Does Super Metroid get to be the exception where both a real-time and in-game time run can co-exist? If everyone were slobbering over a game like... say, Star Ocean: The Second Story, which also has an in-game timer used to judge console speedruns, would the community accept two separate runs if one has a time-wasting trick to lessen the in-game time?
I seriously doubt it, because SO2 isn't Super Metroid.
The arguments for publication strike me as pure favouritism. I have yet to see a single good argument for publication. Even Cpadolf's posting of the list of in-game time runs lacked any power, since none of those runs have a corresponding real-time run. Super Metroid is the only game that has had both.
I just don't see why it's acceptable for any one game to have near-identical runs side-by-side while the rest have none. It should be either one or the other, not both, unless it's suddenly okay to submit... say, something like this:
A Sonic TAS where the author intentionally wastes time in certain stages to reduce the score countdown after each act, resulting in a 20-30 second lower real-time at the cost of in-game time. Would such a run be published alongside the currently published in-game time runs? Possibly, though we've rejected strategies that offer faster real times at the expense of
finishing the game slower "in-game". I admit that it's not a perfect parallel.
Should this run be published, which I am still against, I'd much rather it obsolete the real-time run instead of existing alongside it. I just don't see why it should be published on the grounds that it satisfies a small group's wishes while the majority of people who watch speedruns have absolutely no idea what constitutes the separation.