Posts for STBM


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Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
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I was thinking about something... would it be possible to make a jumpless run ? It would require to get 70 stars (and so to actually find 70 stars which can be obtain without jumping), but it would be very interesting to watch...
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NitroGenesis wrote:
Why did the TASer stay a virgin forever?
-> There's no emulator which support Real Life.
Experienced Forum User, Published Author, Active player (318)
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I guess the "bad game choice" reason will come back for this category. It has to have a minimum value of entertainment.
Experienced Forum User, Published Author, Active player (318)
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The base of TASing is the speedruning, but didn't it changed ? I'm thinking of course about the playaround runs, and especially the Ultimate Mortal Kombat 3 and the Tetris run. The purpose of these "superplays" are to impress the viewer, nothing else. It's still a minority of course, and when we talk about TAS, most people will think about speedruns, but yet talking about Tool Assisted Superplay isn't meaningless. I agree with you though about the lack of rules for this kind of runs. For exemple, if a faster run of pokemon yellow ending with the Nyan Cat is submitted, does it obsolete bortreb's run ?
Experienced Forum User, Published Author, Active player (318)
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I see, thanks :D
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
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Does hex-editing works for GC game ? If so, is there some values to replace ?
Experienced Forum User, Published Author, Active player (318)
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goldfish > That one is very good lol
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Little update, I'm still working on a new run with ion12, but not on an any%, but an "56 chicken emblem" run (out of 59 emblems). Why 56 ? Because the 3 emblems left require to hatch all the eggs of the game, take the coins and get rank S at each level, which means that it won't be possible to exploit all the shortcuts found. Also, by doing all the emblems, it should be extremely fast to make an any% run. So I think I will do that in order : - 56 emblem run - Any% - (maybe) 100% EDIT : Five first levels : http://www.youtube.com/watch?v=tmr4YaU-nOk&feature=youtu.be
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"- You can't control the actual memory position for the output code, which makes it impossible to write non-relocatable/self-modifying code. - You can't use interrupts, so much of the "standard" library is not that useful. " Can we use go to ? I know that in normal programmation this is never a good idea, but in assembly the jump function is the only way I found to solve these cases : - Create a pointer to an adress - Use jump "this pointer" / go to "this pointer" "You might also be able to compile a small game targeting a smaller system with much smaller specs, and then translate and copy that image into the gameboy. (I'm thinking something like pong/pacman/tetris here)." I was thinking about pong indeed. I'm wondering now... How do you make the music ? Using different frequencies ? If so, it would take ages to make the music of a complexe game :/ But if it's too hard to make a game, we can also try to just make a "wrong ending", like the credits of another game :p Sorry if those are basics question, I'm not an IT engineer (yet), but I'm really interested in how this run works :p
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I would love to see this console verified.
Experienced Forum User, Published Author, Active player (318)
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I just saw the 6 first stars of CCM... My mind is already blown. Congratz to all the authors ! *go back watching the rest of the run*
Experienced Forum User, Published Author, Active player (318)
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F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 ...
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
Posts: 343
So, if we want to improve the current run, we can : -Use p4wn3r's function, so we don't have to go to Celadon anymore -Use subframe (not supported by VBA yet) -Create a game under 36kb (?). ... I don't know how the GameBoy works, but if we make a game in C using the GBDK and then copy the hex of the executable, would it work ? Or if we directly copy the hex of an already existing ROM ? That sounds wrong, as the GB doesn't have any OS to execute a code like that, but yet again I don't know how the GB works... :/
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@Bismuth Je ne pense pas que l'équipe de 88mph ou d'autres équipes comme DarkAcide ont vraiment pour bute de faire des commentaires techniques sur un TAS, mais plus de distraire, de rendre la chose plus agréable. Regarder un TAS comme ça, c'est sympa, mais s'il y a des mecs derrière pour déconner, balancer des infos sur le jeu ou juste mettre une bonne ambiance, ça devient vite bien plus agréable encore, tout en commentant un minimum le côté technique qui passe au second plan au final. C'est franchement la seule façon que j'ai eu de regardé le TAS de SMW small-only en entier (plus d'1h20 le saligot !). Les mecs qui ont commenté connaissaient rien au jeu (enfin un peu quand même, ils y avaient joué mais sans plus), mais c'était suffisamment sympa pour rester regarder jusqu'au bout. Bref, tout ça pour dire que ça n'avait rien à voir avec ce que voulait faire Nahoc *u* Enfin, c'est mon point de vue :p
Experienced Forum User, Published Author, Active player (318)
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I think you can hex-edit your .vbm, the number of frame is at 00C, OOD (the 59 01 = 159 hex = 345 dec, it should be replaced by E9 B4 = B4E9 hex = 46313 dec) I think. You can check the wiki about that :) EDIT : That's strange, when I runned the movie in vba, it automatically changed the 59 01 to E8 B4.
Experienced Forum User, Published Author, Active player (318)
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Saw it in the Pokemon topic, so yes vote of course but... In which category would this run go ?
Experienced Forum User, Published Author, Active player (318)
Joined: 1/15/2012
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Ok, I need your help please. Here is the codes I have : (m) 1GAV-A2HZ-2QCPA AJXQ-DFYU-A6JQ6 FUGU-9JMQ-2WVXT and Feed Egg Once For Full Growth 98NC-6Q2H-7XU7A K1NR-NH5P-82PTP It's for Billy Hatcher US (which is the one I'm using). I tried to put them in proprieties>AR Codes to test them. It doesn't seem to work in-game, I'm not sure if I'm doing something wrong. Secondly, the Feed Egg Once For Full Growth code decrypted is : 040C48D0 388000FF So I guess the adress this code is changing is 040C48D0... But it doesn't work : I tried to create a pointer with "Dolphin.exe"+048E22F8 and add 040C48D0, it doesn't work. And my "start adress" is 0B3E0000, so I don't think I can make 040C48D0 - 0B3E0000... ... I really don't know what to do, I tried to find the adress manually of course but it didn't work. At all. I keep finding some strange values which seems coherant but after 5 minutes of game time, they start to go crazy... :-( Help please !
Experienced Forum User, Published Author, Active player (318)
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Scepheo wrote:
STBM wrote:
Can I find the RAM adress where the number of points is ?
Some googling gave me this. I suppose it should be about the same for GameCube.
So I put the GC AR Code in hexa using GCNCrypt and then use that. Thanks ! :D
Experienced Forum User, Published Author, Active player (318)
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I don't see the point of having a 120 stars Mario or Luigi run... It would be shorter than a 242 stars, sure, and it would be easier for people who only want to watch the Luigi run, but wouldn't 90% of these runs be the same as the 242 stars Mario & Luigi ?
Experienced Forum User, Published Author, Active player (318)
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I was wondering, can we use an AR Code to find a RAM adress ? For exemple, I find a code which gives 99 points and looks like 98NC-6Q2H-7XU7A K1NR-NH5P-82PTP Can I find the RAM adress where the number of points is ?
Experienced Forum User, Published Author, Active player (318)
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rog wrote:
My movie-fixes branch has been merged to master (as of 3.0-828). Notable changes: - No more manually deleting wii saves to playback a wii movie that starts with no save. - Added an option to pause on the last frame of a movie.
Awesome. Thanks !
Experienced Forum User, Published Author, Active player (318)
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Small bug : last message is timestamp : http://i.imgur.com/LUEcW.png while it should be http://i.imgur.com/OkY0V.png .
Experienced Forum User, Published Author, Active player (318)
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Would a tool to accelerate the emulation be possible ? I know the emulation of a GC/Wii game is already taking tons of memory, but what if during the acceleration some graphics would stop displaying (the background or anything useless like that, anything to lower the memory usage without making the TAS desynching), wouldn't a good computer manage to emulate the game at fast speed ? After all, we mainly use this function to check if there is a desynch or to go to a point in the run without savestate. So not seeing the sky for exemple wouldn't be a huge problem :p I'm just suggesting this, I don't know if it's possible or a good idea... :p
Experienced Forum User, Published Author, Active player (318)
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Miles wrote:
In Cheat Engine, Edit > Settings > Scan Settings > check "MEM_MAPPED".
Awesome, now I got four adressess ending with 0000 x) I'll take the first one as in the tut' :) Thanks.
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