Posts for STL


STL
Experienced Forum User
Joined: 12/5/2010
Posts: 5
ALAKTORN improved 2 frames on LLL collecting the last 3 coins: http://www.mediafire.com/download/edhn4a09i09bdjc/sharkey91%2Calaktorn%2Cmkdasherv5-sm64ds.dsm Can a mod replace the submission’s file?
STL
Experienced Forum User
Joined: 12/5/2010
Posts: 5
Many thanks :D I already tried using memory.register* as I read about it on the onsite guide here but it gave me this error: "memory.registerwrite failed: function is not available in this build. script stopped." I thought deSmuME doesn't support it, but maybe it's just my deSmuME version (0.9.10 x86) or the lua dll?
STL
Experienced Forum User
Joined: 12/5/2010
Posts: 5
But how to you disassemble it to get information? I know the address of the RNG seed and if I go into the DeSMume disassembler and jump to this address, all I get is 1 line of random assembler code. It shows a different line with the same advance and sometimes even UNDEFINED.
STL
Experienced Forum User
Joined: 12/5/2010
Posts: 5
The glitch is, if you pause the timer gets reseted to full sconds rounded down, so if you pause each 0.9 seconds you can keep the timer at 0 seconds >_>
STL
Experienced Forum User
Joined: 12/5/2010
Posts: 5
Will someone try this again? It easyly gets sub 1 hour with better strats.