Posts for SPACKlick

Experienced Forum User
Joined: 4/22/2014
Posts: 6
The creator said on the youtube comments that he couldn't get the hover to work as quickly as the ceiling clip.
Experienced Forum User
Joined: 4/22/2014
Posts: 6
Fredrik wrote:
Does it play back on console? If so, the console output would be better. (If not, the run is arguably dubious anyhow.)
GIM crashes on N64 but not on Virtual Console. I don't know if there's a way of testing runs on VC or not.
Experienced Forum User
Joined: 4/22/2014
Posts: 6
Not just train, the RTA on runway is 1 second faster than the TAS as well. Also Bosshart said he'd used a new 2 nade tactic on Surface 2 on his last record but I'm not sure it'd be faster in the TAS
Experienced Forum User
Joined: 4/22/2014
Posts: 6
Amateseru wrote:
There is a good reason of why this TAS is not here on this website, it's because it's not legit and everyone already know it. If you want a TAS of OoT that will be either with the chu + blank A route or with the speedrun route but on Dolphin
Is there a reason why the Dolphin route, while it would need to be submitted as a Wii TAS cannot be discussed here? As the bulk of the information about routing in Oot will be in this thread rather than having a separate thread for what is realistically a minor version change.
Experienced Forum User
Joined: 4/22/2014
Posts: 6
I'm applauding so hard my hands hurt right now. I'm blown away. Well done all of you.
Experienced Forum User
Joined: 4/22/2014
Posts: 6
Synx wrote:
so Jodenstone finally got a new WR using the new trick. (non-TAS) link: http://www.twitch.tv/jodenstone/v/3879810?t=11h33m20s
He's got a link direct to the video rather than the timestamp in the 11hour video http://www.twitch.tv/jodenstone/v/3882228