Posts for Ryanzorz

Experienced Forum User
Joined: 6/28/2010
Posts: 8
Sorry for just typing the acronym. :P I typed the whole thing and then thought to myself, "Agh, noone cares anyways!. I'm doing No Gil Toss, No Capture (excluding the bridge because I need to), No Gil Toss, No Instant Kill, No Rod Breaking.
Experienced Forum User
Joined: 6/28/2010
Posts: 8
I've been working on learning Lua script so I'll see if I can give that a shot. Also, I'm not quite sure how HP is relevant to RNG ... Think you could elaborate on that?
Experienced Forum User
Joined: 6/28/2010
Posts: 8
From what I've gathered so far while fighting Liquid Flame using save states, RNG is based on button presses. I guess I can try random combinations until I find a Miss.
Experienced Forum User
Joined: 6/28/2010
Posts: 8
Sorry. Wasn't aware of how the forum worked in that regard. Also, Thanks a ton for the help!
Experienced Forum User
Joined: 6/28/2010
Posts: 8
Sorry for the double post, the edit button and I had an argument and it won. I forgot to elaborate, heh. I'm looking to locate the address of the RNG so that I can see if it changes/what value it changes to when I get a crit/block or evade an attack.
Experienced Forum User
Joined: 6/28/2010
Posts: 8
Im looking to locate the address of the RNG (mostly to see how and when it changes) but I'm having trouble locating it. I have sort of managed to figure it out by messing around with button presses (I managed to predict/control the actions of Liquid Flame).
Experienced Forum User
Joined: 6/28/2010
Posts: 8
I don't know if someone has already posted this but a value of 0 results in a miss for Ness. Also, MUGG. Already posted on your video but I'll post again here: You can access the debug menu in the (U) version of the rom (tested in SNES9X 1.51) by letting the text scroll by in the threed tent glitch and letting the pallette glitch out (rainbow static is what I've dubbed it). If you keep spamming A at this point the debug menu comes up. Sorry if you already found this and I sound like I'm patronizing you.
Post subject: Help with Luck Manipulation!
Experienced Forum User
Joined: 6/28/2010
Posts: 8
Long time lurker, first time poster. I've been playing around with luck manipulation in FF5Advance (not necessarily for a TAS yet but an LLGNBNGNRBNIK and I've been considering using luck manipulation to beat a particularly difficult boss (Guardians) without using Instant KO, as that is one of the conditions I've set. I've read all the tutorials on the mainsite and I'm still at a bit of a loss in terms of operation. I've used the memory viewer as well, to little avail...