Posts for Riyan


Riyan
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Joined: 7/31/2019
Posts: 9
Location: Western Europe
aiqiyou wrote:
I didn't expect this game to improve so much. I was deeply impressed and checked it in the emulator. I saved 2 lag in stage 1, but unable to synchronize in boss battle. I haven't done much research. I guess it is caused by the remnants of the enemy coordinate subpixels or bullet coordinate subpixels. https://tasvideos.org/UserFiles/Info/637970092690059628
I tried to improve stage 1 as well but gave up for the same reason. And then there's the frame perfect trick during the boss battle which I couldn't get after saving some frames.
Riyan
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Joined: 7/31/2019
Posts: 9
Location: Western Europe
ktwo wrote:
Very nice, great to see an improvement that uses the latest discoveries in this game.
Riyan wrote:
Thing is you only get three lives, so even if it was possible you wouldn't save as much time compared to the next two stages.
I assume there is a reason the RTA-runs only death warp in stages 3 and 4. However, since there are continues in this game, it's not obvious how the number of lives would matter for this decision. It seems like the time it would take e.g. to fall into a pit at the beginning of stage 3 and force a game over could be weighed up by additional skips. Are there no suitable places for death warps in stages 1 and 2? Finally, I'd like to add a few comments about this trick. I think it's correct that Chambers was the person who figured out the game mechanics behind the skips and worked on finding setups for doing them in RTA-runs. However, I believe 'badbrakes' was the first* person to report getting a death warp (https://forum.speeddemosarchive.com/post/journey_to_silius_21.html# ). I'm not familiar with the history between badbrakes' initial discovery and Chambers finding the explanation and setups, but I'm pretty sure it was a "known unknown" among speedrunners of the game, so Chambers knew what he was looking for. Not that this diminishes Chambers' work in any way, but thought it was still worth mentioning. * To my understanding, the requirements for this trick are quite specific, but it's still a trick you can stumble upon by accident when playing normally (I think this is what badbrakes did). So it's not too unlikely to imagine that others have done it in the past too, just never reporting it publically.
I did some testing and it seems like this trick only works when the screen scrolls to the left, which it never does in the first two stages. Also thanks for clarifying who discovered the trick. I'll go change that in the notes.
Riyan
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Joined: 7/31/2019
Posts: 9
Location: Western Europe
jlun2 wrote:
I remember TASing this. I never expected 74 seconds saved to be even possible. Nice work! Any other ideas for potential saves? No way to warp in stage 2?
Thing is you only get three lives, so even if it was possible you wouldn't save as much time compared to the next two stages.
Riyan
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Joined: 7/31/2019
Posts: 9
Location: Western Europe
mklip2001 wrote:
How did you jump off spikes in 5-2?? Is that something that only hurts you if you stay on the ground for more than 1 frame?
Yup.
Riyan
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Joined: 7/31/2019
Posts: 9
Location: Western Europe
Woops. Lemme fix that.
Riyan
He/Him
Experienced Forum User, Published Author, Active player (300)
Joined: 7/31/2019
Posts: 9
Location: Western Europe
feos wrote:
If Riyan isn't planning to finish their movie soon, I feel like accepting this submission and then obsoleting it with one that's faster or equal in all levels, barring the timer that causes unavoidable loss. But if Riyan's movie is finished and submitted soon, I'll have to reject this movie in favor of the new one.
I'm not sure if I'll be able to submit my movie soon since I keep finding new time saves, also I'm trying to reduce the lost frames caused by the global timer (and there are also a few of DreamYao's strats that need to be added in). I could submit my current movie but it isn't optimal, so I say give me two or three weeks and it'll hopefully be finished by then. But since I'm not sure how much time it'll actually take me to finish the movie then I guess it would be better to accept DreamYao's submission.
Riyan
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Experienced Forum User, Published Author, Active player (300)
Joined: 7/31/2019
Posts: 9
Location: Western Europe
Samsara wrote:
User movie #65083822042001624 EDIT: I'm not entirely sure how "legit" these improvements are due to the boss in 5-2 being significantly slower, I imagine it's a global timer thing so it might be possible to salvage but I'd need to hear from someone much more familiar with the game to be sure.
The reason it's slower is because I wanted to try out the joker glitch (triggers the final cutscene early, but probably won't be implemented since it makes the movie longer), but a fast 5-2 is possible.
Riyan
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Experienced Forum User, Published Author, Active player (300)
Joined: 7/31/2019
Posts: 9
Location: Western Europe
The movie is now will be obsolete soon: Link to video WIP, it's not perfect yet.
Riyan
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Experienced Forum User, Published Author, Active player (300)
Joined: 7/31/2019
Posts: 9
Location: Western Europe
MUGG wrote:
But I would like more detail on that wrap bug. Why does it work?
I'll do my best to explain how the wrap works though I'm not too sure either how it works as I wasn't the one to find it.