Posts for Rising_Tempest

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Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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superjupi wrote:
I must admit that I'm a bit envious of you. Life must be working out pretty well for you right now if something this insignificant is a high-ranking source of personal distress.
I did break a fingernail earlier. That was pretty traumatic. And then this whole IMO nonsense just put me over the edge, man. My hellish personal life aside, I realise full well that it isn't such a big subject to bemoan, and that pointing it out won't change anything; but I derive childish pleasure in pointing out painfully obvious things.
Experienced Forum User, Published Author, Player (166)
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This thread was a lot of fun to read through. A comment from me that was never asked for is simply this. Speedrun = "Hey, look at what I can do!" TAS = "Hey, look at cool this is!" (Though I suppose there are some users who absolutely have to be the one making the TAS, thus making it a "Hey, look at what I can do!", though I'm under the impression most of us just want to create something fun, exiting, and unexpected to watch. Hence, the entertainment issue brought up with this thread) Both are pretty awesome, but for vastly different reasons. Also, it bugs me that half the posts in this thread have "in my opinion" or, even worse, "IMO" in them. You're the one typing it, it's painfully obvious it's your opinion. "IMO" in particular baffles me, it's intended to save time by being an acronym when it could simply be left out entirely. In addition, I think it's highly relative to this discussion that I'm not wearing pants.
Experienced Forum User, Published Author, Player (166)
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Commentary is cool.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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Inzult wrote:
Dwedit wrote:
So how exactly does the strange warping work?
If you're looking for a technical explanation, I have no idea. From observation, Link is drawn in the wrong spot, and takes exits that don't normally exist. If you pause the game when Link first spawns, the menu is actually half off the screen on the left. The game handles the false exits by putting Link in unexpected places.
Probably how the rooms/screens are stored in the rom, I imagine it just detects the exit wrong from going so fast, and places you in the room/screen left/right of it instead of the world map. Oh yeah, yes vote by the way.
Experienced Forum User, Published Author, Player (166)
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Mine: http://www.youtube.com/user/R151NGT3MP357 TASes and random nonsense
Experienced Forum User, Published Author, Player (166)
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#35 - Super Castlevania 4
Experienced Forum User, Published Author, Player (166)
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Kuwaga wrote:
Yea, a very cool song indeed. ^^ I wish I could write songs half that great. It has true smash hit potential, lol. Sounds like a song X Japan could have played. And yea, I'm only saying so because it mixes piano with guitars. >_< Would it be too much to ask for the Guitar Pro version of this song?
Log onto your msn, I added your email.
Experienced Forum User, Published Author, Player (166)
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I was advised to share a song I wrote,,, here it is. http://www.geocities.com/jackimus_wedge/ArmageddonTonight.mid
Experienced Forum User, Published Author, Player (166)
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I'm attending university for a bachelor of music. I play the piano. I compose a lot of stuff on the side and plan on selling it eventually.
Experienced Forum User, Published Author, Player (166)
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awesome job guys. could see the time improvement very clearly, nice strategies and I liked all the crazy shit during any waiting periods. A firm yes vote from me.
Experienced Forum User, Published Author, Player (166)
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"time" is a man made concept to catalogue and schedule our history. An illusion, albeit an extremely useful one. Like moneys.
Experienced Forum User, Published Author, Player (166)
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Leaving God aside for a moment, evolution was mentioned earlier in this thread... my take on that is quite simple. Every species on the planet evolves over time due to need, save one. For example, we have a horse, enjoying to dine on the leaves of a tree. Well, the tree becomes quite pissed off with this and over time grows taller so the horse cannot reach it. The horse, dying of starvation, over time grows a longer neck (essentially becoming a giraffe) and triumphs over the evil tree. But no so fast asshole! The tree over time sprouts thorns (OF PAIN) on it's leaves, mangling the giraffes mouth in hopes of dealing sweet retribution as well as discouraging the creature from eating it. But the giraffe is a stubborn bastard, and with a cry of "fuck you buddy!" grow powerful sturdy jaws and PWNZ the thorns. ...and so on. Let us now examine man vs his dinner. Firstly, the man is content to beat the defenceless animals to death with his fists for food. The animal in turn, becomes more sturdy, Say, a shell like a turtle, or thick skin like an elephant etc. Man rips off a part of a tree and beats the animal to death with that instead. The animal grows jaws claws, and other unpleasantries to defend itself. Man laughs and creates the M8000 sniper rifle, and safely frags his dinner from a distance. Silly post aside, my point is that humans evolve differently than every other species on the planet in that rather than evolving our bodies we evolve our tools. That is why we're the dominant species. Bringing "God" back into the equation, based on my little exposition just now I don't think it's a stretch to say that there is a good reason for why we evolve differently than the rest of Earth's life forms. The answer may forever elude us, it could very well be some sort of deity, but with our current level of knowledge and understanding, knowing the reason is not possible. If we want to know the reason for our existance, our supremacy, or even the universe in general it's something we have to actively pursue. Simply claiming "God did it" strikes me as extremely lazy (conversely I don't think pure logic will yield the answers as well. take THAT, science). In short, my view on God is that he/she/it isn't an ultimate deity, creator, whatever; but merely the Ultimate Excuse. You may now crucify and stone me to death!
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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words
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Heh, movie number 1007.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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The running animation in this game is pretty funny. Maybe a bit biased (just look at my avatar...) but I though the run was pretty entertaining and of course, optimal. Yes vote.
Experienced Forum User, Published Author, Player (166)
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I have to disagree on SA actually- it's usually Agent with harder guards, or 00 with weaker guards. There's like 5 stages total where the SA difficulty is noticeably different from the other two extremes.
Experienced Forum User, Published Author, Player (166)
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Fun stuff, Henrik. I voted yes, I think this would fall into the "any %" category (guess that means when (if?) I get around to improving my current one I had better include Aztec/Egypt). NFQ, 33 secs on Cradle just can't be done- think of it this way, the time in the level doesn't matter at all until Trevelyan activates the console (provided you enter the hut after him optimally). From there on, there's like seven seconds of gameplay where your speed actually -matters-, and as can be seen watching both mine and Henrik's rendition of the level there's really no way to get any more frames out of that (barring some freaky fall through the ceiling glitch or an extra grenade for a boost which still might not be enough).
Experienced Forum User, Published Author, Player (166)
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An idea for the encoding since it obviously has not been done yet :) Rice plugin- only issue with this plugin I have noticed is the trees on surface (but they don't look AWFUL- just wrong) and a really bad floor on the Depot level. Jabo I used while making the run- awful sky, but ground on Depot is fine. Since the sky on the Depot level is barely visible at all due to all the buildings and such in view, why not encode the full run in rice, and edit in the depot encoded in Jabo. A lot of work I know, but this could be a solution to the graphical issues with this game since a plugin that works perfectly doesn't seem to exist as of this writing.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Shoot the standard TAS disclaimer into the glass wall. or anything else- the glass wall would be the best place for that since the bullet holes are really visible (also the glass is immuna to bullet damage)
Experienced Forum User, Published Author, Player (166)
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Really fun to watch, hope the improvement will be ready soon.
Experienced Forum User, Published Author, Player (166)
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The questions- basically what Henrik said. Also, Henrik, for Train, I had to check from the very beginning every time when I did it (same for Jungle, but that was just susperstition rather than need). A pain,but a necessary one unfortunately.
Experienced Forum User, Published Author, Player (166)
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Funny, funny shit. Voted yes.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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Are there any videos of this which aren't just a constant montage of getting killed? I want to see a level beaten, not just getting killed. I feel insulted, like I'm too dumb to understand the hack is ridiculously difficult, the author of these vids needs to shove it into my brain by showing ten minutes of getting killed with fifteen seconds of random play here and there.] EDIT: Nevermind, didn't see mushroom's post earlier in the topic.
Experienced Forum User, Published Author, Player (166)
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Bisqwit wrote:
Judging from the lack of feedback on the AVI I linked to a few posts back, am I correct in understanding that there's nothing wrong in that AVI and the game really should look like that in the places I mentioned, given the current limitations of mupen64? (I.e. it cannot be recorded better?)
Ground on Depot should not be messed up. Some other textures don't look right either. Which video plugin did you use Bisq, I've seen it look like that in some other videos, but it should look better than that using the Jabo plug-in, with that one the only ill effect is the sky.
Experienced Forum User, Published Author, Player (166)
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It is exactly as comicalflop said and I couldn'tve said it better myself. Though in this run it's only noticeably used on the very first stage, in other outdoor levels I just found the maximum vertical height to not see the sky. I do look down quite a bit in other spots where it wasn't necessary but this was more of an artistic touch (eg. looking at guards running to catch me on Silo, shooting a few guys on Caverns etc). Still looking/waiting for an ideal plugin, I did try a few others today and was not impressed.
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