The foundation was done.Link to video
Other than that, I am optimizing the ghost play lua(original source) of snes9x and Lsnes on Lsnes. Always snes9x-v1.43 ghost dump is running correctly on Lsnes.
In addition to that, I will combine the further improved samus poses lua. However, optimization takes a lot of time again. Samus poses was completed in about 200 hours in a total of 16 days, but samus poses of ghost play lua is not completed yet. I hope you will be able to wait slowly.
Finally, the combined encoding of multiple videos also takes time. I will complete it in summer. :)
It is possible to reproduce the above drawing with a little code change. The tile size is 8x8. However, the positions of the indivisible trigonometric slope-block and similar chip data coordinates no longer match in one pixel unit. Well, I think that it is a defect of the level that you do not mind as a video browsing. It can not be used as a TAS function. [Operation check only]
*I can not secure time to finish this lua.
I start a text using a translation tool. I peruse and understand movie for illiteracy except Japanese.
Link to video
I prepared an auxiliary video. I uploaded video that visualized Controller to youtube, but I stopped visualizing Super Hitbox in order to avoid more information.
Unfortunately in Japan the retro game boom is over but I feel happy that my favorite game activity is still being done.
I start a text using a translation tool. I peruse and understand movie for illiteracy except Japanese.
I discovered existence of this topic now. The video by which the unique and novel TAS action was incorporated was very pleasant.
I think that I will borrow this TAS movie file(Youtube) towards Japan.
I start a text using a translation tool. I peruse and understand movie for illiteracy except Japanese.