Posts for Rising_Tempest

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Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Ersatz wrote:
streets already? what the Eff??
Levels without luck manipulation can take almost no time to do for me now. That's not entirely true, I spent 6 hours on this level today. Ah well.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Archives level finally done. No youtube available yet because the site is down for maintenance. If you really can't wait, check my AIM getfile. This is a 54. I'm tempted to call it frame perfect too given the unnecessary amount of time I spent on the level.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
That bear sure can drive! Was fun to watch... until I saw the same tracks two more times each. It's already been said that this run is pretty un-optimized... just like to add a few things I noticed while watching. -Close to every zipper you hit while in hover or plane, you grind to a complete (albeit brief) halt before going through, try to align yourself properly before going through to avoid this. -The joystick in Mupen can be controlled beyond (pressed all the way) or (not pressed). Watching the input, I never saw anything other than 99> or 99< for the joystick. While it's obviously faster to steer this way, you probably aren't lined up properly after a lot of turns. -Lots of bumping into things that did visibly slow you down which probably could've been avoided -Inconsistency in laps in races which weren't silver coin challenges -28K rerecords for a 2+ hour N64 TAS is to me a clear indicator that while, sure, lots of time was spent on this, a lot of testing of alternate ways to do things wasn't done, and a lot of trickier maneuvers may not have had enough time spent on them to find the fastest, or cleanest solution. -Lots of opportunity to be funny/violent was wasted. All those times you lapped the other guys with rockets in your inventory... you didn't punish them for their crappy AI driving skills. For shame. All that said, I did enjoy watching the run, but there seems to be a shitpile of room for improvement.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Got it submitted? Good stuff, sir.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Dam SA because Archives is pissing me off I'm out this weekend, won't get around improving Archives 'til late Sunday. Thanks for the suggestions to improve it, still seems like the main issue is getting a faster slap in the first room, or a faster Mishkin dialogue.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Archives level. -Copied from the-elite.net- Archives finally done... I had five desyncs throughout the level and took some time to clean it up. The time is a dissappointment for sure, but I can't see it being improved without a faster slap in the first room, which seems to require 2.3 control style. I did try waiting out both cinemas and see if it would allow me to slap sooner but it doesn't. For those of you who haven't seen Henrik's 54, he is able to slap the guard without any delay. This seems to be because he did a slap during the cinemas, using 2.3 control style. Despite all my sweet box boosts, warps, and a little time saving trick on the Mishkin dialogue (only 8 frames, from the lite pause), this only ties the WR and I am dissappointed. I'm really hoping someone here can spot a mistake I made that isn't the first room, so I can at least get a 54 before moving on... if not, oh well, it'll have to wait for the 2.3 run. (No m64 yet, I'll wait and see if the level can be improved first)
Experienced Forum User, Published Author, Player (166)
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Excellent summary Inz. And here's the Statue level Youtube link A second faster than a TAS done by Henrik some time ago due to a slight route change. Those of you prone to motion sickness may wish to close your eyes during the Valentin "strafe" (though it is more of a lean in this vid).
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
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Finally, another good RCR submission!!! It certainly can be improved timewise by the looks of it, but it's extremely entertaining so who gives a damn? Voted yes.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Hah, lookin good. Expect you'll be done in only a couple more days now : )
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Looking good. Wow, that helicopter takes a lot of rockets to kill. At the same time, it also seems amazing that you took so many hits on CoW 2 and managed to survive, I somehow remember dying being alot easier in this game. Your use of jumping on CoW 1 was really intuitive, I certainly would have overlooked about half of those places if I'd actually gotten a chance to complete the level : )
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Only a nine minute improvement? I'm going against the crowd and voting "No". You guys dissapoint me if this is the best you can do.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Swaff has discovered a trick on Surface two where the 3rd cam can be shot through the trees, saving another at least two seconds on the level. The guys over at the-elite have had plenty of good suggestions to improve Bunker 2 a little bit as well. But, I've been thinking. Of starting over. However, that's not something I want to do right now despite the fact that I could use 2.3 when starting over. On levels I've already done, this saves a bit of time on Bunker 1 at very least. And more time on later levels as well. Facility can be improved a second, with a better Objective A door. Frigate may be improvable with better hostage manipulation (though I did already spend about three weeks on the level). Dam, Runway, Surface 1, and Silo may be able to be cut by a few frames each, though ingame time is likely maxed. With the new TAS input plugin that wasn't available when I started the current run, I wouldn't need to pause of of Dam at the beginning to change control styles. While my current run is pretty damn optimized within itself, there's enough room for improvement to warrant starting over. This is not something I want to think about doing right now. Mainly, because doing all those levels over again, especially once I've gotten through the two most tedious to TAS, would just be murder on my morale. Plus, I'd like to wait for a newer version of Mupen rerecording, where the sky isn't quite so fucked up. What I'm suggesting I do, is just complete this run as is. Submit it for the hell of it. Then, take a brief break before starting over and doing the perfect run, on a better emulated graphics plug-in. In this case, I would skip over the recently discovered improvements on B2 and S2 to give us all something fresh to watch, and the first full TAS of the game. Then with my planned improvement, we'd have something to compare it to and really see how much was improved. Comments? Questions? Suggestions? I'll wait a couple days before making a final decision on this.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Bunker 2 done for Good. Thanks to all the guys at the elite forum who brainstormed ideas with me. Starting Statue on sunday. EDIT: Forgot m64 file.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Take over? ...oh what the hell, I could use a slight change from Goldeneye. I'm fairly familiar with city of walkways, maybe I'll run through the level after work tonight for fun and see what happens. Any vids available at the elite of the level just for a reference?
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Test run. I lose about seven seconds from accidentally luring the safe key guy, and about half a second from luring clipboard guy too well. For clipboard guy, using the Klobb in the VCR room and the vent shaft should stop him from hearing the KF7 and running way up to where he does. For safe key guy, I'm considering killing him in the room on the strafe, and manipulating the key to drop in a good position, if I can't find a way to lure clipboard guy and not lure him. I know firing a lot of guns in the hallway after the document can lure him normally, but he's too far away to hear at that point in the test run. Any other improvements anyone can see?
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
nfq wrote:
when/if you do asstech 00 agent, don't forget to do the pause trick to speed up the hand animation. just press start several times when waiting for the guards. just saying cuz you didn't do it in the agent.
I did it twice standing on the MF, but yeah I suppose I could've done it 2/3 times more while hiding. What I'd really be interested in is finding out how to get one guard to open the door, Graham Maddocks (gragz at the elite) had an idea to stand in front of the glass and fire the AR33 through a closed MF at the one guard just standing there- this works, you can lure him to the door this way. Only need to figure out how to make him open it, that's a potential, close to ten seconds which could be saved. I'm working on B2 right now, in terms of luck manipulation there's only two guards I need to get closer to myself. I'm gonna go ahead and do a test run, then post it and see if the combined minds of here and the-elite can spot any potential improvement. I should easily break 50 secs with the test route I'm planning, I think.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Looks good so far Henrik,,, keep it up!
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
SaxxonPike wrote:
These are wicked! I'm glad to see you're progressing through this at such an amazing rate. Have you considered a single-segment run, or are you still planning the levels individually?
00 Agent levels are all from the run. I'm redoing the last third of Surface two, Brandon Sanford's idea to shoot the last cam through the satelitte tower window is faster than using the grenade. This way, I don't have to get the third grenade either, and lose time there from breaking strafe and getting that nasty sideboost. Then I'll start a bit of Bunker 2 before I go to bed.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Looks good so far,,, keep at it.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Just call me JacK like everyone else does, Ersatz : P
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
I didn't feel like starting Bunker the 2nd, so here's some Aztec.
Experienced Forum User, Published Author, Player (166)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
Can you strafe on the 64 version of this game? I can't seem to be able to remember doing so. I think the cleric is probably the best choice of character as well. While the Fighter can run faster, this might not be as much of an advantage when you take into account the sheer number of traps and things in this game you need to wait, if only slightly, for. Plus the Cleric kills boss enemies faster. He sucks against centaurs though. The mage has that shortcut in Winnowing Hall, but this hardly seems a fair tradeoff, even taking into account the awesomeness that is Arc of Death. I'm pretty sure the Castle of Greif skip works in the 64 version. Out of curiosity, will you guys be playing any of the bonus levels? Looking forward to seeing this one done, though in the final run try to be really violent or creative with waiting times : )
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