Posts for STBM


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Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I don't know what that means, but I did mess up with Dolphin settings yeah.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Oops, désolé, j'avais pas vu que c'était la version NES :] Oubliez-moi... ~~
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
JE pense que ce jeu est inintéressant à regarder, que ce soit en TAs ou en speedrun... Enfin avec le ssystème du Vault, ils vont peut-être considéré ta run ici :p Je connais pas de glitch hélas :( J'ai trouvé ça sinon : http://tasvideos.org/forum/viewtopic.php?t=6773 il y a même un run :p
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Again, you're awesome ! I need to learn to compile and do these stuff...
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I know I'm asking you a lot, but... would it be possible to make an A/V version of the build you gave me please ? ( https://dl.dropbox.com/u/11111638/STBM.7z ) I contacted Natt a few weeks ago and I think he's too busy with other stuff.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Oh ok sorry.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Ok, when you wake up I'll need your help... When I put 32 instead of 20 on HxD, Dolphin tells me "Invalid file" infinitly (I have to force quit it). It was working better with 20 :p I really don't know what to do. EDIT : Oh, ok :p I'll put back 20. EDIT2 : Made it work... I just have to put a HUGE delay so the playback could actually load the memory card... (it seems it's not frame precise). Thank you so much RachelB ! :D
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
... How did I not realise that HxD is using decimal numbers... Ok, I'm going to try with 32 :p
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Made it work ! Thank you so much ! :D EDIT : or not, I can record a save and then continue by modifying the second byte to 20, but when I play back the movie it just ignores the save... I don't know why. I'm going to continue testing :p By the way, do I have to delete the memorycard in user/GC each time or is it ok to keep it ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I think it's 828, http://i.imgur.com/nrBG2.png
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Just as a note, I'm using the build 828. Can you compile this for 64 bits please ? :D How do I hex edit that ? When I need the memory card, I change the 6th bite of the 2nd byte of the controller to 1 ? Also, can I do that with a simple hex editor or should I use another tool to modify bite-specific ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I never played the game without memory card, I didn't even doubt this would happen. I will have to hex every part where they ask for a memory card, but if it should be faster than redoing the whole run. Thanks for the help :) EDIT : I can't hex-edit actually, there are tons of stuff which are frame-dependent on this game :( I'm uploading the movie + 2 savestates (one before the credits, one after) so you can see by yourself.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Billy Hatcher And The Giant Egg, I'm playing an all level run, so I have to do the level after the final boss of Giant Palace. After this boss though, the ending credits arrives (can't skip them...), then the game ask me if I want to continue without saving, and then it just restart... If I have a save, it works perfectely, else I'm stuck
Post subject: Inserting a memory card during a run ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Hi ! I've got a problem... I'm making a VERY long run since some months, and it appears that after you beat a boss, you have to save to continue. ... I did this run without memory card. Is it over ? I can "insert" a memory card, save and continue, but will it be read by the emulator when playing back the movie ? Please, I need your help... You know how long and hard can a 3d game TAS be, I worked on it since September, I don't want to redo anything :|
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
C'est une excellente initiative :D Je regarderai avec joie :)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
So would it be a graphical problem ? I'm TASing a 3D game, is it having hard time to reload all the elements of the level ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Hi ! I'm making a long TAS with Dolphin and I have a problem : since the size of my movie went over 350000 frames (a week ago), Dolphin starts to crash every ~10 times I load/save a savestate. It nearly corrupted my movie yersteday, and I start to be worried about how stable it will be after the 400000 frames will be reached... I have 8gb of RAM, I'm using the version 3.0-828... What can I do to try to stabilize Dolphin ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
le .vbm n'a pas l'air d'être un fichier text, il va donc falloir que tu le lises avec un lecteur hexadecimal comme HxD. Pour voir comment est construit le fichier : http://code.google.com/p/vba-rerecording/wiki/VBM (si t'as jamais manipulé de l'hex, ça peut être troublant mais tu t'y fais rapidement. Un conseille, prend la calculatrice windows et met la en mode programmeur pour faire des convertions rapide hex/decimal)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I didn't watch the full movie but : - There are some places which doesn't look really optimized. I never really played this game so I can't really tell, but I improved one of the jump of the very first level really easily... Your run > http://i.imgur.com/PwInm.png Mine > http://i.imgur.com/ghgeL.png - Did you really need to do the bonus stages ? It really doesn't look so. And besides it's seems faster to actually fail those than completing them. - "I aim to the Max Lums possible and faster route" > Seems really arbitrary. You can either take ALL the Lums of the game OR take the fastest route. Moreover, takings those lums seems to slow you down... Not a really good goal for me. Voting no, even if I would really like to see a run of this game published.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
If PJBostic = JWinslow23, then this post is really funny...
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
HappyLee wrote:
Oddity wrote:
http://www.youtube.com/watch?v=WZ5ylIIrEVU#t=5m25s Can there be a wall jump, sorry, wall KICK performed around here to save time?
Sorry, I don't know where exactly you're talking about. I can't view YouTube.
Warp zone to level 8 : http://i.imgur.com/zTCJ3.png
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Ilari wrote:
STBM wrote:
Little update, I'm still working on a new run with ion12, but not on an any%, but an "56 chicken emblem" run (out of 59 emblems). Why 56 ? Because the 3 emblems left require to hatch all the eggs of the game, take the coins and get rank S at each level, which means that it won't be possible to exploit all the shortcuts found.
Somehow this feels arbitrary to me, unless there the remaining 56 are awarded for completing each level (which would make it "all levels" run).
Yes, I should have called it an all levels run sorry :)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
First WIP : http://www.youtube.com/watch?v=adPhQVYTJHo I would like to know if this is optimized this time :) For me it is, but I'm not good at judging TAS :p
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Nicos wrote:
this video has been viewed 17.928 times the numbers never cease to amaze me....
Wait until it breaks the 100k views :) (it usually does on this website) Very nice video, and thanks Nahoc !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
ais523 wrote:
(IIRC the first problem was no way to get into the pipe at the end of BitDW)
That is very frustrating, but I didn't think about that :p Well, glad to hear it's been tried before :)
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