Posts for STBM


1 2
13 14
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
You actually can't last very long unless you build speed with a good dive first. On the earlier parts of the level, you can't build enough speed for it to be good (well, maybe after the first fight at 0:20 , but from what I tested gliding is just a few frames slower). edit : That just gave me the idea to try to go for 2 glides at this point, will try that. edit2 : Yeah, the first glide is really slow but set up for a second slide that saves ~30 frames. Will have to rework all that.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
At the end yes, I go over a fight trigger.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Thanks for the support !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Finally decided to work on this again. Redid everything with a more recent version of Dolphin. Saved a few frames by manipulating Mario to not stop in front of the ledge (somehow), and by using Kirby instead of Peach on 1-2. Boss might be improvable, but I can't find how. Want to try more stuff on it before going too much further. The end of the video is not serious. Link to video
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Stickers drops randomly, by enemy or by boss yeah. The random and ennemies ones are random, not sure for boss will try. I knew about stickers but didn't know they were actually this good...
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Ahm I would like to ask... should I use stickers or not ? Manipulating stickers seems pretty much next to impossible (very long and hard task). But they do give bonuses . For instance, the super mario baseball makes me spawn with a home run bat every time a character goes through a door, which is nice, but I would need one Super Mario Baseball sticker for each character. See the problem ? What should I do ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
jlun2 wrote:
Also, there's a button iirc that drags the 2nd player to the first, so that could be used (sparingly).
Oh... http://www.ssbwiki.com/Space_jump ... Awesome ! Wonder if I could use it for this fight actually... I never played this mode with 2 players before, didn't even know about that, thanks ! ^^ Edit : Oh you can only use it outside of battle. That's still cool !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
The princess are the best at sweeping the floor of the stadium ! Link to video I'm trying to find that one early hit against Piranha. Will figure it out and move to stage 2 ! I'm kinda worried about what will happen when I will have a very fast character and a slow one... (Pit and Mario) The trophy stand only does a certain amount of damage. If it does kill the enemy, then he will become a trophy, else he's just going to lose some HP. And it's slow to use. So I didn't use it here. As expected, this game AI is super hard to manipulate, especially Mario (1-1) and the clouds (1-2) :s
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Pretty good, Soap. But I've seen better. - haha. /back to the video
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
And scarily close to SMB time... Including the super long introduction...
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Didn't make much progress on this, had exams and stuff, I improved the second stadium and made a first route (who to save and stuff). I mostly just studied the game (thanks to the wiki from the PMBR which is awesome) Anyway, right now I need to solve the Peach case : I made a test, the RNG deciding which item will pull Peach is different for each port (1 to 4). So player 1 and player 2 won't pull the same item. I got a Gecko Code that changes the item that Peach pulls out with her down+b : 4A000000 8098D528 D2000000 00000003 2C060056 40820008 38C000XX 60000000 90DD08C0 00000000 where XX is an ID from this list : http://opensa.dantarion.com/wiki/Items_(Brawl) This code affects ALL the ports, player 1 to 4. I would like to know if it was possible to get the RAM address from this ? (I know I may have asked this question before but... I failed to do it on Billy Hatcher, and I want to try it again here). Any help is welcome ! EDIT : I'm an idiot. Ok, I understand how the code above works now... Annnd I just remembered the existence of PSA lol. Time to look at Peach's PSA !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
For the bosses, I'm pretty sure they will be dead before an item can spawn. TAS is really fast. https://www.youtube.com/results?search_query=brawl+tas+boss+ Also, once you watched these intense boss tas, remember that these are solo boss runs, so the coop should be even faster.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
je suis pas sûr pour les différents émulateurs, mais le plus safe c'est d'allé dans http://tasvideos.org/EmulatorResources.html , de regarder le format movie que tu utilises et où se situe le nombre de rerecord :p)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Oui, la règle des logos officiels date d'avant l'instauration de TASVideos Channel, aujourd'hui c'est useless vu que toutes les runs recoivent des encodes officiels HD :o) Faut que je change tout ça ^^
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Ok I got cheat engine working, it was my bad if it crashed. Does anyone have ram addresses for this game ? I need some badly like id of the item Peach is going to pull, or the number of the hammer of G&W (but Peach is more important really). I saw many boss TAS with Peach getting them super early -like that boss TAS - so I was thinking that someone already found them ? (I'm also trying to find address by myself of course, I'm just asking just in case)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Epic. And as Zarmakuizz said, I love the soundtrack !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
It does increase the damage and knockback, but it also throws the item way further which makes it hard to it stuff with. I could use Peach to send enemies in the air while giant kirby destroys everything though. I really need to figure a way to get the idea of the next item pulled by Peach, but cheat engine just crash with this game :| (Too many address I guess ?)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Link to video I loose a bit of time at the end, but is it worth it ? Also, these kind of levels are a bit hard to optimize... :s
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Thanks ! :) So I improved Mario's time by 1 second (by not getting hit lel), but Kirby was still way faster. I basically just forced Mario to suicide and then helped him to die faster. For the second part, I though stitch face would OS everything... not even close. It's still pretty good, so I'm still using Peach, and Kirby is here to kill the cloud. From what I found, the item that the enemy drops depends : 1- Of the position of the players 2- The number of item on stage 3- If a player hold an item So I tried to manipulate as much as I could without wasting time by trying, see the item, load a savestate, try a different pattern, etc, and then choose the best item. Right now this is the best I got. Link to video I still didn't finish stadium, TASing with 2 players at the same time is way harder than I though :p
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I didn't even know it had that tag... thanks !
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Awesome ! Thanks again ! *downloads pipedec*
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
I can make good encode now ! I still have to manipulate the audio a bit but now it's watchable, thanks to Fog ! Also, I had to use another iso, I think I modified 50 times the one I had and I completely forgot, so I took a clean one. Because of that, the AI changed and I had to take a hit but I improved the first fight : Link to video I have to stop dashing with P2 at the beginning to manipulate Kirby. I'm still looking how to improve this, especially killing him fast without getting hit, and once I get something optimized I will try with Kirby and see if I can be faster. I won't upload anything else until I get optimal result now.
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Thanks ! It works very well ! (finally got an encode with good video and audio !) I do have a problem though, Dolphin crashes everytime it tries to create "framedump1" (so every 2gb I guess), I'm using lagarith codec since I don't really know any other. Any idea why ? (I can still create video encode using the non-a/v hack version and then audio with this one, I just want to try to get everything in the same Dolphin)
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Kirby should be faster vs Mario thanks to kirbycide, but I have to test. Choosing Mario or Kirby only affects this fight, you can change characters right after this fight. Sheik and Peach should be faster for the rest of the stadium (turnip time !), if I can't get Sheik right at the beginning I can just use Mario.
1 2
13 14