Posts for Samsara

Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Hey, hi, we restored the pacifist label to this run now that we have an impending any% run that explicitly saves time through non-pacifism. Thank you for reading this post.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Logan, on a personal level, I need you to understand something critical before I and the rest of staff can consider giving you your fifth chance: Being part of a community means sharing a mutual respect with the people who run that community. It means that if the community has rules and people to enforce those rules, you need to follow those rules and listen to the people who enforce them. Every time you come back, it just convinces me more and more that you have absolutely no respect for us. While you were here, you frequently disagreed with our decisions, often with hostility, and all you've done while you weren't here is pretty much the exact same thing. You think you should be allowed back despite your frequent meltdowns that make people feel genuinely unsafe, and I will openly include myself as one of those people. You've tried to rally the community against us, attempting to unite them by saying it's somehow wrong for us to revoke submission privileges of banned users. Every time you've ban-evaded (or in this case, outright ban-ignored), you've tried to set your own rules for your return, because you still clearly disagree with us. You've made up a friend to try and apologize on your behalf and I can't even be certain that was the first time you've done so. Barely even a month ago you tried to roleplay as a Polish newbie, going as far as to actually make a topic before thinking better of it and spam-PMing the mods apologizing for it. If you want to prove you've changed and that you're not that kind of disruption anymore, there's only one thing that you can do, and that's listen to us. If we haven't made it clear before, I'll make it clear now: All that you ever had to do from the beginning was disengage from the TASVideos community for a while. If you had spent the last year and a half doing your own thing instead of protesting your ban on 5-10 different occasions, through 5-10 different methods, every couple of months or so as if it's routine, we probably would've given you a final chance by now. But, of course, you chose to protest. Further untrustworthy apologies, calls to action against us, alt accounts aplenty, most of which having been caught before you were even able to pull another scheme. Even now, with this new public apology, you essentially bashed your way through the front gate, loudly announced that you're back when you shouldn't be, and you've already started to engage with the site again before we had even started talking about what to do with you. In my eyes, these aren't the actions of an apologetic person whatsoever. The mods/admins had a conversation and came to an agreement on how to handle this situation. We're going to set a date: July 1st, 2028. A little over two years away. Until that date, we don't want to hear from you whatsoever. No more emails, no more alt accounts, no Discord DMs or anything. Nothing towards me, the rest of staff, or the community at large. No comments on TVC, no vagueposting about being banned, nothing that anyone could feasibly report to us as being about us. Disengage from TASVideos as a community completely. As far as we're concerned, that is the best way for you to show remorse and to truly apologize to us in a way that we can trust is true. If you can make it to that date without a word toward, against, or even about us, you can reach out in whatever fashion you so choose and we will allow you back. Otherwise, your ban will be permanent, full stop. And just to be as clear about this as possible: If you are allowed back and we feel it's necessary to ban you again, that ban will also be permanent. We will be as fair as possible with this date and account for the timezone difference as long as it is provably July 1st, 2028 for you. This will go into effect as soon as it is acknowledged and agreed to in this thread. Failure to do either will also result in a permanent ban.
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Just to make it completely clear, the authorship on the actual input file was changed, and that was the only change made to the input file. It wasn't just resubmitting the run with the wrong name on the site, they actively went in and removed the credit of the original authors to replace it with their own, so this is very blatant plagiarism. You can open this submission and the real run as text files in a diffchecker and check for yourself. I should also mention the author tried to appeal their ban, once again claiming ownership of the run. They then proceeded to throw a tantrum on Discord over being banned. I could forgive an honest mistake, and I would have in this case had it been one, but it's been clear from the very start that this was a malicious (and thankfully extremely obvious) action. EDIT 2/3: Rewrote and removed the unnecessary sarcasm and cattiness, sorry about that. I made a couple changes to Wiki: SiteRules and Wiki: SubmissionInstructions to be more clear about everything. Surprised this somehow wasn't in the site rules to begin with, honestly.
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Spikestuff wrote:
For future runs
Not happening. User was permabanned.
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
This thread is meant for discussing TASVideos front page posts, i.e the news posts and recurring features written by staff members. If you have any thoughts or questions about them, and you want those thoughts and questions to be a little more formalized than random Discord posts, this is the place to do it! For a brief explanation on why a separate discussion thread is necessary: The module that displays news posts on the front page pulls every post in the News thread, so allowing user posts in those threads would mean those posts appear on the front page, which at best would push important posts off the front page, at worst would be abused by bad actors, and at funniest would be an official site update posted by buttman49 that only consists of the word "cool".
Current TASVideos Front Page Features: TASVideos News Feed Load State, a TASVideos Monthly Recap, by ikuyo Competition Spotlight, by kierio04
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
I've mirrored the Game Resources page over to Wiki: EmulatorResources/CoffeeTools just to have it ready for when CoffeeTools updates and we approve it for site submissions. Thank you for all the work you've put into this, synabler!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Progress Report: This is it, TASVideos. Just breathe.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
UPDATE (05/24/2026): For anyone reading this post several weeks later, I've updated the information about the four single game TAS tools to reflect the work done on them since this post was made. In typical Samsara fashion, something that should have taken me less than a year and that I hoped to have taken less than a year has, in fact, taken nearly two. But hey, progress reports are back, and if I've learned anything, it's to not give a timeframe for the next one! This one's a bit shorter compared to the "girl needs an editor" lengths I normally go to, but I promise next time I'll return to form, and by "form" I mean "girl needs an editor". EDIT: Hi, girl needed an editor, and I'm an editor, but I'm also girl. This turned out long again. Haha, oops, whoops. In this post:
  • Four (4) new single game TAS tools are now supported with parsers, for Ocarina of Time (GZ), Celeste (CelesteTAS), UFO 50 (CoffeeTools), and Dustforce (Dustmod)!
  • CelesteTAS is officially approved for site submission! Also GZ but Memory announced that before I was able to make this post!!!
  • BizHawk 2.11.1 gets re-announced because I feel bad pushing down the earlier news post about it!!!
  • A fun new place to find and discuss site updates!
  • The great PC merge is upon us!
  • There's more changes (positive) to single game TAS tool acceptance!
  • Finally, individual levels will be coming to TASVideos... eventually!



Remember last Winter 2021 when we started a thread about potentially supporting single game TAS tools? It may have taken five years for that to start coming to fruition but we now support four of these tools! These first three are all fully supported and approved for site submissions. Disregard that Memory announced one of them earlier today! Most of this news post was written before she did that and I don't want to change it!!!: We already have a GZ publication and a CoffeeTools submission. Check them out if you haven't already!: [7027] N64 The Legend of Zelda: Ocarina of Time "100%, no Stale Reference Manipulation" by PancakeTurtle & Migu in 3:07:26.833 #10466: synabler's PC UFO 50: Mortol in 13:06.842 The last one has parser support and is able to receive and host Userfiles, but we still need to take a couple more steps before we approve it. We're working on it! * Dusted is a TAStudio-like replay editor for Dustmod's input file format, though Dustmod itself also provides in-game TAS tools to Dustforce DX. ** The link takes you to the UFO 50 Mod Loader, which has a built-in mod downloader and manager where you can find the latest version of CoffeeTools. Huge, massive thanks to InputEvelution for implementing CelesteTAS support, ikuyo for implementing OoT Practice ROM and CoffeeTools support as well as helping with Dustmod, CasualPokePlayer for figuring out and implementing Dustmod support, synabler for thoroughly documenting and testing CoffeeTools, and fsvgm777 for the incredible amount of work she put into figuring out how to publish the Practice ROM! She imported a Nintendo 64 for it. Have you ever imported a Nintendo 64 to help support a TAS file format? I didn't think so. For disclosure, the reason we're not currently accepting CoffeeTools for submissions is simply that we're waiting on a new update. UFO 50 updates fairly frequently and recently received a major update that the CoffeeTools devs are updating the tool to support. Once CoffeeTools is updated and tested, we will be ready to approve submissions for it. Dustmod is a bit of a different story, in that due to the way the tool works, we need to figure out and document the encoding process for it. This shouldn't take long though. The only barrier left after that, as far as I'm aware, is documenting everything on an Wiki: EmulatorResources page. Once that's done, we should be able to approve it. In short, both tools will be supported for site submission soon. Hell yeah.
Remember last Progress Report when I announced that BizHawk 2.10 was about to drop? Well, this is like that, except this time I'm the second person to announce that the update to BizHawk 2.11 has already dropped! Take a gander at the following text that I definitely wrote and was all me and definitely wasn't feos in the last news post that I stole this from: BizHawk 2.11.1 has been released! BizHawk 2.11.1 features a new experimental core: PPSSPP for PlayStation Portable (not approved for submissions). It also contains a huge number of fixes, improvements, and updates to other cores and aspects of BizHawk. Downloads: https://github.com/TASEmulators/BizHawk/releases/tag/2.11.1 Full Changelog: https://tasvideos.org/Bizhawk/ReleaseHistory#Bizhawk2111 Wow. feos sure wrote all of the above, didn't I? I mean I sure wrote all of the above, didn't feos? I mean
Remember last Right Now when I talked about a brand new thread at time of writing? I don't, so to remind myself, we now have a dedicated Site Updates Directory that lists the plans we have for the site and the threads dedicated to those plans! Everything listed in the OP has at least been discussed by staff internally as something we want to implement or change, and will eventually receive a discussion thread once we get more of an idea on how to proceed. Keep an eye on that directory if you're interested in the future of the site: At least one or two of those un-threaded ideas will be getting threads sooner than you may think! Especially if you're thinking it'll take months, like usual for us! There may also be an upcoming directory thread for ongoing projects (like that whole wiki restructuring thing that I need to get back to working on ._.), but I only thought of that as I'm writing this news post so if that does happen, you can claim to your friends that you knew it was coming.
Remember last Shortly Before Posting when I added this section into the middle of the post and forgot to do the "Remember last X" running gag with it so I had to move it to the end so the pacing would still work? As discussed and concluded in Thread #27057: PC platform merge proposal, we have gone ahead and merged three formerly distinct platforms together. All future DOOM, Windows, and Linux submissions and publications will now be listed under the PC platform. This includes the three PC game tools listed above, as well as any PC game-specific tool supported in the future. Details on why this was done are available in the aforementioned thread, but I can personally sum up my thoughts as "Wow! That's more convenient!!!" Only existing Windows runs were affected automatically by the change, as the Windows system code was the one updated to PC. Existing Linux and DOOM publications and submissions are still listed as Linux and DOOM, and currently need to be updated manually, though we are looking for a way to automate the process quickly, easily, and without flooding the Updates channel on Discord.
Remember last The Day After I Wrote Every Other Part Of This Post when more stuff happened? Actually, remember last The Section About Dustmod when I talked about us revisiting our open source requirement for new emulators and TAS tools? Hopefully not, because I rewrote it and took it out, but rest assured that I did in fact previously talk about it. Anyway, we're now doing that! Not just that, but we've also come up with a proposition for a new list of requirements that we'd like some feedback on. It's less strict! With Dustmod specifically, the issue is not just that it's a closed source tool, but that the developers of Dustforce DX specifically asked that it stays that way since it's partially built using Dustforce DX's source code under their guidance, or at least that's how I as an outsider understand it. Regardless, it means that an open source version of the tool can't exist, but also that the tool is effectively developer-endorsed. Thus, we've come to the consensus that it's perfectly acceptable as-is. Even if we were to fully keep the open source requirement, we'd continue to make the exception for Dustmod and likely any other tool operating under similar circumstances. If you have any comments or questions on this new list, including the proposed removal of the open source requirement, please post them in the thread. We want these requirements to be as refined as possible, as they primarily affect outside communities that may be looking for us to open the door to them. The more feedback we get, the easier it will be for everyone.
Remember last I Need To Stop Updating This Post With More Things Because This Bit Gets Less Funny With Each New Iteration? Last, but arguably most importantly, TASVideos is now actively planning on implementing a long-requested feature: Individual levels! In the past, any discussion about how to implement individual levels has generally gone the exact same way every time: "We want to do this, but we don't know how, and we can't think of a system that works with the way we currently operate." We're changing that: Thread #27315: Individual Level Support - Ideas and Discussion One of the biggest motivators is that since we're more actively reaching out to and accepting of other TAS communities, we need to be able to support them in every way we can. A good number of these communities prioritize ILs over everything else, and some communities such as Trackmania are exclusively IL-based due to the way their tools work. Without IL support, we have no way of supporting them. With no way of supporting them, they rightfully have no reason to want to work with us. Without them wanting to work with us, y'all don't get to easily see some of the sickest TASes out there. On that note, an awesome bonus of IL support means custom level support! No longer would a custom level or ROM hack have to qualify for a new game entry to be showcased: They'd happily co-exist with base game ILs. This system, whatever it ends up being, is going to require a lot of discussion and refinement before we're comfortable implementing it. ILs are going to open the door to a LOT of new content and a LOT of communities that may have always wanted to be here but never felt welcome. We want this to be perfect, or as close to it as possible, before we go ahead with it, so please give your feedback in the linked thread. If you're part of another community that would benefit from this, let them know as well and have other members pitch in. The people we want to hear from most are the people that would actively benefit from this. At the very least, I can confidently say that ILs are something that WILL be implemented. I don't know when, I don't know how long it'll take, I don't know how much we'll need to add or change in order to do so, but this WILL happen someday.


Whew, this doubled in size over just the past day. So much for slightly shorter than usual. I'm hoping to get back to doing these a little more regularly, but I'm the last person you should trust when it comes to things like "accurately predicting timeframes", "timeliness", and "this is a funny time for me to bring up my long-running bit of being a chronomancer". See you next time! No timeframe! I told you not to trust me!!!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
One of the biggest things TASVideos has yet to implement is some sort of support for individual level runs. It's been requested many times, it's been something we've thought about many times, and in all of those many times we weren't really able to come up with a way of implementing them into our current methodology. You might be asking why we don't just change our methodology, to which I'd respond that it's so tightly integrated into the site that some of the principles and standards we've been working under for two decades might need to "die" to be able to change it. That being said, I think ILs are way too important to just keep pushing back like this. We do want to support them, we have for a while, and it's finally time to come up with a way to do so.
There's a lot that needs to be discussed and refined here:
  1. IL Submissions: Is it feasible to use the current submission system? Do we even want to do that? How would we need to change it to accommodate ILs?
  2. IL Publication: How would encodes be handled? Would IL submitters even want encodes? Would it be too much work to encode every run that comes in, when ILs have the possibility to update several times a day in active communities?
  3. IL Moderation: Would managing ILs be too much extra work for us as staff? Could they be handled by community members? How do we determine eligibility for IL moderation?
  4. IL User Experience: How should ILs be displayed? How do we showcase them fairly in comparison to fullgame runs? How do we account for games that can only have ILs? How do we account for games that can't have ILs at all? Should every game have IL support by default even if there might not be distinct levels? Should ILs get submission and publication pages like fullgame runs? If not, how do we account for submission notes?
  5. IL Verification: Given the nature of ILs, can we justify changing the verification standards for them assuming they haven't already been changed universally before IL implementation? That is, could we accept them using savestates or provided save files without needing verification movies? Just for archival/historical purposes, could we go as far as not even requiring input files, assuming we'd still heavily prioritize the ones that have them?

I'll be keeping track of ideas here, because it's a good way to end the OP without me having to fumble about for a sendoff. Ideas will be tagged using the following identifiers:
  • (no tag) - The idea is new or has not received enough discussion for a tag yet.
  • (STAFF) - The idea was discussed internally by staff and is in need of community discussion.
  • (COMMUNITY) - The idea was discussed here by the community and is in need of internal discussion.
  • (APPROVED) - The idea has been discussed thoroughly by all parties and will be implemented if possible.
  • (REJECTED) - Either the staff or the community reached a consensus that this idea should not be implemented, or this idea directly conflicts with an approved idea.
As of the initial posting of this thread, most of the listed ideas are mine, with a couple of them having been provided/expanded upon by staff, though we're still too early on in discussion to have come to a consensus on anything. Ideas are not necessarily mutually exclusive and can work together unless they are directly opposed. IL Submissions:
IL Publication:
  1. Encodes are not automatically provided to approved ILs, and are not required for approval as long as an input file is provided. Authors can opt in to having encodes made for them.
  2. IL encodes made by us would go to a dedicated TASVideosChannel for ILs.
  3. TASVideos may make backup encodes upon request, prioritizing author/community encodes as long as they are up.
IL Moderation:
  1. Any staff member can "judge" and approve ILs.
  2. There is no grace period for ILs, they can be approved as soon as they're submitted.
  3. Community moderation is allowed for ILs: Each game can be assigned moderators, similar to SRC's moderation system, which would allow them to moderate ILs.
IL User Experience:
  1. I put together a mockup for this. These would be listed on Game pages, with each level having a subpage.
  2. A game is not required to have a full IL table.
  3. Any game with some way of identifying levels would get an IL table.
IL Verification:
  1. ILs can be approved with only a video, but will be marked as Unverified on the list. Unverified runs are hidden by default.
  2. ILs are not required to have verification movies.
  3. ILs are allowed to start from savestates.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Spikestuff wrote:
So the question is basically "where's the line?" Do we allow a fan translator oversight to be allowed or not? Just mainly wanted to immediately ask when the laxing of the rules came in for fan translations. Like yeah, still ask about it, but still curious with at least two different examples, where both are narratively interesting to show to an English audience, but one is broken.
The general consensus is that fan translations would just be treated as ROM hacks. Bugs that were introduced with the patch would still be fair game, but could also be foregone for showcase potential in the same way as a standard No Major Skip branch. I will say that I intend to start a bigger discussion about this in the future, but I wanted to get a preliminary change out now because we were approached about it and everyone seemed to be in agreement that there'd be nothing wrong with publishing a fan translation alongside the original. Some of us (read: me) forgot that we still had the hard rule in place to begin with. I think for now, at least, we can treat it case-by-case.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Dimon12321 wrote:
Given Pre-scriptum: I don't feel like reading the whole discussion and do big investigations.
I'll try to keep this short, then. To me, the question of "why do we need this" is pointless. There's no such thing as need, here, and paring things down that way is nothing but exclusionary. What should matter is want, as in "We want to support this tool and the community that uses it". At any point, if there's a dedicated tool that a dedicated community uses, we shouldn't be dismissing it just because we might have a """"better"""" alternative (an alternative that, might I add, is platform-specific and came out long after Dustmod did). All that we've ever accomplished by deprecating widely-used tools is shutting out entire communities, if not forever then for several years until we finally manage to make amends with them. The last thing I want to do as a high-level representative of this site is force everyone to do things our way. I don't want to force changes to a TAS community's longstanding workflow just because it might be a little bit easier for us, because it'll way harder for them and they're the ones who make our site function in the first place. We may have popularized it, but we're not the authority on TASing, and we don't want to be.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
No "close enough" here, just pure welcome back to DrD2k9 returning as a Judge!
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
I tried a few ideas I had since the previous publication but none of them panned out in the long run, so I'm just gonna say this is good to go as-is.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Nice! I'll take a second look at this soon just to see if I can squeeze out any more frames.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
ikuyo's issue was with the savefile and she managed to get the run to sync after deleting it, but for some reason it was still desyncing for me on 2024-09-01. Same desync point every time, I actually tried about 10-15 builds from 2024-09-01 to 2024-12-31 and all but one either desynced the exact same way (coming up short on the first jump in stage 2) or it wouldn't even load the game to begin with. 2024-12-31 did actually end up syncing, oddly enough, as did every Ruffle I tried past that one. No idea what the problem could be for me with those specific late 2024 builds. I'm pretty sure it's something weird with my setup, since I'm having trouble on Basket Balls as well, so hopefully it's something I can fix easily.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Ah, yeah, I see it in the encode now. That window pops up with the title screen for me so I don't think the input to clear it goes through. I'm guessing this is on me then, something about my setup isn't working right with it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
I'm trying to sync this and completely failing. With the default arguments, Ruffle reports that the game wants to connect to localhost by popping up a message window in the middle of the game, which would need extra input to be closed. It can be avoided by adding "--tcp-connections deny", but then Ruffle crashes consistently on Tutorial 3/3. Does the same thing with allow. For whatever reason, leaving the window there allows it to get a couple levels further before crashing. I tried on a later version of Ruffle and it didn't crash, but it ended up desyncing on Teamwork.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
Memory wrote:
Submission Text wrote:
I'll be honest, if anything would get me in trouble with staff conduct, this game's name is the funniest possible action to cause it.
A certain other admin once submitted eroge so I think you're good.
Look, as condemnable as the actions taken by that admin were, I have to disagree that this pales in comparison to what that admin did, even though it was a great bit and I should have won AFD that year. We can't be exposing the younger generation to such harsh language. C***bert (sorry I can't type it bc I don't say hard swears in public anymore) is way too obscene for the young children out there looking up their favorite ZX Spectrum games on this niche retro gaming website. Personally, I'm appalled that the esteemed Buttsluts would name their kid something so grotesque. We don't have to be like them and expose the rest of the world to the C-word so openly.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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You don't need to submit this run four times. You have this one. Use it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Fandom goin' wild with this one!!! Hell yeah!!!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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GJTASer2018 wrote:
I would argue that the framerate issue means the game isn't being emulated well enough for submission right now and instead of relying on a patched version runs of this game (and its European counterpart) should be held off until that issue is fixed.
I gave the OK on the patch ahead of the submission. It could take months or even years for a fix like that to come in, considering it has to be done and merged in the first place, then released on Ares, then ported and re-released on BizHawk. The patch works now and allows for accurate behavior to console, so I don't see any harm in allowing it until the fix is implemented.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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For a full explanation: There are 12 stages and 3 bosses in the game, all of which are contained within the first three cups. Only the Western Cup stages are available in Quick Race and Time Trial from a fresh file, so running through the first three cups like this is the only way they can all be seen without starting from SRAM. The other cups are just themed sets of the existing 12 stages and a boss rush, no new stages or bosses appear. It does seem weird to play less than half of the cups and stop, but that's solely because of the game's design. I renamed the branch to just "all stages and bosses" since I think the "unique" part was throwing us all off in combination with how the game forces you to play the category from a fresh file. Difficulty can be added back if it significantly changes the races, but I'd imagine the only change that would be made is that the other racers just finish slower and make the run longer as a result.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Location: Northern California
Me and the rest of the "Hell yeah, we got more Judges" fandom are absolutely EATING now after the brutal loss we took last month. Welcome!!! Hell yeah!!!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Location: Northern California
HappyLee wrote:
It changed from 20 days to over 30 days. What an "improvement". I don't like waiting in the Submission Workbench forever. No TASers would like that.
We lost a third of our judging team before this submission was even available to judge. Be patient for once.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
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Published Author, Site Admin, Expert player (2407)
Location: Northern California
Joined: 11/13/2006
Posts: 2912
Location: Northern California
My thoughts:
  • Combine Windows, Linux, Mac into PC
  • Combine DOOM into DOS
  • Keep Flash separate for now
I don't have much of an opinion on anything else yet.
TASvideos' Third Strongest Site Admin 🩵 Currently on an extended break, please contact other Admins instead of me.
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.