Posts for Ryuto

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That won't work. 3 months ago, I tried to use the warp glitch in level 8, only to find Jinbe becomes unbeatable. http://www.youtube.com/watch?v=M8o6dgr67D8
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I changed the old piano part with new one. Could someone replace the old movie file with new one? http://dehacked.2y.net/microstorage.php/info/1035604724/Brain%20Age%202.dsm
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laranja wrote:
Hmm would like to see a 100% version as well, would be nice to see how all stages/routes are choosen. I recommend as SS the last boss fight where the boss traps himself on the bombs, it happens twice, so one of them are good for ss in my opinion, also how about add low % completion as tag since it chooses the fastest route(?) in-game yet leaving plenty of the game untouched?
I added low % completion as a tag.
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If people don't like both of my suggested screenshots, how about these ones? 35595, 35792, and 137619 [URL=http://img163.imageshack.us/i/35595.png/][/URL] [URL=http://img96.imageshack.us/i/35792.png/][/URL] [URL=http://img864.imageshack.us/i/137619.png/][/URL]
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laranja wrote:
Hmm I forgot to mention but I think the bomber Woof fight maybe could be improved ? he got a small vulnerability period before the bomb explodes, maybe changing some strategye led you to destroy him in the moment it invulnerability wears off? also I noticed you had to do this to be able to pick some power-ups, so maybe it could be faster that way because of the other stages.
I had to collect items there. To save time in later stages, I needed to increasethe number of bombs I can lay at any time by one because I didn't have a Remote Control at the time.
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laranja wrote:
Very well executed, Yes vote. Also recommend put on the game objectives "Best Ending"
Added.
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henke37 wrote:
So it is gratuitous abuse of the starting invincibility period, the sequel?
Yes, but the period is quite short unlike the first Super Bomberman for SNES. It is hard to imitate the run for non-assisted player(s).
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creaothceann wrote:
snes9x-1.51 makes the game’s graphics ugly
?
I meant it causes the graphics to blink in the title screen.
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Yes. It is possible to avoid the reset glitch. In level 6, I abused a game breaking glitch that causes level 8 to be impossible to unlock without the reset glitch. But I aimed to beat all bosses as fast as possible, and I think these glitches used in the run might make it more impressive than no glitch run.
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Patashu wrote:
Interesting game! Could the boss be beaten faster at 4:30 by making the homing spreadshot hit as fast as possible? Since it reshoots once all its projectiles are off screen.
It might be faster, but I had to give priority to another thing over making the homing spreadshot hit as fast as possible. As the run aims to be no-damage, I searched and stayed a good place where I won't be hit by the boss.
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I drew nothing. In the boss battle, I had to manipulate luck heavily and reduce lag. Sorry about that.
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I'm working on a run aiming to beat all levels. The following WIP shows you warp glitch I found when I was TASing any%. http://www.youtube.com/watch?v=igr0SkaHZ6M
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FractalFusion wrote:
Ryuto, could you explain why this submission was cancelled?
I thought the feedback was negative.
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sgrunt wrote:
nitsuja wrote:
Now I wonder when the Super Bomberman 2 TAS (which is even older than what this is obsoleting) will get an update...
Perhaps that can be Ryuto's next project. :)
The next project I'm considering is Super Bomberman 5 for now.
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Experienced Forum User, Published Author, Skilled player (1544)
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Atma wrote:
Care to explain the glitch and how it works, Ryuto?
There's some little trick that bomberman throws a bomb to a weird direction as you can see in the arena. It allows to do more special performances.
laranja wrote:
Yes vote granted! But why did in somes stages your improviments were negavite? due to luck manipulation or enemy position/behavior?
Luck can be manipulated only at the title screen, so some of stage layouts were not better than Nitsuja's run.
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Okay, I added the tag.
Experienced Forum User, Published Author, Skilled player (1544)
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Experienced Forum User, Published Author, Skilled player (1544)
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Zeupar wrote:
By the way, the name of the submission is missing the "100%" branch.
Added.
Experienced Forum User, Published Author, Skilled player (1544)
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Experienced Forum User, Published Author, Skilled player (1544)
Joined: 5/31/2009
Posts: 86
Location: Japan
No matter how I tried to go thorough walls, I didn't susceeded in. Gee, I forgot to disable a cheat code that adjust speed to search glitch.<_< Now my run gets desynced and I have to redo from 1-1.
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Alright, I've optimized the run. http://www.youtube.com/watch?v=2G6_ypFvh18 Finally I got out of the screen. I haven't researched how to start first, so it could be improvable. I'm glad that the run can be that speedy. Thanks again!
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Thanks for telling me that trick! I'll give it a try.
Experienced Forum User, Published Author, Skilled player (1544)
Joined: 5/31/2009
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Experienced Forum User, Published Author, Skilled player (1544)
Joined: 5/31/2009
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Location: Japan
OK, I dicided to choose 100% run because I made 1-1 run for all items and it was obviously more entertaining than any%.