, huh? Hm....I'll be waiting for a glitch %100 run. :D But for now, I'll wait until I'm back home to watch this.
If you read the comments, you'll see what they mean is not that they don't use glitches, they don't use a particular glitch to skip over levels. They point out that this glitch may not even be useful, since it can render earlier (skipped over) levels unplayable in some cases.
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Why are there missed shots?
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I'd be more interested in a run that shows off as many glitches/easter eggs/bugs/etc as possible, but I"m happy to see this game nonetheless. Edit: sorry to beat a dead horse, didn't bother looking at post dates
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This game is hideously ugly.
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Whoops! I never survived long enough when I was young to get the end of the game or the end of the timer, I just thought it would run down! Either way, I'm saying the timer is Raider's is different than what jlun2 thought it was.
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jlun2 wrote:
Tinari wrote:
As far as the Atari 2600, Pitfall 2 has it's own sound chip in the cartridge which allowed to to have the catchy music that was in it and it is possibly ripe for TAS. Pitfall 1 has a timer that cannot be sped up to my knowledge. Without a good case of game-breaking glitch, I can't see how it would be a good TAS.
Same as this game:
This game has a global clock, by which many things depend. For instance, to see the map, you have to wait for the "sun" to light up the map room. This can take several minutes. In fact, this is about 50% of the time of the best unassisted runs (which run about 7 minutes). Since I have the power of tool-assistance, I don't need a map, I know where the ark is, so I can avoid this 3+ minute frame rule, whew!
No, not at all. The timer is Pitfall is how long you have to play the game and collect points. Imagine if Super Mario BRos. was a large single level with no end, with a timer that started at 999 and counted down, and you were supposed to explore the level and get as many points as possible while doing it. The timer in Raiders is an internal game clock that causes events in the game, like the mentioned sun for the map room. This would be like, in a modern game, waiting for a day/night cycle for an event to happen. --
jlun2 wrote:
Well, we can't have a TAS of every game; after all: -Some games are neverending -Some games (like Myst DS or whatever) are made so that there would hardly be any "TAS"-like elements other than superfast menu navigation (which means incredibly easy to perfect) -Some games are just too boring and slow paced.
Tetris (and possibly other puzzle type games) are more or less neverending: they're played until the score is maxed. Shadowgate could be argued to be only about superfast menu navigation, yet people have found ways to break it horribly. On paper, Monopoly makes a bad choice: it's ugly, boring, slow, etc, yet it is very popular for TASing. Or games like Family Feud, or the drawing game for the DS. I think every game/TAS needs to be judged on its own, to see what's worthwhile in it, instead of broad categories thrown out.
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In response to the various questions of why to vote yes for this game, and a reason why I voted yes: Try playing this game on your own: it is obscenely difficult. The speed and ease this TAS presents in defeating the game make it worthwhile to me. This game also has quite nice graphics and music for the 2600, if that's a cocern for you.
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Voted: No Reason: Not April 1st
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Voted yes. I enjoy seeing early games so quickly beaten. Also, early DOS love
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RinKaenbyou wrote:
You guys will give a hundred yes votes so enthusiastically to any given Castlevania game but immediately dismiss this as boring? Has anyone here that voted no actually watched a classic Castlevania run on here? If anything, this run is more interesting because it actually uses more then one weapon. Maybe I'm biased because I never actually played Castlevania and I thought this game was intriguing if only for it's well executed retro mash up but if you ask me, this doesn't look a whole lot different from something like the original NES Castlevania run or even the GB Castlevania one. By the way, people who say this game isn't pleasing to look at clearly never appreciated having an NES in their childhood. Although I will admit the sound quality is abysmal, but after Nikujin, I started forgiving that in games like this.
The NES Castlevania games are known for amazing music and fantastic graphics. They also are also known for being difficult and a TAS makes them look easy, which is great. This game has neither of those, just some ugly, poorly used tilesets. This has nothing to do with Castlevania and your comparison makes little sense, besides as a personal rant about a generally very acclaimed series.
Post subject: Re: #3659: Kyman's GB The Addams Family in 01:36.05
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Kyman wrote:
This game still sucks though.
But quite a nice improvement!
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Voting no. This game is ugly, slow, and has a really bad jumping sound effect. The run looked good though, just wish the game choice was less horrible.
Post subject: Academic Paper: Classic Nintendo Games are (NP-)Hard
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Hi! Long time lurker here! I recently read this paper: http://arxiv.org/abs/1203.1895 and it talks about TAS quite a bit and optimizing! Fun stuff to read, and even gets into a few analyses of how to optimally play games that have been done on this site. ETA: Whoops, sorry, next time i'll search.
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NitroGenesis wrote:
Voting meh, due to starting off interesting and looking well done, but it got old too quick. There just didn't seem to be any variety.
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Fun playaround on a beautiful game. Voting yes!
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Voted meh, boring game, but it's really short!
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This is an ugly pirate cart/hack, voting no. It looks amateurish, with nothing really cool added. Edit: your run is competent, i just don't really think this is a very good game/hack choice